|
|
參考3 j9 V3 z/ H5 V& o* \7 v+ i
Night Fusion FAQ7 p, F% V/ }" F4 W4 l# a# G
c0 s: }2 c" s( h: q
說些有特色的" a# j. M% S0 ~
/ `! I; I; p! j, N b8 y# {Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.
6 ]5 |9 }" ^$ H+ [5 C0 O$ l% `' u一點的傷害變成刀鋒, 有好有壞
" P3 [3 K" }! v6 u( D' H
% {) N2 s! `# `# \Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.5 \, w$ y& L" v& H1 z
犧牲生物自己重新骰initial F9 K5 z" f7 F6 R3 c
避免自己骰到一跳過還不錯
4 P# f' k% ~2 |, f" O+ x8 X, }0 B/ Y0 o ]或是對方骰3你骰2
( v& }4 z; }4 A, B5 h8 Q& @8 A+ x+ C2 t" G. D H
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost. v( r) Y5 X% ?% S% _
嗯....小快感覺生物優勢更大
* g8 p: |" G Z% y, Y% |2 O2 B+ |) J# E$ E/ R- r8 g1 ~* K
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.# d' H; W" U: a- l3 x. L& _
- `# ^' u E. v! U. v8 H% L" D( iDense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
1 | B" \. [, e血神廟真的不算什麼
% Z8 ]/ A3 F6 H$ G( o% N# g9 l% S小快轉中大型不容小覷( O5 g1 [4 _' {3 w& P; }$ j2 r" f
: v, b" K6 T6 a% L0 z1 H* JDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
4 p0 U+ p% t( P) V妙
, b, x& ^. ?: ?, J. C. j2 j( \8 W
( G f) |6 U( z* I4 M- @3 MFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.+ A' @" B; L k- R% l# o
9 s; j' ^$ |" ^
{V}: Indisruptable — This creature can't be disrupted.
, N, s; o6 N4 j y9 u3 | `' u, X1 J+ W4 z+ R# I: h1 k% m
{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.. [* T) \+ f# K
哈, 更有趣, 小快強強強$ {0 \7 f) G( v( K
7 V* }6 `$ e* N4 ^& }{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
+ M7 m) L! i3 u- d, Y
. v4 j# a* { n' }, z' a$ @! R7 \6 fDeathwish Dragon
) G6 K3 ^% d* p' ^: _{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)4 |9 M f" R$ k2 E) a0 K1 ~( h4 T
這個故意貼生物名稱, 因為是龍喔7 O( I7 f' T7 x
2 D5 ?9 A! O( l
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.6 s6 r7 C- h' i1 ]3 u
* k7 x. q# \4 V+ C1 Q. |: _{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.% g2 h0 o# c: x- k; e2 l" {9 @
$ p; X- T+ P# }! z3 q( H
Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.
' P, f7 @' a% m& {3 K
; _$ T7 V! ]4 J) y1 P0 }Angelstar Shrine1 `7 D* \$ ~0 z& {5 v' I
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.0 m; l: i/ Z; K
, y/ @9 W! u0 N1 GBloodcut Champion
3 K7 r9 K# E4 _- x3 L6 @Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
! ~8 M# \* V2 P: A0 q1 C2 JValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell. U# ~8 d' i6 B8 M5 Q! o, T# h3 j
; j0 I( B+ k6 U% K, r7 }Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.5 {& y2 h9 Z" O/ v( o5 @7 {
$ K7 Q! d% e* D4 {' r4 _' A# L3 ]
{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.! G# m T4 _& C4 s8 U3 u
' w# J8 x$ \: S
[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|