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不知道能不能跟老美伸到PDF檔...
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四人的還有規則% ~8 x1 ?: ]/ Z- D% R
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Modified Four-Player Rules for DreamBlade Original version by DreamBlade Design Team8 E; l. Q N1 u
Modified version by DreamBlade Players ________________________________________
5 \+ h, E3 G( [$ ^+ s* T& X2 uDreamBlade was designed to emphasize strategy and tournament competition. As such, it’s a two-player game, like Magic: the Gathering. We know, however, that players also like multiplayer formats, so here are rules for a four-player version of DreamBlade. It doesn’t play as fast or clean as a two-player game, but it does allow you and three friends to throw down in one big, claustrophobic melee.' ?' t5 I; r4 ]" i
The Following Modifications to the Four-Player Rules are intended to increase the speed of the game. The Changes are displayed as follows: Items removed from the original rules are shown as gray text. Items added or revised from the original rules are shown as red italicized text., E: E# {3 J* I. v f9 a9 ^- z
- l# U: r4 c( S9 a: V- V, [9 LFour-Player Dreamscape Map: 4 r3 i7 l/ r7 ^
For four players, use the two-player map, with each corner cell serving as one player’s portal. (See the four-player diagram below)
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$ S$ O" W/ O: z. U9 pImpassable Cells: & m+ E: H9 D8 V6 u. |4 ?7 H" o+ `
The cell immediately ahead of each portal is impassable. Thus your spawn row is effectively three cells long. The far left cell is an opponent’s portal, and the cell next to it is impassable. These cells are marked by the large X on the image to the right (click for a larger image).; x$ }, x. P+ R9 u
(Impassable cells have been eliminated; see the four-player diagram above)' _6 Z. u* U; H
$ V6 s+ u& l6 X( G6 V8 LScoring Cells:
4 l# [ E( ]$ \' @& cEach player has six scoring cells, each worth 2 conquest points. See the four-player diagram above to see each player’s scoring cells. A simplified version of the dreamscape map is available which shows only one player's scoring cells.
- q/ {) v$ b0 d. _$ G8 A; j! G* C(The return to the original scoring cell conquest point system was needed to give the players incentive to move farther across the board, increasing the amount of conflicts and making the game more enjoyable)
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$ J- K! ^ i. V% ?- t2 wColumns:
9 K8 Y1 w; b3 [% @4 e) T! LEach player’s column is also a column for the opposite player, but it’s a row for the player to the left and the player to the right. When a miniature’s ability refers to a column, it is the column relative to the miniature’s controller.
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- k; p+ Y8 T; J: x1 ?Initiative:
, S4 p- {9 o: { y% g5 MAll players roll for initiative. The winner,player that roll highest goes first, the second highest goes second, and so on. For maximum ease, use 4 counters (or scraps of paper) numbered 1 to 4. Hand them to the appropriate person each turn and keep them visible, and the player on the winner’s left goes next. Play continues clockwise.
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. J, p+ ^' \3 J$ q1 J! Q3 i/ H! LTies: - I. A! j. T' l/ W% r9 `
If two or more players tie for initiative, and one of them has won more turns than the other tied players, then that player goes first. If none of the tied players have won more turns than the others, then all only the tied players reroll.
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0 x$ C, b) }; Z/ y7 i9 xSpawn Points:
0 f( _ n. ?8 l$ u* Y0 uUse the die rolled by the player who won initiative plus the die of the player on their left to determine total spawn points that each player gets. If either of those dice is a 1, then all players skip the spawn phase this round.
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Stacking Limit: * }, A3 W6 L. \) J3 g6 V9 P' V
As normal, a cell can only have one location and up to 8 creatures, no more than 4 of which can belong to a single player, however in a multiplayer game, you might not be able to put 4 creatures in a cell if the players already have a total of five or more creatures in it. 0 [4 i5 ?4 W$ m! l$ o2 I# k9 {
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Simultaneous Effects:
8 f5 r; P" Z5 n1 E; mIf more than one player has an effect triggered at the same time, the player whose phase it is resolves his or her effects first, and then the opportunity to resolve effects moves clockwise around the table.+ J6 `" W& e/ F8 a( x6 W
& ~" z! g0 O! V: v$ `Deathblow:
& V+ q' y& B/ Z" w% o( VYour destroyed creature gets a deathblow if it’s an opponent’s action phase and you haven’t gotten an action phase yet this turn. When a creature gets a deathblow, it can assign damage to any local enemy creatures. For example, when one player destroys one of your creatures, you can use that creature’s deathblow to destroy a different player’s creature. It’s possible that creatures destroyed by a deathblow in turn get a deathblow.
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Conquest Phase: % c# n' w1 \" j Q! D7 X1 p$ a
The player with the most conquest points wins the turn. If two players are tied for most points, both win the round unless this results in one or both players winning the game. Games cannot be won in a tie. If two three or more players are tied for most points, then no one wins the round. 5 p! w- y% C; o/ o8 { x( c
! a) x" Y& a) O( PVictory: , x/ Q, i& \* ^9 D- }
You win when you’ve won 5 turns instead of 6.
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It is my true hope that this will spur other players to take their game’s destiny in hand and run with it. I would really like to see DreamBlade continue and anything we can do to help should be pursued. Thanks!- E% |2 y& g- J T+ V
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[ 本帖最後由 Rayan 於 2007-10-14 19:56 編輯 ] |