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http://boards1.wizards.com/showthread.php?p=11875643#post11875643: h5 X9 q: Y( a, _7 h( h' ^
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Infernal Bomber (Plane with Wings)
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Chaos Drive : At the beginning of your spawn phase roll an initiative dice. Move this creature one cell forward (1,2), right (3,4), oe left (5,6)
! s2 r: e+ t! W9 {Tactics 1 : Whenever a creature you control makes a non-deathblow special attack, roll one extra attack die.
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Malefic Steamroller (Half Cthulhu, Half Heavy Machinery)+ ^, ?& [0 x6 O: f% s0 [5 x
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5 9/12
7 r, u: B$ P8 _) S2 K) O$ x+ SBlitz Drive : At the beginning of your spawn phase, move this creature one cell forward.
1 T$ t( N& q+ a$ p" @Charge 5 : As Brighthammer
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Blademiller (Spiky Windmill)
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3 7/90 [, o+ K0 A0 f& c; G. Q5 n& S
Locus Drive : At the beginning of your spawn phase, move this creature one cell closer to the center cell.
7 N6 [2 P9 w; }$ \* Z F9 W0: Spark 3 - Gain +3 spawn points. These spawn points can only be spent on spawn abilities.
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6 p% W' x! v+ n& O% o3 x2 EMobile Command (Tractor with a big Eyeball)
$ B% B: d C$ i, O' zCost 9
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, y5 e, @* l9 T+ D4 RPursuit Drive : At the beginning of your spawn phase, move this creature one cell closer to the enemy with the highest spawn cost./ T+ j$ m, b& Y. x) w2 C- J
0: Fluctuate - Roll an initiative die. If the cell is a scoring cell for a player, its worth that many conquest points to that player instead this turn. |
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