|
|
參考1 m; C# u8 g B+ z G6 U, i
Night Fusion FAQ1 N, W* \; y0 u6 T7 P
: `' X" q% P7 d6 ^" S, }說些有特色的0 {4 c3 A8 [7 z6 o( \
/ L h: U! P, f( G+ [/ J nEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.3 D9 r+ B7 U6 d
一點的傷害變成刀鋒, 有好有壞
( @" b/ C i* E6 m0 a4 v8 p2 Z" B# H8 _' x$ k# q! n$ s' h
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
" s3 r& z( b9 z5 _! G4 \( u9 J1 S犧牲生物自己重新骰initial
- H! S) @5 Z" o' [$ J避免自己骰到一跳過還不錯1 s f& k. T% E- l: h' s$ W
或是對方骰3你骰2
. N" v/ K/ }: e, s0 o* U! z' J9 \5 k7 z& l, ?/ f6 [! N( l$ p. u
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.+ h4 f& Y. T1 I/ R
嗯....小快感覺生物優勢更大
; |0 \6 M; S; {8 j: G! D2 M* G, @! [$ ]" U5 g" H2 b
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.1 L! J9 N n- j- a* A, s
9 y' Z! }% J/ C5 A- pDense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
) f* X, V0 k* v2 \. _" a血神廟真的不算什麼
/ a9 [5 @$ g/ S$ g0 m0 f# ]! u小快轉中大型不容小覷& Z1 @5 m& Q# t, G) i3 `
. x$ ?8 t6 H8 r+ tDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
1 r; K2 m- H: r& ]) A妙
2 K9 q( Q; _7 m* t
3 P5 C u+ `$ N7 M+ @9 e# pFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
4 X- B) O' l, Z, D3 z& e
0 U2 U: u, x( C& `' R# P{V}: Indisruptable — This creature can't be disrupted.
9 F- t5 d7 \2 c }) h8 x& T1 R( |' I3 u! M1 d ?+ L) v2 h- _
{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
, [. n! q7 k2 w/ u2 a- B哈, 更有趣, 小快強強強
9 f3 b& _& h0 A6 p& c
3 W' {2 Z E4 ~( B$ t( P5 K$ \{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
4 _% c' t3 c5 A( C0 \* q
& k2 B5 y n/ p0 h4 R! ?3 lDeathwish Dragon
; E- [: C( _5 n1 @{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
+ W/ M$ C( u/ p: `8 P) l/ T4 h2 \這個故意貼生物名稱, 因為是龍喔
4 s+ p$ L/ m! U0 s5 Y" Y0 [3 }, j+ r
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
2 l. b/ } N P2 n( S4 |' G6 p( ]7 ]7 l# C6 P# }: c$ g
{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.2 I- r8 }/ ]! w- c* ~/ c
0 |9 u& V G3 s- XOffering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.: }0 r: i1 N/ E4 f
- b/ B' U) z" T, x0 t; W6 sAngelstar Shrine; ^1 Q0 \% m" j/ Y2 ^" N
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
1 @) [! j% B. E+ {0 ?$ { ~" F% Z% `8 y
Bloodcut Champion
0 Y! L8 H a+ @6 @4 L) xPassionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
) M8 [7 ?# i( i3 B* KValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
6 ~/ v/ @" ], X# I0 H
% j9 r7 {" V0 L0 ]/ }9 \! VRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell. p8 I l9 @/ y" g
' h, Q8 V4 {: _; ~/ {
{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.
! R& @- H0 M2 _/ c. [- v
% G" C. z1 Z2 |. p' `; z[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|