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CHARGE!!

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發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下
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/ p% c- D, |/ a$ o2 cEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
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*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
# g1 j" R6 E  }, o" r+ e       ETHERDANCE的,但ANIMATE DEAD會。; h' h! v, @) U& {, h6 D1 u5 G
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。
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基本上,MR. FRIEND 是個搭配的好對象。
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2 I( x1 i5 U6 C3 J0 @Zungar Winddancer
1 S1 H$ n: s) X3 PEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
$ s+ \0 W4 i6 F$ R) YCharge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.
; }( O1 t8 R# @& `* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.9 P: t# ]  h( p1 S& N2 ^8 {
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* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.
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* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.
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* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表
' f' D9 ?6 j3 I$ `0 g我想大家應該都已經知道,不過再說明一下' r. U% a% y5 E. W
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Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。' M2 ^& z" s* O$ |

* B: x0 e0 K1 d% h8 R*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發% b8 I! [3 l3 Y
...

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The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY6 [7 d8 R8 v7 X! a% N

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所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3; w- u% e! s6 x: U( G3 d
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[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower( E: b/ _" n7 P( B5 ?, A7 z2 P
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Angelstar Shrine
+ H  Z7 c) ]8 w) N! tOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
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* {Miss1} is the empty diamond symbol on the attack die.$ Q; l% ?+ H6 }2 m

6 ?8 o2 r: V- t; p( _* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.9 x; W( X& |9 u' N3 W* y  \

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所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區9 h/ s6 @: C) l# D$ ~5 g
一時間想到的9 y. O) Z, {  k! w' C1 X: ?: j

: U; R! N; F3 F" R4 j移動小屋新思維  D2 y4 f) f% g% P

/ y. \' k7 K0 ^0 }* i" F6 X) ]$ W移動 不只是為了使用移動小屋的能力$ {) ^3 I% L: S+ J
消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location
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" [. `; G1 u0 }0 G5 a" d$ N& h0 S另外9 N1 X% R, h; p& f7 E6 t; I
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One-man Army難以滋生還有多的原因
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Gambit能力會受到Deny Victory的影響. C8 B" J& b& _; e% g2 d
在大蛇, 血鷹的盛行下7 Y8 W4 q; d0 d$ T9 ^5 L5 U* m
One-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因
4 P! k* \/ v# n# hGambit能力會受到Deny Victory的影響+ @. r$ m# L3 w
在大蛇, 血鷹的盛行下+ T0 E) t2 w8 V: o8 t1 r
One-man Army不夠大隻, 會太恐怖....... n+ J( z$ o9 q) Y, E
                     ^^^^^^^^^^^^
& w8 w4 X" o$ ?! e不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,( p6 b$ l+ q) L' R" }# b3 e' {
有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分: N+ G6 A* Z4 `- Y$ ]( P' x

! i& R+ O" o) v因此Deny Victory發動的時候7 t. L, D" @& P
所以Gambit就變成免費使用了
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- `& F# f6 ^& S3 ^" ?$ V本來Deny Victory有個打法的戰略是這樣
) C% K, C4 X8 Y天使 + Deny Victory + 大蛇
$ j; ?+ Y/ l$ x% W7 i8 t理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit
& m; N1 c1 [: Z之後7 D. V0 L0 u) a& k. A! B) y6 I
大蛇應該還有一到兩次的免費發動機會+ l$ V  F( v, \6 k+ L' I8 u

) I& v. n" n0 V+ l7 A* b# q" ]但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......
3 P/ m  M3 z/ V/ Q主要還是滋生點數太大* C" N- U# F# h, {' y

7 N: C. s1 j0 g9 ^5 B3 z% D4 g; ?滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。
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9 \; ]# A) o; t. u( w5 uFAQ原文如下
2 E8 R' ^# G+ e5 ]0 [- K) LIf your opponent can't gain victory points, they can't be given victory points either.
6 }3 |7 O+ D* GThis means that while the Gambit abilities from the Baxar's War set can still be activated,
+ v, A2 k3 S3 h) D& i) v) {they will have no effect as long as your opponent is under the effect of a Deny Victory ability.* A4 e. j5 u0 f2 o1 P8 X

. w7 P: [- j. z4 h) S7 K[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!
. U9 `' C0 _( D+ k, X3 n8 M是這樣嗎~~~6 C% P. \" I: h  J8 C' y

" ~& Q! P' j9 r! K1 AIf your opponent can't gain victory points, they can't be given victory points either.& @+ q% S1 f4 d
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完全沒注意到這句話.....
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: _2 k# X1 R2 c+ j& ]9 _) b$ `唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
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