找回密碼
 立即註冊
搜索
查看: 8982|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下
/ \9 W& e! w7 S) t; |- M; t: N/ a9 P
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。0 _' o- q* V/ B% m6 N2 b1 Q# U

6 u8 @( P+ Y* k9 h0 C# s*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
( H! G/ \: ^9 n6 `& `6 P6 `       ETHERDANCE的,但ANIMATE DEAD會。
. H8 O7 z; t7 C*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。2 t; {: n, r0 m$ z. z8 g& y

2 i  b9 U* V6 \2 M* V' m基本上,MR. FRIEND 是個搭配的好對象。3 {& V4 ]' p& y4 o. M: v
4 U. a6 G. h9 @/ h
Zungar Winddancer
1 u1 u6 X6 g3 i9 A% J+ D- F. x4 [5 W5 p# WEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
- T9 T6 `3 x- i+ i" iCharge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.2 N, Z' m- ]) {" D3 z& R4 R
* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.
+ D' W- F2 J, |4 w  b
: \# v% s! r2 ]- O# a* U9 }* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.; L# p9 J0 [* C& [$ J( k) M8 Z

2 Z) C4 V" i6 G* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.1 k% q/ T( k8 r" O0 z. x5 z

# `* B, v( ]0 x5 w* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表
) s+ T! U/ h& D9 J0 o! k4 Y我想大家應該都已經知道,不過再說明一下
  g& K- _& Y. H! {# H: g5 H- E
; F- A+ S$ @1 [1 Z  {( K& J2 jEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。$ d5 n8 r# ~+ w& _
- x- g/ T1 K, a* ]. q
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發/ d& n4 m* R0 U1 z
...
2 O6 `. _7 z+ L* _
9 [  {6 u) N# j

; W& K! k$ G9 T# |+ X The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY
4 ?3 i/ K- l' L  U9 j6 b% A6 C! L/ H: M. J4 Y% S2 I' ^: L! a
& W6 I0 |( b3 x4 W' R
7 F& X0 C( N% j; E/ z

  i0 h" b0 J+ k' m  @" X% [2 v所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
! ?# E7 g8 _8 t) h2 K" x% ~$ B% o% v
0 I8 e* D. X) o0 w! o( R[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower3 Q7 Y- E  Z$ V8 ~. ]; U& Y% S9 ^

7 Z! o0 O( b& r/ ^9 `% ]Angelstar Shrine
! u3 j9 ?3 K* ?+ x1 T; |Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.7 m$ y7 d8 U2 l+ r6 c& X0 f
% S7 J7 b9 \# Z/ ], x/ w1 _% \$ B
* {Miss1} is the empty diamond symbol on the attack die.
, W5 K! I, V) M0 H! F$ }, w9 W, ~6 e; U& r9 l1 }
* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.. L4 g7 g3 u3 C$ [7 @2 S

$ j% {' j9 a  l: C8 ~
% M7 `. a2 s" k2 I" C  n: c! _1 H# s  g, B+ Z
所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區
$ C1 }1 O) }+ F% t, a一時間想到的
$ j8 |- q( E0 O* p5 ~2 N' _; S' V8 S- f5 s
移動小屋新思維
+ g& ?: A# S9 C
1 H' F' f" V9 a! A移動 不只是為了使用移動小屋的能力
  U2 f* R& x/ B' x消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location
7 L5 O' o" |/ G) Q- B5 t: I* p7 K8 c) j+ s! U! }
另外
9 ]3 D/ D2 m( \% i5 Z* K, |) x$ J
5 ^+ p# f2 ]* i7 o3 ]One-man Army難以滋生還有多的原因
, m3 C/ Q1 B- g0 A) {' Q, l. o6 g# B. b  b) I6 r- f2 f
Gambit能力會受到Deny Victory的影響
$ q6 n: u1 M: [7 V. J在大蛇, 血鷹的盛行下
0 y0 d$ w. B  M+ P$ `' _# QOne-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因# X$ l1 |5 u$ K0 N& x
Gambit能力會受到Deny Victory的影響  Q. |- c9 X" v5 K4 P
在大蛇, 血鷹的盛行下
  {; q3 @) v, e4 T$ {One-man Army不夠大隻, 會太恐怖......
3 N$ F9 u0 Z8 E2 ^3 I: j/ F                     ^^^^^^^^^^^^% n/ W7 g. }, R& E7 ~
不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,
8 n2 O$ q$ J* s) j$ f2 u# c有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分
. s8 Y, H* h- C7 ], ~
2 C) ^9 u/ K7 y- v因此Deny Victory發動的時候
, r( g! @4 d. I8 _$ U$ Y0 H7 H所以Gambit就變成免費使用了
- x. s3 ~- ^/ E/ W2 p  `5 Z  [0 n; L) ]+ `- I9 L
本來Deny Victory有個打法的戰略是這樣
" f" `0 {. _$ N; d( t  Z( ~$ p2 r/ Q天使 + Deny Victory + 大蛇
! G. S- k+ h: f9 a( E理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit, K3 {8 ^- \/ }( W0 S" P* `
之後9 k- s* v; ~+ m3 B  ?
大蛇應該還有一到兩次的免費發動機會: R2 n: m2 E2 z9 q% _/ c

4 g1 S+ k/ O! V+ @+ w但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......
, u( Z- h+ X0 E7 t主要還是滋生點數太大; N1 @7 g  m# r

0 r5 Z2 R" s& T, t, v2 t滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。0 x, }' Y) t# n6 c0 R
- m. }$ Y% U  k8 ?6 R5 `
FAQ原文如下+ ^# K9 ~6 S7 o6 h+ U: u, {
If your opponent can't gain victory points, they can't be given victory points either.
+ U* T7 J5 N: G" F% DThis means that while the Gambit abilities from the Baxar's War set can still be activated, * o9 s$ g1 F; T" e3 m8 i
they will have no effect as long as your opponent is under the effect of a Deny Victory ability.
) e- l. }% r& H  c) P) D4 z
1 Z/ W6 i9 O5 Y# q[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!, M- b/ E- e$ [: v8 i
是這樣嗎~~~% O2 P# s6 ?/ T4 @
+ p# ?! C+ a7 A( y3 A) c9 e
If your opponent can't gain victory points, they can't be given victory points either.4 k0 f! w. }% h1 m2 a1 S: w

1 p/ b# l6 b6 j' Y3 b3 v完全沒注意到這句話.....
' Q6 E+ n/ b* \1 u! j7 L' A5 V; d: y0 G2 l
唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-2-10 16:48 , Processed in 0.031545 second(s), 15 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表