|
|
參考1 M0 C1 U( H5 u
Night Fusion FAQ5 _2 r/ }% ?) }: a7 i# i+ l
; p; e0 b0 e. R說些有特色的
3 A8 p% H X3 a% T0 s! ^4 x" k5 b- S! J0 I& I" L8 O
Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.
0 D, t. i% m) k+ @, w' Y一點的傷害變成刀鋒, 有好有壞
& D/ Z9 U3 r/ s. ?7 F* E3 z4 {* B8 t ~% K% \, _; S- z a
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
/ Z" I3 C* I8 X/ l+ G犧牲生物自己重新骰initial
- x( J; V2 j' D' V+ K避免自己骰到一跳過還不錯
; {' M5 ]& M. m+ {或是對方骰3你骰20 M- Y# F' m* ~0 L% l t0 I
$ A1 }4 h1 S( e0 I* j) U{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
+ \5 @3 F6 s9 L }' y/ |嗯....小快感覺生物優勢更大
9 `" P0 ~0 {: r ^1 }. Y4 y7 \5 L. {: ?8 w
% H, Y7 R4 K, t: mEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
) a- D1 n d8 ~ S, }( w
+ C( M0 ~" j1 u2 D+ d; b/ FDense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
$ K9 w: Q8 A5 N5 }* {8 `2 n" `血神廟真的不算什麼+ ]( j& \% b0 S
小快轉中大型不容小覷
& F4 [! e& |2 M
- M1 M9 l4 h! T H" j1 lDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
8 P6 q, Y+ Q; Q9 @% f" t4 K' m# B# M妙
, w. ^4 K& s4 D( j! U& i2 ^8 t4 Y, q3 B2 W; N: c& K5 W/ F. a9 d% ]
Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.! g. I& H1 w. g Q
# S! f8 N- D/ O0 C9 B5 t
{V}: Indisruptable — This creature can't be disrupted.+ l4 U q0 L4 n6 U+ H6 C% W
+ s( \: v, Q& @! e1 s
{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.- N& A$ }8 B# D: T+ y
哈, 更有趣, 小快強強強
/ b/ a" J4 o1 m) R9 ^7 n# i* g7 M2 w8 T& y
{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.9 {1 p! v. v/ @# r
- D9 S0 \: M/ C2 TDeathwish Dragon
5 E4 _: N4 y* H1 t& E. {$ R! g{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)+ Z4 Q$ d- ]$ \+ v c
這個故意貼生物名稱, 因為是龍喔% q$ u" t: B- h/ ]1 ^& Z* L$ f
0 l* A7 |8 r; m# k/ A X! _Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.* W [! F# ^. w8 T
# p8 k: R6 ]0 W% t1 i: a0 o$ [
{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
$ a" `* B& h( U# ?4 }1 `/ I! Q2 Z* M2 s; c8 G. [+ f ^( w! i
Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.2 F' `6 Y) _: L* b0 J/ G
* C8 e+ ~, y; X
Angelstar Shrine
& K1 w/ h( q7 WOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
) c1 G' w t {- b+ W2 \+ O n
8 M* C% U' O; j' hBloodcut Champion
, v: W4 L. e! ^Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
" e/ n3 @3 ]( y ?Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
" |/ ^: z; A' k6 v# \4 O! i2 V. U# ?0 H1 H \7 z( q( w9 ~/ S
Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
. o: E. Z0 |: D4 j' r, R3 n1 G3 U
% h7 q, v8 w1 e! N6 v{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.( \$ {& D( h7 F$ Z8 ?: ^4 u
* V3 p& J% }9 p5 ?: ~ M& @3 J[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|