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參考! Y" A2 a g2 {
Night Fusion FAQ7 _* I9 j; E0 d* o. n# i
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說些有特色的
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Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.: v' l' B- M+ U* v5 l
一點的傷害變成刀鋒, 有好有壞
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Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
8 K. g. _7 a6 I% H犧牲生物自己重新骰initial
' j. J' D6 p; N9 B C# R避免自己骰到一跳過還不錯; b2 v; v2 L6 M, W. S( w( |5 @
或是對方骰3你骰25 n; L: Q- w4 b; |( r% M5 ~+ V7 b$ N
9 k0 y: h& e' b4 @0 o{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.3 ~8 R( d W2 @
嗯....小快感覺生物優勢更大
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K' t$ J: v5 S) K+ Q1 o7 u: y" SEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.2 _% ~, ]3 @- ^$ X
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Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
# {: _: L- V; \" j" @# N/ ]! G( O血神廟真的不算什麼
8 F6 c0 X3 {$ I7 ~, j7 e3 v) R小快轉中大型不容小覷
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Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
6 `6 {2 t; V) m4 W妙
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Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
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! E% p. s$ U3 U6 k! j( D{V}: Indisruptable — This creature can't be disrupted.
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! u. ?/ t) W2 s{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.0 R. v7 ?2 j0 e P2 r; {0 ?
哈, 更有趣, 小快強強強4 @5 f% g6 x% _. w
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{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.; ?+ o# S% v) }3 |) X* p
( Q! M0 T$ @, b7 t: ADeathwish Dragon& D/ ^3 c$ p g) ^2 a5 O, Q
{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
- @& T7 p* [6 N' @& W0 A這個故意貼生物名稱, 因為是龍喔
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2 F T. B: B7 |Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell./ @+ \; F" p! }; k( ^* O. O% N
+ R9 N5 _9 ~# j$ P3 R+ n8 G{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
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Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.' a3 q9 |$ x/ ~) O4 I# d+ c
$ ]& o) Q$ \& m" r- IAngelstar Shrine
2 a; M) a- x+ H1 U2 ~- C. |Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.* o$ C" v2 o. I5 O5 \7 v O
3 c4 _1 w$ f% v, D- NBloodcut Champion
$ O' u1 y8 ^1 H& `Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.! k4 m1 W* q$ n- q
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
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]- t5 K" J! T; zRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.0 l5 S1 |/ T# M u
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{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.
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[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
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