|
|
參考
/ d8 N* Y3 O& N6 o: `Night Fusion FAQ
; w1 Z- C& E! n! _1 c' q! G4 {: M+ b: F; q0 _; |9 u- \
說些有特色的9 h0 |1 A, g `6 w
0 l# Z# C8 Y/ H2 {# ], F2 V
Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.+ V0 m' \. r$ }
一點的傷害變成刀鋒, 有好有壞
/ u; k' c# Z) @" o& W4 Q# N- @* j* d8 x" @0 T) i: ~4 [
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.% Z4 S* `7 m9 P/ X1 b c
犧牲生物自己重新骰initial
& j- N6 H2 b! A! [3 j! i( D避免自己骰到一跳過還不錯" B7 Q4 d9 t% i# ` D
或是對方骰3你骰2
% r1 ~/ C; s. Y* P2 C) f5 ]$ d7 _
" `2 i6 F: o: J{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
[5 ~6 }$ i. p% G+ n [嗯....小快感覺生物優勢更大
5 h2 h9 [6 Y3 _# d* {: }) z
9 [5 W- Q2 x$ w. f$ R) ]3 cEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
3 ]' \% k- \, N5 s( r' k. m9 d- ?% x, k) a6 c2 D; l
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.) g! Q( p7 [( ] k; u6 v
血神廟真的不算什麼
5 f5 l" y& A( [' B小快轉中大型不容小覷
8 N' O; ` K) U! C
. p; w7 S; O! }# A$ JDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
9 P0 H' Q1 S. }; i' v$ ?- G/ x( u妙
3 x: w& D/ r6 n8 A+ p8 o; z5 d5 }. j: R: E) m0 I/ U( ]
Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
# N9 a. p8 K. k+ g/ Z$ ]1 [; ^ A/ w& _& _8 E+ S8 e0 n
{V}: Indisruptable — This creature can't be disrupted.
' }# U" z" J0 y* }
! t% Q* j" N2 S{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.) U: z, F6 @! `$ O! P
哈, 更有趣, 小快強強強
# h7 @& W7 ]- |* e9 ` F5 X! C( ~0 o
{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell." Q3 r2 t3 s: Y
) H$ D) P S `: o5 l
Deathwish Dragon
- Z* U- d5 A. v/ D{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)6 q( p" z. `: E3 X$ u
這個故意貼生物名稱, 因為是龍喔. @& }# F" Z. D$ s/ J6 P
A- v+ ~- P1 i! B- k1 q# e
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.4 Z( n3 Q/ r* h: S$ X8 `# J
, L7 k" |0 C7 a, k( r{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
0 h/ B2 k2 W9 c8 ]3 w, M( c* s* {# ?, R3 S9 F' r
Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.' s+ D5 i4 v2 q8 `
+ M7 s& ~" S7 Z0 c! A
Angelstar Shrine' [& w7 E, R2 ?5 u% `
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
8 b. ]- @& [. R: S! K; I5 \4 h6 I/ U! ~( D
Bloodcut Champion
: ^$ p i, X% b% Z& ]Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
y7 m7 _+ t8 W2 P' O$ ^Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.9 I" M2 g' ^( s8 b" l( a+ K
6 N+ ^" t$ h" zRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.6 C; b" c8 ^" Q& H1 y
7 b: `+ K$ b+ D$ n0 Z
{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.
( q# s9 }+ P) s, l' h$ O3 q& Y' k# ~
[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|