|
|
參考) o1 k, g4 R6 `6 n( ~8 E$ z) E1 H/ c
Night Fusion FAQ
& R- x6 Y0 b, _: K6 e' L) f0 e4 B. t
( J! P1 \0 |# u* S說些有特色的
$ q, [0 e2 L9 n
* |3 p( E% N* S. j. w, \Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.
7 w7 @7 S ]. c% G一點的傷害變成刀鋒, 有好有壞
# _! r+ u, a3 Z3 p: R7 u( h
' e- X7 H' x& W4 M2 `9 @Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.. s! J, J# W2 j$ {! A6 B$ |
犧牲生物自己重新骰initial
+ O* n; k1 v$ ^( Y避免自己骰到一跳過還不錯
1 C& H2 G3 w, q8 X0 V: ?3 ~或是對方骰3你骰2( h: v2 `/ i& Q
( Y7 h; J& I& x- y; ^{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.9 b4 a/ c% y6 ^: z) n6 V- C
嗯....小快感覺生物優勢更大4 _( x# [7 {. ~! P( P) a
1 Z8 e* E% }( o3 U% W3 q) S* f1 M7 Z2 sEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
% u6 g) m. Z) U4 b! |; `% E! g4 x* U. r% ?
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
; C, @, e5 k# ?7 f血神廟真的不算什麼
- g, `) P/ c% _% D0 w- ~小快轉中大型不容小覷
; ~- z! a1 G- Q5 [6 q( X
/ V2 o1 U2 w8 dDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
8 G$ a6 |8 B- `9 x6 q) H& Y妙/ f! U: ^) D$ S% J! I/ }( D' L
3 F& ^3 K* i3 u0 p
Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
& ?- {. u" R5 r$ a
# P/ f# E! R1 \9 v. s! }{V}: Indisruptable — This creature can't be disrupted.0 G) O# {. M; Z, _
# a3 e7 D# g9 z
{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
3 R& k$ V: v: q( d1 K5 i3 b哈, 更有趣, 小快強強強
: r7 U. t. |/ M+ a; U, e& [1 B- u( P
{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
, X3 H1 P0 C9 o
2 }( r4 P* h/ a( [5 O% r) tDeathwish Dragon
( V2 M' s9 Z! A2 D- }{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.), {4 Z8 V0 l& I N' K$ h7 y
這個故意貼生物名稱, 因為是龍喔. F8 m4 n) D- U: n/ h- r
- N( I, y$ \. h5 m. TValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
, C$ @0 A$ u4 ~. F4 a7 n: k0 S. o7 U) K
{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
$ \, P- b0 d4 {- ~
2 N! D6 v J6 e( s7 t; l" u; `Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.# N) t5 ]5 R$ @% q. p7 T" ]6 X
9 h. c, @' ]$ Q: e% }Angelstar Shrine" U& m: u, i" U: H! |" J
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
) n8 q* @& ?7 @3 u2 [
# W9 ^9 I9 ?. G% v, G& cBloodcut Champion
1 L3 a! {7 v1 j9 WPassionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
! D7 L( O+ [, K$ w+ b7 c! nValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell./ g& b1 }. S) P
' F+ Y" t4 {: F# Y# l
Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.. ? K+ |! W, Y9 t+ \/ j4 ?3 _, N s N
; q2 r( n0 O* e, N{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.
& J9 _: C" }* J: r9 d7 S
4 V- D" B9 K: |# Q3 [/ S[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|