找回密碼
 立即註冊
搜索
查看: 9480|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下
0 [; E! i" j0 U1 {3 @. l  x4 i* ?- z% O$ D& r7 {$ {' z$ w
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。# |# p: y  C9 ?% j3 V, P8 @
! j1 X; i9 w- _" V% Q
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發0 ]8 p8 o* Q7 ^2 s6 [& O. c
       ETHERDANCE的,但ANIMATE DEAD會。0 U4 N6 n3 ?# l. Y1 W1 W$ g; G
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。! J  Q5 H7 C' o1 J

: j' h( K( V) q/ v0 _基本上,MR. FRIEND 是個搭配的好對象。
8 L; u# A, Y1 e! Y
6 @& N- o8 Y" MZungar Winddancer! i: m% R! @, B0 D! A0 j- Q
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
/ |6 Q# y2 W4 N0 j* jCharge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.
: J1 Z# d* C% L* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.
. P/ k( J' i1 r' U; w% f- r) E. `1 z% c" V7 a" m4 d+ y
* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger./ }/ q3 [( \- [9 w
# O" g9 i4 v& J8 K/ D% C
* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.. a+ h4 j8 I9 {. g$ |9 a$ B* R
: y0 n- g* n0 I) l- h
* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表 - ~" F& g& A6 q  t+ @; @2 S
我想大家應該都已經知道,不過再說明一下; e5 B$ g) v; |2 ]" @
5 F, E% p7 L1 E) D
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。; K3 e# |1 Y3 L

, M7 i/ [. q# y. R) l5 `6 j*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發: ~2 a5 y2 R$ n& R
...
4 S( e! [2 }8 U: `

2 w8 [7 ~) R5 f. U6 H  t
4 t5 \% K0 R8 W; X( `- v The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY
. ?( @7 j$ V. n% ^
7 T, I. K0 T0 l. T3 L
7 Z  T4 E. g8 @9 }6 [3 J- l1 i
4 D  f+ Q& k4 W8 M# j7 B) [3 A
/ {8 h/ ]! i/ q5 c: V/ N. D$ I所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
# k! p$ W2 s- h- ?8 y0 S# J  z# P# Q- i- }/ K, j
[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower' ^0 j" E# }4 D

- S, W$ X3 h% b* |! P2 l3 `) T* VAngelstar Shrine1 z2 ~7 A1 A# J# l. K, p
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
& q% H1 u! F0 I: l& ^* C, l, m5 T1 e; Z9 z1 @" t  ^
* {Miss1} is the empty diamond symbol on the attack die.
/ T( Z# P, J: ]3 g( `0 M* o
5 S: Q4 d8 @* [; X+ S0 T* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.2 s* F0 z8 m) @7 D% ~
, O9 q6 @: h2 ]
$ g" J# D- ?- [2 ^2 L1 ^$ c. B) d

+ P+ p7 N7 \% l" x$ P! C8 s* \所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區: M* j% X: `& l4 a. H# M) Y3 N
一時間想到的
( _; _& [. U) P1 v
# T1 d# x4 T9 _7 }移動小屋新思維
' }. [" L) ?2 W- ~! ~! c* ^$ g- H0 n5 c: h7 H( s% @; I
移動 不只是為了使用移動小屋的能力! y% A1 k9 U! _) c/ z; T
消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location
6 R; j7 r* u" Q, A6 Z) [
  q' b: d! y! r3 v另外6 s. G# l& b$ m, ?& F* [
/ b& Q/ t. c7 G) l
One-man Army難以滋生還有多的原因0 p7 L, C$ B1 S* g

; s/ y' e  f. P) |Gambit能力會受到Deny Victory的影響  z3 ?8 a% w) M) V4 f  H6 Q0 P
在大蛇, 血鷹的盛行下
3 c, U( O/ v( E" {0 F2 rOne-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因" T7 j; J& F0 q1 C% x* `
Gambit能力會受到Deny Victory的影響: o; T: r7 i! M) Q8 z
在大蛇, 血鷹的盛行下* T2 v8 Z& T: N
One-man Army不夠大隻, 會太恐怖......4 ~1 L. W) X1 N' p6 ]* h
                     ^^^^^^^^^^^^
& P( s; F8 n: x, q4 {- e# S: A: p不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,2 r0 P+ e4 H% Y/ A. \& h* ~
有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分6 [  L. K; c- |5 J' d9 f" q
* n, l! v4 g' i. S- {- ^- K" a# N( C2 g
因此Deny Victory發動的時候/ M# f$ I1 k/ {( J  W4 D
所以Gambit就變成免費使用了
- o  Y" s; p0 g
% d  ?8 m9 O5 z0 y& \$ s9 ?( J本來Deny Victory有個打法的戰略是這樣6 H  ~8 V; t! n7 ~  ^( N! I
天使 + Deny Victory + 大蛇
: r' @' y7 e* w9 e理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit3 \0 j. `( d8 Y$ B% Z: ?
之後$ @$ L& E/ ]9 p1 i/ s1 W* ^
大蛇應該還有一到兩次的免費發動機會
& {  l& e& t! b5 J  U; r6 d& S4 c2 G
但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......
# b8 P/ n2 F, z/ a6 F8 e主要還是滋生點數太大  [3 K5 ~$ t9 l% j  ]/ {
8 }+ X2 \' U" i" o: ~+ b
滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。% R6 B# b; m( [4 x* f

1 R: v0 W1 M* {0 eFAQ原文如下% s' i% U# [$ y9 q7 B4 S
If your opponent can't gain victory points, they can't be given victory points either.
6 W  y) e  Y' T+ }1 BThis means that while the Gambit abilities from the Baxar's War set can still be activated,
/ N/ H* D) E- c+ l) Lthey will have no effect as long as your opponent is under the effect of a Deny Victory ability.# k4 z- B7 }# s: P7 X" w" t  Z( Z

) n/ G- @3 g0 V[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!
, s" B) \1 o. [是這樣嗎~~~) Q/ P; H! }$ s7 q" t

) j& f" [0 N/ J- DIf your opponent can't gain victory points, they can't be given victory points either.
' e2 z6 q6 ?0 V$ |1 h7 Y$ V% P2 u5 g9 |$ u: ]& f
完全沒注意到這句話.....
1 ?, m% Y* P$ ?$ G) K; ~
) c5 E! C2 _. H4 X唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-5-2 02:41 , Processed in 0.038700 second(s), 16 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表