找回密碼
 立即註冊
搜索
查看: 8873|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下8 Q" g- i4 U1 e

# D) L" c% A% CEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。, ^- k( H0 m8 r
( k2 H" S  \5 g. N* }( Z0 m' U0 U
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發* \4 F9 ^3 a5 t- A8 q: g
       ETHERDANCE的,但ANIMATE DEAD會。- L' n- j  a! a4 H: _! S3 I  L
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。
: M( @& I8 G: e; T- p, K) e# Q1 o# a& W4 n: _
基本上,MR. FRIEND 是個搭配的好對象。$ h% [, p) A+ |0 D) u
+ ?6 l: e' x! b7 R. {5 G
Zungar Winddancer
$ E* r) a" S. ~0 M, }Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell. * S; D% o& Q1 g  Y3 N+ A
Charge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.
0 E- T; R# u" F, Q& L6 L3 X* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.
! d( _6 \) R( c: m4 m4 t' y
1 V9 k7 M: ]3 @( ^  e* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.
$ k" C9 }3 Y4 D/ m  L9 H# D8 g; I4 o, G% z! W+ ~) l
* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.& J8 Y: I# S5 B8 W5 _, t

" ]% K: f6 X9 e" \) ?, }6 c* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表
$ i, W( r# _1 m5 [& \* U8 C我想大家應該都已經知道,不過再說明一下8 L( j" h; G/ K
5 ]; @" v5 r) t3 z4 B
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。  \. B! x1 ?* z0 m' \
6 [9 N: m5 X) X
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發5 K6 r+ j$ Y& B4 K& c& Z( ~
...

- P4 ]# q0 Y3 R! n1 h( {! `, U* h9 S5 Y- n, W# S6 G

% X8 h' ?# p0 X& Z$ c The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY
; O6 U" X. x- `7 \. l2 e9 |& |# G* d& R& ?

8 _5 W% U0 _# ]: E
0 H4 ]' f0 Z: |$ C: C; K+ b
# G. c: s" y2 k0 d% `所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
6 s7 n% j) m' R/ d( s
% [& q; C+ h  y[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower
! m2 H: k9 W/ |! L+ a* ]- K$ K4 S% H' R- m& L
Angelstar Shrine
$ N1 q2 v1 ]  t7 f) e9 J8 w- COverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll./ M$ e# P0 @2 }& |7 x1 g

% ?7 ~# A# z5 C# H: }* {Miss1} is the empty diamond symbol on the attack die.
! O4 [" ?  b) O% x* ~
, ?2 u) P0 \4 |0 W( @* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.
$ H0 e: n5 Q: D3 {, W% Y1 m) M6 ~& W8 c: r

3 t. s( T3 L7 G2 o
) {; v; }" E% h! H所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區
8 w5 R4 @0 E0 T4 z一時間想到的
8 ?0 K4 @. y: M! U
, i- I# N9 N$ R9 M& [$ y" v; h移動小屋新思維; u0 b/ P$ A) [; ?

. g' w3 r4 d8 ?- N1 y5 V  m移動 不只是為了使用移動小屋的能力
( J4 x' g0 t6 V# D' [消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location7 H. r3 @- l9 w4 ?

: }) P% l; J5 x) Q! a3 `另外
3 K# k( B8 d. D% S) J( J( _; H& V: t! `0 T# b- Q
One-man Army難以滋生還有多的原因+ _6 P; k# {4 E* [

8 [. q/ z+ j7 D* z7 P$ hGambit能力會受到Deny Victory的影響/ m7 M  v3 l: {( v
在大蛇, 血鷹的盛行下
+ H: l; N+ n. w" \One-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因
9 t# N! M% d" ^; [6 g/ wGambit能力會受到Deny Victory的影響
3 v5 d1 d! F$ Z1 z在大蛇, 血鷹的盛行下& z4 I" ]! V" z7 q8 P: z1 X
One-man Army不夠大隻, 會太恐怖......' _8 K+ R* e  G9 V6 _6 I$ D
                     ^^^^^^^^^^^^4 a# h/ z; p+ x9 C0 T9 Z2 c3 \0 i
不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,
7 G( h+ A1 t. f7 ?6 a" q有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分  n  s. Q$ \9 W# J5 u. `0 w

  u4 |; w5 ~& b1 o' F因此Deny Victory發動的時候
+ |; Q! w' T! p  B; n8 R所以Gambit就變成免費使用了
) J2 i2 h0 f- a, |7 D+ r! J% @$ h% ^5 Z# J9 z0 y! T3 H, S7 ~
本來Deny Victory有個打法的戰略是這樣
4 j% X9 L$ P* E- v3 f天使 + Deny Victory + 大蛇9 S4 o) e$ L8 ~" V
理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit
- z' B9 A( K! L; p+ m  I+ ~之後
% k, {; |+ N( A# J1 ]7 n5 J6 v* L大蛇應該還有一到兩次的免費發動機會
8 y% ]$ g9 l6 L" u* U* V1 q; m7 ^0 |# t* g
但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......# B) \* q1 S! e2 l
主要還是滋生點數太大
5 k9 z0 \: D) `; w7 A0 a. M/ t/ M# N1 u9 K9 l/ Z
滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。! D1 s, _5 x7 m. Q

: d' ~) f0 B) V9 f7 b: ^- U) gFAQ原文如下
* S& I" ]- @% ]If your opponent can't gain victory points, they can't be given victory points either. 9 f! v. F6 u; r+ ~
This means that while the Gambit abilities from the Baxar's War set can still be activated,
5 e: F" Z& |/ C3 d+ [they will have no effect as long as your opponent is under the effect of a Deny Victory ability.! }( I7 w% ~: K! E
6 D( x5 Y* J3 x. e
[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!
* u5 d9 l! f- q( ^. V5 h' R" m是這樣嗎~~~
# h: Z& I/ @6 d% M
5 c% t, {8 b  h$ F; S) v, \If your opponent can't gain victory points, they can't be given victory points either.
6 {2 ~) h3 T0 Q6 b/ }1 y, H# t% _! `- `" E( W
完全沒注意到這句話.....' i" W4 @* Z  p* P

, [( f9 r' l# i7 s* I唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-1-25 22:47 , Processed in 0.055643 second(s), 15 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表