找回密碼
 立即註冊
搜索
查看: 8710|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下  F( K2 O( y+ G2 K5 t+ l, G" @0 d

2 E; {  E& P& Z4 C$ OEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。6 ?) [6 ]( k. E- T
% |7 x" H2 _9 `3 b, d
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發- x! m  [- b. z" E3 X
       ETHERDANCE的,但ANIMATE DEAD會。
3 U* A# y8 s3 R2 Z' b7 U7 D*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。
$ D# }; u( ?; D% n& U; ^/ w
( b* g/ Q# d7 G1 ?基本上,MR. FRIEND 是個搭配的好對象。
3 f- D- L8 d" _& u  |2 B* O, z8 o4 \/ v5 U- m' Z1 k0 A/ _- E9 n$ o+ o
Zungar Winddancer
; ]3 U0 P$ R; z8 i& qEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell. 8 x( ^  `: J, a  [* }' U
Charge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.  T6 }" d) T5 X" k5 }( u
* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.
5 w$ r! q& M' a( _. z# M. _) }/ ~4 s% |, P" o" l+ M
* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.' n) ^" g1 Z8 x) y  z
3 v% O# a4 p$ J3 ?3 I
* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.( @" T2 g; X4 r) r

/ V: E! v% H  a. d! d' [  Q* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表   n- P, V$ I4 S- m
我想大家應該都已經知道,不過再說明一下4 {+ T9 |8 |2 ?6 _  B" T
( I  ?. c/ G: t, }* d; }
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。2 }, b6 m8 f1 a5 r
' S  r6 D: x4 z+ J5 e7 W
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發% B. w- L( `/ T3 }/ `: Z2 M! g
...

& x$ s% l4 y. b7 ^* l4 M: a# B
4 ], I' y0 _1 x* n9 C
9 l9 x3 |- B/ N1 P/ u; F The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY
/ E6 L6 v& {8 f
' _% d7 \( P* w" D5 w3 k$ G4 |+ n+ ]2 ~0 I2 t, H4 P+ i

7 \# b9 \, k* Q0 T5 N  s9 H6 U3 ~$ n0 S
所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
% p& s6 a$ U+ V7 C% u1 ~$ R' z6 E
[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower; e9 \$ ^  ~. B& F/ y
5 p5 _- m7 K  w6 [6 _/ [# C. _
Angelstar Shrine
1 f7 p9 |% c& y0 k" [Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.$ I/ P# C2 q3 q
# b+ W* ]2 q# l; M2 r+ a. ]7 r! t
* {Miss1} is the empty diamond symbol on the attack die.# P2 B2 R6 r6 {" h* D0 ]- n
; \4 R7 N% d  s- {
* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.
3 K* }7 s3 P/ k8 t  b
$ U9 b) N8 H! i+ k+ k8 I# w1 a) e7 H- A2 t! i) x
+ ^3 Y& J( }# d- T% }8 Z3 J
所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區" g, r6 u3 O2 o4 H1 J
一時間想到的
9 u9 z+ G( R& s, k8 Y
9 P# _) b2 o! z移動小屋新思維$ \) X! X+ r2 [) B# x2 e

; F4 \4 j2 W0 N$ u/ w移動 不只是為了使用移動小屋的能力
7 j- p( a" |( ?: L% H0 r- w消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location
( Z4 ]' t8 o+ W7 t; S, F$ h
' V! \. ]1 g& a" N另外  \( k7 L) _8 |3 E2 a, ?% j, I
5 E7 j3 {' z, @) [
One-man Army難以滋生還有多的原因
5 Z/ `7 `! \( c5 C. f, ?" e' U
- o4 Y, f! ?3 i6 sGambit能力會受到Deny Victory的影響
4 S, j+ b3 N* }* {在大蛇, 血鷹的盛行下, g" _* q' n& e( y" \4 O+ E
One-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因. Q" {3 Z/ v7 J. K$ U$ z1 W
Gambit能力會受到Deny Victory的影響
: I* u6 g0 Y; e. _: }! p& h) ^, |在大蛇, 血鷹的盛行下$ [: R0 ]9 Q$ Y' `  g. K
One-man Army不夠大隻, 會太恐怖......3 U" ~' r" V0 s; l: R! Q
                     ^^^^^^^^^^^^) L% m$ j# T) t$ v1 ^! `- Q8 s
不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,
2 Z2 e# Q$ r- Z2 T6 A6 b$ }! v5 B& R0 }有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分
. i$ {$ j/ _8 x
6 Y) E. j  O) F因此Deny Victory發動的時候! {% @( c0 @# o; T. F
所以Gambit就變成免費使用了
* i/ Q  [7 f$ y. ?: ?3 d0 X: R7 b9 R. j1 ~, n8 _
本來Deny Victory有個打法的戰略是這樣9 }+ ?  t8 ^2 N5 G; ?1 z- W
天使 + Deny Victory + 大蛇
  N) ]  T& r# E; d$ R理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit2 {! P1 e2 R! Z2 A1 k4 o
之後# ^% g8 K" q3 a' o. V8 {; {1 M- n
大蛇應該還有一到兩次的免費發動機會+ T) d7 L9 ~4 Z' Q
5 b3 J! b. R  W# ^) G" {( a* p0 a% z8 q
但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......
5 c  E! S- `4 ^+ _: P; @+ Z( H主要還是滋生點數太大
& c' {) Y. a8 N. h8 y
/ U0 @$ M1 P9 |. r滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。
. V9 Y% ~7 ~9 q( Z
" B- t" X  M/ JFAQ原文如下
; U, ]/ G1 P# z( U6 h: P: uIf your opponent can't gain victory points, they can't be given victory points either. 6 T" ]# f4 {1 e  G  V, Q$ {; {
This means that while the Gambit abilities from the Baxar's War set can still be activated,   J% N: Z% V$ F% K9 y0 C
they will have no effect as long as your opponent is under the effect of a Deny Victory ability.+ H5 j% T2 g3 i2 w

8 C: J) f4 v# A2 i( n! F, w[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!. j6 d* q  c5 H2 }. N3 [* N* e
是這樣嗎~~~
2 Y5 @% Z: e1 B# U4 j7 D- Q8 e5 q6 s2 N
If your opponent can't gain victory points, they can't be given victory points either.) [: J  k, j. T( i
' b) }- i# |5 T$ E0 X$ f$ B$ ]
完全沒注意到這句話.....
, ?$ o) ?6 i8 h9 C" H) @
* }& B+ l5 c5 d5 q( z唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2025-12-23 01:09 , Processed in 0.036604 second(s), 15 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表