|
|
參考
2 K8 t! _5 \( \! V! U5 kNight Fusion FAQ6 F- m" k# @+ M6 b `
! a7 k+ |+ V" z/ k* ^8 M說些有特色的$ Z w$ j" n! q' c
4 ] @' U' J3 }! v+ ZEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.
. Q7 B6 ~, m4 [一點的傷害變成刀鋒, 有好有壞1 J. [* X( d0 \+ l g
8 }/ V2 [- t7 a) I6 R% j" ^Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.& |" S% i) y, j q8 `: I7 G2 g
犧牲生物自己重新骰initial4 i% o' O1 v. \! T; ~3 `
避免自己骰到一跳過還不錯, Q, ?0 Y/ M" t1 o; R4 W
或是對方骰3你骰2
; w- ~& ^. a; D1 s# V- T& K- f% Y4 k+ Y# U3 w
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
8 a: a. w6 V* L2 `4 ^2 r/ W1 m嗯....小快感覺生物優勢更大
/ |7 t$ i: {- m. z; h
& S& p; X8 T4 V) d# lEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.1 l: v; K- s! |1 t$ g1 o
" [, H/ e2 N/ s, I# \! N. E) n
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
( }* a p+ M4 L" K血神廟真的不算什麼! m. C. G; D9 t P2 P! S7 c
小快轉中大型不容小覷" I- J- T( `+ T/ n
! V4 L: g! A1 |" n$ {
Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.. R4 j" C% V, s! s# Q8 j, C
妙
D/ ]2 U, v4 Q' I) f9 z: H+ G0 i1 ~; a& h' K* q8 y
Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.' i' a8 r' P. O- V" z1 n9 [
: X8 u) S4 E! f
{V}: Indisruptable — This creature can't be disrupted.: N& R N. A' |: T: U, o* q) E. }
/ k I7 c( H- f8 G- b t/ _. _{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
# Y: A$ S$ E. M7 s! Z& ?- f( s2 j哈, 更有趣, 小快強強強
+ F, V( p4 L. R
! U- [4 R* O' m x, H! K) J1 a1 ?{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
& A/ C# ^# H0 `. r2 G
3 V. I4 c+ w6 e' h: j) gDeathwish Dragon
; J. N* `; f, h2 S{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
$ a; Z, W, d% r( [0 S& ]% P" A這個故意貼生物名稱, 因為是龍喔( G+ E$ D U y
a W1 g$ n" q3 ?+ HValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
* w8 o% b W; A( A2 ~( y- B& }
; O, a; ]: f& B& l{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
) n$ X. c- k n0 _' a# Z( D& H) a. A& K: ]5 h$ o0 Y
Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.8 w" ~' j4 _2 f6 A8 u2 o3 p9 O
+ n% _ S4 B& r! L2 |( GAngelstar Shrine
1 ^& ^8 P8 u k3 H3 }- d1 d* HOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.9 z0 p: k) U0 W$ ~& X
4 F3 t4 Y7 @7 b1 q7 y
Bloodcut Champion
$ k$ f7 w$ g5 o9 x x& mPassionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
. k! J h2 e. J; b6 q6 LValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
1 k+ I- H1 P9 q5 o9 {0 g* ^6 T) N8 O, c- ~
Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
1 T0 l3 k l# V) |1 F2 k% e0 d# B4 q1 m) W! k
{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn." B. X5 T, k6 m4 u7 A
7 u! ]$ M' o* l. I) U! ~[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|