好啦...,在關鍵的2/24前,WoTC又更新規則了...。
$ p5 e, T% p: D, A" |2 JEffective immediately, Slaughterwheel's Deathrip ability and Drakesnail's Deathrip Enemies ability have received the following errata:& _, A% a! s7 l6 |+ G/ ]3 F6 v/ v
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{oB}: Deathrip — Choose a non-Deathrip single-blade ability of target creature in your graveyard. Until end of phase, this creature has that ability. Activate that ability as if {oB} were assigned to it.
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9 k, v( K0 d: ?{oB}: Deathrip Enemies — Choose a non-Deathrip single-blade ability of target creature in an opponent's graveyard. Until end of phase, this creature has that ability. Activate that ability as if {oB} were assigned to it. ! P* e7 ]& |. D, w! o
. s, o& Q1 N) VA non-Deathrip ability is an ability that doesn't have the word "Deathrip" in the name of the ability.; \7 O2 G" t; }# b# \$ Q6 I
; M% K: Z. {" y# Y8 W% dThis errata corrects a number of unintended combos with the Deathrip and Deathrip Enemies abilities that allowed infinite loops to occur. At this time Dreamblade does not have rules covering unbounded infinite loops, and it was decided that it would be easier to simply stop these combos rather than to implement a whole new set of rules just to allow these two abilities to work in such a counterintuitive manner. & F5 @( p4 b8 x* S- s3 y" }
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This information is already included in the Chrysotic Plague FAQ, and the text in Dreamcatcher will be updated soon.1 J5 M) T: N. Q" |2 e- A
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想打大車輪的快在想想還可以玩些啥吧...。
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附帶一提的,我覺得車輪還是有希望帶著大把骰走一圈,不過戰鬥程序的佈局會不同,車輪一定要先拿到一個Skirmish Self,進入第二次戰鬥時才配合著大骰攻擊。" P$ @7 \3 B9 Y" H4 R1 [( D9 x1 a% W. D
基本上大車輪還是可以玩,只是沒有現在那麼誇張而已。
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[ 本帖最後由 Rayan 於 2007-2-16 10:06 編輯 ] |