|
|
參考2 ?( Y S1 O* e; F
Night Fusion FAQ# s8 ~1 U, ~: M" Q; |/ ?% }
2 G! W+ m+ V; c/ m
說些有特色的! k% J2 `8 n, z, q+ ?' K
2 y( p7 l+ S5 }0 A- z0 t( oEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.! \$ Y" r! r5 Q" Y
一點的傷害變成刀鋒, 有好有壞
5 O1 S! B0 P) Y# s9 u, a: b" [& C$ { C5 u
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.1 T: S) L0 o2 f: U5 U2 I
犧牲生物自己重新骰initial
0 i2 p, |8 `7 F9 ^避免自己骰到一跳過還不錯/ a+ ~( L( R) k+ D) [+ v
或是對方骰3你骰2# m7 g) H D! Y3 ` r# b' Y P
* V/ t M1 d$ J/ J. e( o$ X3 v8 q. ?{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
) `, F1 l7 d' ]5 y嗯....小快感覺生物優勢更大. m+ w/ \7 ~7 K" R8 }+ c2 c6 j$ m
& B( k6 r1 v4 P/ P% {4 x& VEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
) c: }( k J+ d. t7 e9 F, T& V* X2 s% h, E y. ]* h; c
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
" s) o# J( q0 ]5 N7 H$ }血神廟真的不算什麼8 F4 l0 \7 v/ p8 U* ^" \- u# s& K
小快轉中大型不容小覷& B4 Y+ z1 [0 l& @2 I
% ?( C8 q+ T% L9 V) ]6 D' X/ i7 K
Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
+ d F* T& H0 K8 L8 C妙
9 Y" n9 }! V# \' \1 X" Y6 s1 T" i* b! h: k* Y1 E- `0 g
Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.- J" u. w+ {% f. {0 u, ?3 v
$ @4 c5 y3 k" o9 M; k. ^{V}: Indisruptable — This creature can't be disrupted.
) V( d" x3 y4 q
0 g, T) c R5 F {{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
: F" ?( H5 b1 v* m8 n哈, 更有趣, 小快強強強) u" s+ |& p* b a
1 s5 }" E' Q$ \( m{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.3 G' x# `1 f4 ]8 T8 E
) K, T6 J- n7 ~" h
Deathwish Dragon b3 s$ `2 T- @ [
{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)" | \9 _ n: R; f: z
這個故意貼生物名稱, 因為是龍喔" ~. s8 H# y1 ?! q- p- X
# D8 k2 [: R/ a& \ p) X0 `; tValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
6 ^! I9 J% q1 S4 @- Z& G7 v
( [2 j6 I; @- D{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.. E4 h) X& ?, r+ k
) w7 D. A- n' \+ ]* L+ WOffering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.# L9 H8 i1 j0 P
# f+ o& W4 R' Q+ w' S+ ~: lAngelstar Shrine
/ |4 U2 ^5 V* z i5 Y, A0 @3 FOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.# T1 e& U4 W3 A! w+ |$ X% c# C: ?' Q
# A# Q* Q$ n# F6 U7 x
Bloodcut Champion
0 M9 ]( H* u% g7 F; O- pPassionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.* U% B# O0 z6 M6 X$ p
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.6 p! ~7 c2 ]# ]
& m& d' \. U, ~0 @# Y8 v
Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
1 K* z6 k, r$ k! r8 R$ F9 i
3 V% }4 G" @) k& w6 \" f+ B{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.) Y3 O) U! O: [# {
: I6 z! |% G( F6 j, g[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|