|
|
參考
$ `7 Y" P; M% Y2 l) \3 r, ANight Fusion FAQ/ H% c6 g8 l" O( Y* p$ u
( z9 g/ T3 |* }, i) B' L說些有特色的( w* b" e8 n# G/ f: U$ k% U
5 S% B5 C3 f( \0 AEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.5 z) _1 K5 y: A3 c
一點的傷害變成刀鋒, 有好有壞
0 P+ y) g8 u: _5 C' i( k* w2 W0 U, D# J( M
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.* X2 w \+ i9 s; ]' F6 q; _/ D0 X: ]
犧牲生物自己重新骰initial
2 p7 r% J+ A$ `0 ^& ^避免自己骰到一跳過還不錯6 i7 D: N3 J% _: ] G2 h6 t8 a
或是對方骰3你骰2
3 f W, X4 H* P* W1 f/ v) Y+ i4 y7 D) @8 I% p
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.1 ^8 Q- V, u0 v9 \
嗯....小快感覺生物優勢更大
1 a, H+ T& h7 V! X# q1 e$ d+ Y6 y# c1 N* P) F
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
; u$ U/ q* x' n7 @) T! \* G
6 j! X* i% H$ MDense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
& w9 i% l, ^, X) Z2 a' n6 i血神廟真的不算什麼; X0 O* Y( h1 d: z2 i
小快轉中大型不容小覷" y2 d" q9 `4 k" S; v; B2 L
( l) h' v; A/ `0 C& e4 ?1 C9 T
Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
7 r- J8 A: Q& T, A& i- M3 {妙
8 D+ |9 o' K6 a
9 t4 A5 B# [5 g: z1 t" D9 f+ H1 dFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
: P: ^' l, t( a! m3 f+ I- ~( U1 }% p4 M6 g* t( \- t4 ]3 S
{V}: Indisruptable — This creature can't be disrupted.
. { ]7 ?; _; O1 b( X3 F) t! r4 s- r% D) A! Q
{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
; O; d: z C7 @3 q( W6 _, X哈, 更有趣, 小快強強強& g |* M' N0 \
/ r4 \' w7 s' |; ` s% ?{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
& l4 w" r/ u: F: W% z3 t. H- p! G; q$ u& M! L' i9 O# S# q. g3 [
Deathwish Dragon
& w. a! p7 e4 j# ]4 J) F) a5 I{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)5 P( h3 z& z- W* m9 _: I
這個故意貼生物名稱, 因為是龍喔
4 C2 j6 b0 C/ r5 p
: x+ D) m2 ~( j6 r8 q3 ]5 pValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
" H7 n0 l6 g$ P% A" E" O/ B( f' c+ V# j, ~
{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
2 d7 a# C( U D! o9 S) B* o8 P6 u& \; y! d7 s
Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.
6 e( g- P% D% \# E5 n. _
! O8 P* F5 h* ?4 ^/ U& WAngelstar Shrine
4 F' k4 O. b) t2 `8 H; LOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
6 t' Q) ?( ~5 D" s
& M f7 I& y: D$ U Q( g) ~Bloodcut Champion
# Z( M+ k4 z% z2 jPassionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.% z: t0 ?5 t) ]7 U7 O
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
' J3 b3 \" m5 i% B* ]7 y" y. d$ m; O. |$ G& J
Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
3 i2 x* X8 |& F" k) H+ `
% N# ^8 e5 P2 m+ A G/ m0 A2 k{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.
6 U- S1 W' s! R( N& p/ {
1 [! Q) |) V4 O# h6 u[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|