|
|
參考
! j0 U6 S" b7 ?0 INight Fusion FAQ1 ^, [, V2 u( I+ d# P) V
2 i/ F$ p7 K, @, f6 V8 X
說些有特色的0 c; ~1 r/ A5 E/ {* U
; L2 T+ A5 ]* J! C( v9 I0 C+ c
Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.- ]5 ]2 C, I" ?/ e8 r; n
一點的傷害變成刀鋒, 有好有壞
, }9 K: ~: p" n1 E2 m# N# B4 b8 ]0 n1 U" p+ M: p- N
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes., _4 K" H* k. D) N- Q# |- d
犧牲生物自己重新骰initial
) f% O- _! r: ?8 r7 p避免自己骰到一跳過還不錯
: @4 v$ s5 K7 j# n或是對方骰3你骰2
6 Z ^" I5 v# {& ]0 C( D
9 W; i$ n8 z, a. O X- f{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.4 i% Q- `" W* i! X" C( f
嗯....小快感覺生物優勢更大
0 i0 D4 @- f4 T& d& d" O+ T; k" t- H7 q6 i2 y @0 l! D
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
- U# B6 r2 x0 U5 T# M
/ H1 T+ q; Y* ]7 G, nDense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.1 Y5 L$ J9 c! [ s9 \# z
血神廟真的不算什麼
8 n) l' Q) [( S7 j/ A( Q) A# b小快轉中大型不容小覷
0 @2 {) h8 @0 L
/ r& K' x0 U3 Y- z9 |8 Y- K: RDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
) C2 c3 {3 I3 j7 ~. }0 c) l9 a妙# D( m. F! J3 O ~% M4 t% Y9 f. G
# R# F8 |( F9 K2 Q" x% ]$ {/ P
Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
' ?* A( n! E" n4 J: l$ w
" S2 l% U `) V{V}: Indisruptable — This creature can't be disrupted.4 w5 K( o; u; M4 W8 Q
+ X: M6 W2 R- X
{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.( h) o- D9 N( x4 [9 |* i0 `* M" ~
哈, 更有趣, 小快強強強, @6 b" k$ I$ v6 u9 D5 v8 t
2 `5 V( \1 O+ C3 l6 P5 x' t
{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
( L3 B' b/ t: {
1 K) O4 y! }' f. n4 {Deathwish Dragon$ j* n# L$ O1 I, W0 a: Z( f/ t
{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.). L: X0 N3 d; y" {( A- ?
這個故意貼生物名稱, 因為是龍喔
% b- D# c) o0 n! M9 c/ V( W& W, B4 |; h H& e5 i
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
- J1 l: T0 T& _+ f* ]" D& e
) [4 [3 X) r/ z7 G{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
3 b2 q; [, S! Z9 C2 U
9 s1 w& J/ Y) y' \$ aOffering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.
( A' T$ ?: C/ F' \3 G( |8 ^1 c# G! D4 @# O
Angelstar Shrine
1 o; J9 B* V5 y/ n- FOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll." V$ I- e h- d& a. b% I
9 \4 {7 }5 B. O3 {+ \. }7 l, eBloodcut Champion
' ~ m5 }; S/ \$ ?Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.$ v6 E) R: E0 X6 a m( y
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
3 X" t# t1 |/ \2 K3 l! h
' b" m, M' S( m1 q- uRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
( Q5 q* B' K# Q: ?0 L& X I+ n2 P
! ?, `" ~" X/ d, W3 V{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn., h P8 {3 ^6 g
+ l4 w- N6 _5 L
[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|