找回密碼
 立即註冊
搜索
查看: 9092|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下
; p' I3 X+ ?" b: }+ T4 x
% j7 k) x; j2 I0 Y& N8 R4 C! c. Q4 gEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
6 ~, \+ R2 @4 T' a" k3 L0 I
- Z0 ~. y* l( C. u: x*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
0 J) o1 R7 b6 D4 D* Z  A       ETHERDANCE的,但ANIMATE DEAD會。
. D9 d: q3 ?8 g0 c*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。
& J6 C/ ?- K5 ^) Y; C' Z! C" K% q0 r( q$ z# S$ L
基本上,MR. FRIEND 是個搭配的好對象。
- ?0 f2 M$ I  i
, u( s) O( P/ M- E3 K- ^Zungar Winddancer# I% ^9 y% t$ n3 [8 W- Y
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell. ( i. E1 x  S& ]) @
Charge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.
9 B; b' d0 q0 ^! K. t5 n  {* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.8 w! u1 ?; u) S& T: S- g

, r; }$ h: W8 W! Q* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.
4 ~1 o( s. O$ C' k" w3 J; _( e: y' b4 k6 D8 j  S
* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.# z1 c5 E% F( ?6 ^
. J7 C1 W- v; ~
* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表 ' Z$ l; v- T( z: u
我想大家應該都已經知道,不過再說明一下) m6 j- i2 C3 W( B* o

& o. j. H, w3 V) ~Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。$ P" i  {# f& V6 S4 n, x) y0 T9 l& f( s

+ S. h+ p: y& {- @' r! M. l*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
$ E: d% D( N/ E) Z, e9 G  U% ` ...

0 `5 Q3 _( N1 c. S9 W1 `/ ]7 X, |- P7 g; e8 Q0 w  i/ x5 R
: W, W. _$ o; @/ r
The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY
: W2 s* o# Y9 P0 j4 m; ^1 m$ e+ Z0 Z
: f  K: P+ x- m1 ?5 ?5 k4 U+ X
, B& K7 d! ^  ^5 W$ B' D' f$ f# p, G* h- }2 D5 w2 l! o

# o) N! H, B8 L! C# f4 _/ [( o所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
, G/ T, @6 Y1 o' J
- j2 D+ t& v; k) n% |4 E+ B0 k5 i[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower
2 J( g" V: L8 R0 y/ [' Q
9 ]7 k# ]# k( W& x4 N0 ZAngelstar Shrine
7 e) I6 X2 k) L' a5 M$ C1 m- zOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
# K, Y! b, P  j7 _  y7 k: {. `- E% c* _4 D
* {Miss1} is the empty diamond symbol on the attack die.: s- @" k, i" |7 K+ i9 [; w6 W! L

3 J: d- J# a' p* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.
& F; X- s: i- R3 E% w4 f$ E2 M7 |/ |. y6 B3 A4 }1 B
5 C; Q6 |6 j# s) p

+ c1 F+ [  ~: k- X- J7 s所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區& C4 L& O; F0 q4 y" i
一時間想到的2 G# {0 h) v$ p; L8 f1 g

" T2 r5 n9 Q9 L1 \9 {移動小屋新思維
& s2 p+ N, z4 ]$ w' h& ?* v! S# M1 s2 x8 |3 }8 X9 j  T$ H
移動 不只是為了使用移動小屋的能力: f, f0 ^# g& }
消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location" {4 v5 t  P$ z

" _* c) Z  L) k另外
% X' Y/ u5 o9 @( R
; C3 y& S, }% J) zOne-man Army難以滋生還有多的原因
; q* K' |1 n0 u- S. x( K! a+ A
Gambit能力會受到Deny Victory的影響1 _% \0 Q6 s' Y
在大蛇, 血鷹的盛行下1 ?9 i6 E, I, p1 Y! ~8 m; F
One-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因
5 i* v! S$ ?+ FGambit能力會受到Deny Victory的影響
- ^2 N  P4 @4 k0 K- J( }在大蛇, 血鷹的盛行下
1 C5 {2 w' s- c' y  [* [; X: POne-man Army不夠大隻, 會太恐怖......9 P6 p# S3 b' R/ Y# w4 O
                     ^^^^^^^^^^^^
' C- [# }. h2 S6 p5 U' a不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,
. \5 L3 S5 Y/ Q4 t- Z有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分& G! K( N3 q8 b7 ]

6 F0 |& b* Y! z$ I因此Deny Victory發動的時候' u3 Q& \2 w4 B* L1 M8 E
所以Gambit就變成免費使用了
0 u9 g5 ?. O) _1 W6 `( `( d. V* x9 t; J: c/ N! `
本來Deny Victory有個打法的戰略是這樣
: p& `. q! N# S# x+ `' b天使 + Deny Victory + 大蛇7 J  \/ G9 a" _6 P0 k( ]
理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit5 [! A# X6 g, Q; c+ D1 L( p2 g
之後  k% ~; y! {. z& n
大蛇應該還有一到兩次的免費發動機會; H6 w' B# }8 x

5 c: ]; a/ K1 {9 z0 T/ F但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......
0 A/ p4 p$ _* P) u( `主要還是滋生點數太大
) X* {7 n+ e* e# {6 O) [
0 w7 L0 Z+ C) }! f& }滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。
" Z0 v$ c2 f+ J+ o1 p+ q5 o, I" m7 N2 F! V, g) C* {6 ^# F0 z/ k
FAQ原文如下" w+ y. U1 u( t2 R
If your opponent can't gain victory points, they can't be given victory points either. 8 _! v/ l/ G7 C% ^, Z0 s8 P
This means that while the Gambit abilities from the Baxar's War set can still be activated, 6 z9 X: W- N3 s$ a) B' l4 p) e
they will have no effect as long as your opponent is under the effect of a Deny Victory ability.
6 L9 }$ S% \! V5 r) B" q4 f& {! b
+ ]" b; m8 Y5 Y+ L9 a$ m[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!
5 I0 T, g; z' z. [( l: l  |是這樣嗎~~~
+ Y  }/ f- l0 q+ N+ ~# t4 T% A% o9 _: R: z- b
If your opponent can't gain victory points, they can't be given victory points either.: s) ?* M6 c, e! g  B
. U- {% |4 s3 U& t1 B5 O% b6 y
完全沒注意到這句話.....
. [) X1 \' A/ e$ B" c6 X- V
/ m# k$ W" u% l2 b5 p4 m# R3 C  }唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-2-26 05:26 , Processed in 0.033991 second(s), 15 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表