|
|
參考2 @8 C) T' G' R! D. ~1 u
Night Fusion FAQ- p# }* _3 v1 N7 B/ I
- O3 H+ r' Y0 B; V `
說些有特色的
8 u1 i' q! C( W; Z6 c
4 N! X0 a! d1 z6 ^; O; ?Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.
$ L( ^) E6 @- t5 ]: a# L0 B一點的傷害變成刀鋒, 有好有壞
; f- {2 w5 [. c3 R( t& X8 P1 f
# p: c/ _3 M2 P2 o/ B+ c4 FRewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.2 u5 X- R( G3 E
犧牲生物自己重新骰initial2 n- v' v6 Z5 z" {2 \
避免自己骰到一跳過還不錯. V3 U$ `5 [& U! ~
或是對方骰3你骰2
) S. P2 N Y( X) i* a% [1 _) q% H; p0 T5 B
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.! |+ o' D9 T/ c/ P0 l
嗯....小快感覺生物優勢更大
$ F" `$ ?* E& m2 Y6 I0 ~( ^5 ? i$ ]$ O
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
% Y5 S$ t; u$ j1 I' p0 _ }6 {4 \" F# ?; C# B [$ x
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
# M! o7 B/ D0 B" F* B- V+ q2 r血神廟真的不算什麼
8 p6 n. g) v( V" H( h, J4 q小快轉中大型不容小覷 J6 {2 w5 _& h& V
5 s6 {: v: Z9 b& Z6 FDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
a4 o0 w8 H& {- ]( X& ~# e6 _妙
7 D+ M2 \/ Z' I% D
. \ D6 |" C& c2 D( mFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
5 m) C7 a, W/ ?: k, |" o
; Q7 S, V/ y$ d o1 E" w! r) ^" x{V}: Indisruptable — This creature can't be disrupted.8 X! y. U A2 h4 M, v. J5 \7 e
! r1 ?7 n; N" f7 K; i{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points." G* P) U8 j% N- F, T; p- u
哈, 更有趣, 小快強強強
8 K8 ]9 t+ x1 N8 J2 ~ i. N$ v: D) Z& Y. z7 }
{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
7 G2 a1 A1 h* a) C
: A6 r0 |5 N! o( i" r8 t8 h' dDeathwish Dragon
- E' w+ z# T) F; L{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
- b" y" R" e3 i" k1 g這個故意貼生物名稱, 因為是龍喔) T/ F1 a' M6 t3 R& s3 c5 ~& e( M* X
1 F0 n' M' O5 h/ T% \- Z* f
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
2 q: Z4 S. P ~4 Z4 _( `2 |5 K% M+ I& q
# z4 l: I, U$ h* K3 L{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.. v p4 L: F A9 g% y3 Z
$ U: y* S* q$ V
Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.7 k+ R: `) O# |7 F: E; f
" c" q; W- e7 k' c% t6 Z; {Angelstar Shrine0 [9 E, i5 {2 t i' ~/ m
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
, B' Y) v: g% ~2 L" W, E4 y2 H& |0 p. a8 Y' p
Bloodcut Champion
. f+ i5 c, u1 F/ q6 s lPassionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
+ w: ]: g" _3 @2 P. R9 f# e% kValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
- p9 w. J' h! q( W; h3 r5 p
/ ^. J: \) w5 g; MRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
: J8 K# r1 Y" J( g+ F' }3 F, w5 D+ Z: q6 v3 M) B, J
{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.$ S% n5 ?0 |1 V- V/ o% W
( T1 W0 J8 `5 L6 y2 i: {- n6 x
[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|