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Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll. # }; w3 D4 [ r0 p C0 }) z* {Miss1} is the empty diamond symbol on the attack die.% f( }/ I+ H: T5 s5 U
- _1 _8 i1 v8 f' Q9 z* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.