找回密碼
 立即註冊
搜索
查看: 9448|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下
% M. o/ A- X5 M6 ~( G! i. i! Q8 c9 ?! A; O
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
) ^$ f6 l, P) t. G8 Q
9 k" M. G* W6 |% p+ n% i2 ]" |*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
$ t3 I( b# J) j! n- f0 K       ETHERDANCE的,但ANIMATE DEAD會。6 w$ b- @  |0 V; \3 ]; ?0 m
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。
# ~' V/ ?) A7 }
& z& D9 l/ M, p* A, \$ ]/ |8 \基本上,MR. FRIEND 是個搭配的好對象。' @! u* R* k$ v5 }6 L# _
% x9 Z' e7 i" U
Zungar Winddancer  w: r' t1 B+ |2 H2 D# B
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
. L$ v% p& X1 H! ]Charge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.
% J  B5 e9 B! [8 U. }: j* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.$ C: Y, j! g3 j( r

3 s% c4 H0 n* O8 L1 A7 U* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.
) B! S* k6 E9 n/ s0 k! K/ ~6 P- o$ W. r4 @8 i  r$ S% K) y
* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.
4 V" |4 ^& Y- c8 _# l4 _3 g9 s5 \0 O# W: q4 i+ |2 g7 E
* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表 " C( F. g. U, e" Q
我想大家應該都已經知道,不過再說明一下
4 [# x' P7 @3 e/ W% Z7 ^3 _1 z  _% V  i) a8 c- Z5 v
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。# A. i: W" O, b
/ ~5 Z1 q0 W8 i) ?' R% ]
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發3 N9 ]3 i. o/ H4 M8 N& u
...

; l) g# D1 F+ }2 X$ E4 X7 v0 K* {; `1 h# e1 a  l" e

+ [+ @3 r( y4 w: g4 D; I The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY
( H1 ^! ^% o; a' M8 `1 Z4 ~( i4 w! g+ Q' U5 _$ w

* ]) B8 z0 s& a- R
4 M0 S1 d. w7 g4 q& e) a7 Y* |
! ?4 \' k, C7 O2 ^! `, d所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
5 j( r& k- Y/ ?' e& }0 R/ m0 l# E6 ]
[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower2 y! B! S  J0 }. K) X; l, ?- T

* ]+ O9 L6 D' ~) m3 iAngelstar Shrine( v7 u! S. Z# D0 c8 E6 Z
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.5 j9 i/ O6 x7 `. p! @! _) u$ h7 W

" D1 B2 [, L! P: W* a  P, h* {Miss1} is the empty diamond symbol on the attack die.
" x" g3 G, z% i* k1 J5 H' a
" G3 o6 @+ w* H4 k- O+ ^; U* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.8 ^7 Y# c0 S, q4 U- O8 ~

* h/ @; b& r6 X) \' C
' T% t9 E2 v3 p: Z9 M- F8 ?8 F& G9 @3 b1 J% r. w6 O; ?
所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區0 d( R3 Y2 p& \( Q3 o2 R
一時間想到的
( M& f" U  }# \2 y* ~" T- v" K5 R. ^: D, J4 ]
移動小屋新思維! j4 A. Q. N8 M8 Q. K- J; f% b( g; f4 H

7 s& ^6 f+ u) U( T& D5 x移動 不只是為了使用移動小屋的能力
* n1 |* A' ]+ N: E/ F消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location4 W- M  s& n7 u2 C6 ~
% B, i0 K$ _3 s
另外
' n8 \4 R; [0 k, H( j6 n. n  A, m6 o5 M3 n$ c' V6 `4 j% p7 C8 ^$ O
One-man Army難以滋生還有多的原因  k( c' J3 Z# X. O3 t9 Y! J9 A9 V9 B0 |
, d  E  ?+ m% c+ V9 X
Gambit能力會受到Deny Victory的影響: l+ r- _7 _" `( U6 p( _/ ^' c- v
在大蛇, 血鷹的盛行下
) k; @$ C5 c. z+ AOne-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因, k7 o! |/ s6 t. L8 @" U) }
Gambit能力會受到Deny Victory的影響
8 n5 |; f& b' f+ G6 P在大蛇, 血鷹的盛行下
; J  P5 k* }3 L3 qOne-man Army不夠大隻, 會太恐怖......
4 T3 L, [+ K( o3 N' E, q                     ^^^^^^^^^^^^
- U3 f' X- d* ]不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,
& K, ^% x, n/ r2 O% |1 Q有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分
! {) d3 m0 `0 I* K6 A: l9 t
& ^# C; K% ]7 h  I因此Deny Victory發動的時候, B3 S  s$ a" e
所以Gambit就變成免費使用了1 |! @; Z, S% r. {- M% r3 V7 z
  b- B& \6 H; Y8 X0 P% s8 i$ I
本來Deny Victory有個打法的戰略是這樣
8 t- w& h! d2 A( \天使 + Deny Victory + 大蛇% U4 v% H+ b. Z0 a9 ?1 v
理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit( n0 ~1 \+ l0 [
之後
' i8 M& i  i( H( q/ U大蛇應該還有一到兩次的免費發動機會
+ E6 e  s' ~: D! W, ~" ?# q. Q% C, A7 b8 I
但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......
6 b9 l! Z6 X) V% D主要還是滋生點數太大5 T. n' @8 z: M. M

3 t8 e# l! ]* ^9 _/ ^9 u" k滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。7 `5 }' A2 B5 K! d9 e( c1 j8 X
3 {1 I, s4 F) C$ b5 s
FAQ原文如下
  n* B% ^. t! [8 `, WIf your opponent can't gain victory points, they can't be given victory points either. 5 e% L7 [2 m+ t9 H8 `
This means that while the Gambit abilities from the Baxar's War set can still be activated, ; c% J& W7 n2 J7 b  R0 L. \
they will have no effect as long as your opponent is under the effect of a Deny Victory ability.. E7 L& D& ]( W  N& w

# e& q3 {0 Q( m[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!. r: ]/ b$ e3 A7 I3 R
是這樣嗎~~~: h; \: |; i5 M
7 v& w1 _' B4 U0 b4 ?) C3 C$ S
If your opponent can't gain victory points, they can't be given victory points either." C/ k, j- O! O( u- s
! U' }( ?: B( f( K+ c5 t
完全沒注意到這句話.....% w$ k  H* M1 {( ]3 z" X5 J1 }

2 W+ |- a$ V  ^; T* ?( \唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-4-28 05:36 , Processed in 0.038765 second(s), 15 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表