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Anvilborn FAQ Key Points

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發表於 2007-4-21 21:45:32 | 顯示全部樓層 |閱讀模式
Drive Abilities % {3 Q- f$ y# e( t3 @

2 Z- m0 o) n: L9 _4 t  H' ~+ ?* If the creature with the Drive ability occupied a spawn-row cell at the beginning of the spawn phase, you still can't spawn there since that cell was occupied at the beginning of the phase. If it moved sideways along the spawn row, you can spawn in the cell it moved into if that cell was empty at the start of your spawn phase.
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( [' Y+ m( @! ]6 ?/ i& k7 f9 `* Multiple abilities triggering at the beginning of the same phase are simultaneous effects. See the Abilities section of the Dreamblade rulebook for more information on resolving simultaneous effects.( y" [: N( B$ E. J, r, U* q6 _
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{B}: Fracture 4 — Target opponent disrupts this creature. Gain {B}{B}{B}{B}+ M( N& p1 V: d- Y' o5 }
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* If you gain blades outside of combat (by activating a Fracture ability using an Edgemaker ability, for example) or during an attack on which blades can't normally be used (such as a deathblow), the blades can't be used.
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& a. D! n' c$ S8 g7 aRegular and Special Attacks % n; b# u+ N$ c2 c9 B* Y! _
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* A regular attack is the attack that creatures make during step 2 of combat after being chosen as attackers. (See the combat sequence in the Dreamblade FAQ for more information.) Regular attacks do not include attacks that trigger on attacking, being attacked, or at any other point in combat. A special attack is any attack other than a regular attack, which includes (but is not limited to) deathblows and attacks resulting from abilities (such as Warpstrike, Deathblast, and Ambush).0 M5 C% s! U$ y0 U' V% S6 T# o
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Ambition
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5 `& a9 }, w& x+ S* G* If you control a creature with the Dominate ability and a creature with the Ambition ability in a contested scoring cell during the conquest phase, the creature with Dominate will claim the cell but the creature with Ambition won't, so you won't score conquest points from the Ambition ability. 8 \; G: x2 U; @) @6 _. |# u6 l9 T
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( {: g6 \' C. t/ ?7 U9 MBloody Glory ' Q7 n! S0 O! K6 r% V6 \6 y6 K

( E3 {8 l, @1 }; H/ U/ B* All damage dealt by your creatures during combat will count towards the Bloody Glory ability. This includes damage from regular attacks, modifiers such as Crit and Fumble, and all special attacks, including deathblows. Damage dealt by nonlocal creatures you control (such as damage from an Ambush ability in an adjacent cell) is also included. 5 t" S! s6 }. |

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Deathswarm Hiveling # ], ]5 |9 o, G6 b( P" R& L

5 V5 m, H" f$ t  b8 F! r) T  B* Plaguebrood Larva's Deathswarm Hiveling ability has received errata. The new text is:
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{B}: Deathswarm Hiveling 9 — You may exchange this creature with target Hiveling creatures in your graveyard with a combined spawn cost of {9} or less.

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Fluctuate
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* The Nitro ability will not modify the result rolled for a Fluctuate ability
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: B. Z$ {- e! k7 l! z" r( @* If used in a cell that is a scoring cell for both players, the conquest-point value of the scoring cell is changed for both players, not just the controller of the Fluctuate ability. If used in a cell that is a scoring cell for one player, the value of the scoring cell changes for that player only. If used in a cell that isn't a scoring cell for either player, the ability will have no effect.
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8 L# t; M) |+ c* X% l' hFracture
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2 \' b5 N$ O! w$ I( Y4 v0 t+ X* When you activate a Fracture ability, the creature isn't disrupted immediately. The creature is marked for disruption and remains in the cell until step 7 of the combat sequence. Despite the fact that it is still in the cell when deathblows are made, due to the way combat is structured it will effectively be able to ignore any damage assigned to it due to a deathblow. See the combat sequence in the Dreamblade FAQ for more information.
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% R) p8 |: D1 v! N; d; RHellthirsty 9 ^$ b' f6 V1 H8 C
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* Demonic Dandy's Hellthirsty ability has received errata. The new text is:
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0 ^& u4 h7 h- `$ n1 XHellthirsty — When this creature attacks and no enemy is destroyed by the end of combat, if there are no other local or adjacent Hellbred, sacrifice this creature.
 樓主| 發表於 2007-4-21 23:22:59 | 顯示全部樓層
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' O: s4 b5 j& v: Q% [3 G2 ^* tMissile 2 ~' T/ \& K$ r7 j

9 o) T* z2 ]) p* t" P$ {; ]* j* You don't need to target a creature two cells away in the same direction. For example, you may target a creature one cell forward and one cell to the right. You can't target a creature "one cell to the right and one cell to the left," though. 2 k" I9 p' k% D5 N. O9 M
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* You can target your own creature with the Missile ability if you so choose. If you assign damage to your own creatures, your opponent makes decisions regarding disruption and destruction of those creatures, such as which empty cell the creature will be disrupted to or the order in which the creatures will be destroyed. This also means that your opponent receives a conquest point for the creature being destroyed and you receive bonus spawn points as normal, because the game does not track which creature or player dealt the damage.
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Shackle
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8 F+ E- d/ H4 W. r* The Shackle ability allows you choose "up to" the given number of targets when the ability triggers. You may choose to target zero creatures.
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Soul Harrow % O/ W2 {: V4 j2 y
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* The Soul Harrow ability stops all opponents from spawning in any cell in the column, including the portal. 2 R* \# c% k8 L

) D! x1 B& P- E% J* The Soul Harrow ability prevents all methods of spawning, including abilities that allow you to spawn a creature in a non-spawn-row cell or from other zones. These include (but are not limited to) [url=]Arch of Triumph[/url], Reinforce, Respawn, and Shapechange. Soul Harrow doesn't affect abilities that put miniatures into play without spawning them, such as Call and Twin6 S* c+ Y% f" \/ N& R; g
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Suppress 6 T8 ~) Y  g9 r, i) p1 y% k/ ?& o

0 j% X6 W5 ~/ G! x! u* The Suppress ability affects both players. If you name a miniature that both you and your opponent have in your reserves, neither player can spawn that miniature this turn.
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8 X9 F( q5 G6 u7 \( P6 D/ yMadhouse8 K" M. P9 ]: v  T! w
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* Madhouse's ability doesn't say "up to," which means it functions a bit differently than a Fortunate ability. If you choose to reroll dice using the Madhouse ability, you must reroll X dice. You can't choose to roll fewer than X dice. If you're rolling fewer than X dice on the attack (for example, if Madhouse is in your five-point scoring cell and you're rolling three dice), you may still use Madhouse's effect but you must reroll all of the attack dice if you do
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9 ]6 m5 y' L% R3 O4 ~8 W2 _+ O7 kSoulwash Temple
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0 [2 b" X* u" U% n+ H" c* The {C} ability is not optional. If you spawn Soulwash Temple in a cell with no other location, you will be required to target and destroy the Soulwash Temple. # N1 L' R. f+ @) t

# N. h: s' a/ q, {) S* If you spawn a Soulwash Temple into a cell that contains a creature with the Blight ability, the Soulwash Temple will lose its abilities before the {C} ability triggers, so no location will be destroyed, which may leave multiple locations in one cell. This is a legal game state.
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- Y3 z6 A( _- B2 q2 f( ~5 Y: k3 c2 E[ 本帖最後由 treeky 於 2007-4-21 23:24 編輯 ]
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