找回密碼
 立即註冊
搜索
查看: 8528|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下' R$ }6 [) f1 e$ J7 B7 K! b
  |, W. W! _5 }# F
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。7 y$ e5 e9 a# |* E$ e. U4 x
& Y: Z3 J+ R6 |: d
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
7 k0 W$ T+ y7 I/ t9 F       ETHERDANCE的,但ANIMATE DEAD會。% B9 f* N! A+ t- V8 ?
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。) M; J$ P0 R: u, N/ T; a# {

) Z& X! C9 q8 Z" e$ L基本上,MR. FRIEND 是個搭配的好對象。
  M9 z) V- q) d* x+ L4 Y! r1 F: K: Z" i
Zungar Winddancer
5 Z+ A) s3 i, X$ D1 \. MEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
$ R. D$ T: D) Z9 T8 w1 fCharge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.
7 Z" m- H% U" j2 x$ r4 @* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.
5 F' _  T: ^% g2 [, y7 M. P+ S. q4 {4 A; Q
* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.7 Y$ ^/ x; g/ g

) Y6 X$ y+ L: j6 E) N& e* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.
* K, p; P; q' k; t0 n" H7 |1 e- P" ]& o0 o0 Z4 \3 x, [: a2 T- N
* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表
3 V' B% ^: w4 e& h我想大家應該都已經知道,不過再說明一下2 M2 f2 J( L- G) U: t
1 k/ U- s  u$ f6 e# x
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
3 m& q  j# D9 p# \& ~1 Z4 Z: ^
& D. o  J5 O& ^8 B! n*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發+ r% X4 x" s3 J; N
...

& f* X. L2 L/ j
! U( C5 |- n' _8 g7 }  E# r4 I! G/ A) r: s( J1 |1 E
The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY; d( J) e" j3 x$ |# p( U, v$ M
% F3 v& e1 p/ H" R0 B

: u: s# L% V9 F+ D; x; o9 u
8 A' k) `) K# d8 Y3 m* D  v9 G1 U2 g% u
所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
# Y7 t6 ]8 S. d, b  s# O6 N, l( W  b
[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower& _; \! b- J, |# k$ `
% G( W& w: \. O, b
Angelstar Shrine
; J' `1 j/ Q$ fOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.% `) e$ G- m8 E( [, q

# [% a( N& F( B- S* {Miss1} is the empty diamond symbol on the attack die.. r" G7 C% d7 J2 f+ I

9 h1 I7 c/ t+ b) ^6 m! L; Y( R+ d4 g/ f* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.+ n/ q3 U. K. |$ E* W8 m( Q
/ ]$ |3 {' C! M! K1 o/ r

( w' l9 @& S: p3 @9 s. ?4 c; y4 e! f
所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區, p1 |2 q; ^" _
一時間想到的
" `5 C/ Y+ K1 }' d: Y7 [& z% V( }) l) J4 ]
移動小屋新思維$ j6 W2 g8 d4 p

6 E0 U+ p3 v% y8 \( `) V. K9 z) X移動 不只是為了使用移動小屋的能力8 w; u( O) E/ E* t
消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location( s0 ?0 z. W: {
5 v1 v9 Z7 ~3 M, N) \+ O. }* }/ ]
另外
5 |- E- U! M+ m6 L( v4 W
2 R% z, B1 a5 O% GOne-man Army難以滋生還有多的原因( |7 ?7 b& D% ^0 a! x8 T& n
5 @4 s; r$ l' s# a& g, R" U" }2 z8 d
Gambit能力會受到Deny Victory的影響! o& d: z, d) o6 `6 d0 ^/ U6 k  U
在大蛇, 血鷹的盛行下
0 M/ k, a" K. a% v* sOne-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因
  o' S% ^, v+ c% L0 O5 A5 d& eGambit能力會受到Deny Victory的影響
2 H; r  `+ O/ U在大蛇, 血鷹的盛行下
4 Q, O, d  Y% ^# S% zOne-man Army不夠大隻, 會太恐怖......
, S" e+ {# d& b1 S; A4 [                     ^^^^^^^^^^^^5 U. i& Q' J- `" k+ i+ S! X
不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,+ b7 W1 T9 ^' c+ e4 W
有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分
+ k& O: z& z& m, w. T( _' j: p6 m$ p7 u
因此Deny Victory發動的時候
6 X6 Q$ R- Y  [8 t& y所以Gambit就變成免費使用了' C2 _4 X& Z% K4 `! G/ L

  U8 Z8 n' y1 G本來Deny Victory有個打法的戰略是這樣/ O) d, z% V' d6 e2 |  m
天使 + Deny Victory + 大蛇# o( l' p: \" v1 y! P* o
理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit
  C7 z9 T8 R/ u9 w0 W之後
6 ]2 ?( r- P- T大蛇應該還有一到兩次的免費發動機會; Z! d; I+ P6 w) y
2 q) ^1 P) D9 t
但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......
1 z# M' A7 X6 f3 W8 l0 z/ e主要還是滋生點數太大
! m6 e3 s+ q; W* N/ W' e& e+ ^4 X/ }( m. z) D" u
滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。
6 Y8 v+ I# w- M6 ?, W  `4 ]7 o0 d* s( Y6 G! U
FAQ原文如下
3 y" _% U* V, J* x) qIf your opponent can't gain victory points, they can't be given victory points either.
/ [! [' n. O: uThis means that while the Gambit abilities from the Baxar's War set can still be activated, * |; _1 ~# Y0 ^( @" e: H
they will have no effect as long as your opponent is under the effect of a Deny Victory ability.
8 b: H/ V1 {1 m5 \3 y
+ Z  w2 X; a9 L3 T% G+ O[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!
- n! n% u* b# S; l' z* x8 J是這樣嗎~~~+ C3 w, l# z! y0 ]" E

5 U5 w* I7 y+ Q$ f6 jIf your opponent can't gain victory points, they can't be given victory points either.
- q% q, \- Y, d+ ~# M! S) s7 R$ u
完全沒注意到這句話.....
1 f6 f1 b( Q$ U. L8 H) Z5 t8 Y7 v) r( K
唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2025-11-28 00:56 , Processed in 0.084162 second(s), 15 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表