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[地圖]4人///3&6人地圖

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發表於 2007-10-14 19:50:00 | 顯示全部樓層 |閱讀模式
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不知道能不能跟老美伸到PDF檔...
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四人的還有規則% ~8 x1 ?: ]/ Z- D% R
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Modified Four-Player Rules for DreamBlade
Original version by DreamBlade Design Team8 E; l. Q  N1 u
Modified version by DreamBlade Players
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5 \+ h, E3 G( [$ ^+ s* T& X2 uDreamBlade was designed to emphasize strategy and tournament competition. As such, it’s a two-player game, like Magic: the Gathering. We know, however, that players also like multiplayer formats, so here are rules for a four-player version of DreamBlade. It doesn’t play as fast or clean as a two-player game, but it does allow you and three friends to throw down in one big, claustrophobic melee.' ?' t5 I; r4 ]" i
The Following Modifications to the Four-Player Rules are intended to increase the speed of the game. The Changes are displayed as follows: Items removed from the original rules are shown as gray text. Items added or revised from the original rules are shown as red italicized text., E: E# {3 J* I. v  f9 a9 ^- z

- l# U: r4 c( S9 a: V- V, [9 LFour-Player Dreamscape Map: 4 r3 i7 l/ r7 ^
For four players, use the two-player map, with each corner cell serving as one player’s portal. (See the four-player diagram below)
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$ S$ O" W/ O: z. U9 pImpassable Cells: & m+ E: H9 D8 V6 u. |4 ?7 H" o+ `
The cell immediately ahead of each portal is impassable. Thus your spawn row is effectively three cells long. The far left cell is an opponent’s portal, and the cell next to it is impassable. These cells are marked by the large X on the image to the right (click for a larger image).; x$ }, x. P+ R9 u
(Impassable cells have been eliminated; see the four-player diagram above)' _6 Z. u* U; H

$ V6 s+ u& l6 X( G6 V8 LScoring Cells:
4 l# [  E( ]$ \' @& cEach player has six scoring cells, each worth 2 conquest points. See the four-player diagram above to see each player’s scoring cells. A simplified version of the dreamscape map is available which shows only one player's scoring cells.
- q/ {) v$ b0 d. _$ G8 A; j! G* C(The return to the original scoring cell conquest point system was needed to give the players incentive to move farther across the board, increasing the amount of conflicts and making the game more enjoyable)
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$ J- K! ^  i. V% ?- t2 wColumns:
9 K8 Y1 w; b3 [% @4 e) T! LEach player’s column is also a column for the opposite player, but it’s a row for the player to the left and the player to the right. When a miniature’s ability refers to a column, it is the column relative to the miniature’s controller.
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- k; p+ Y8 T; J: x1 ?Initiative:
, S4 p- {9 o: {  y% g5 MAll players roll for initiative. The winner,player that roll highest goes first, the second highest goes second, and so on. For maximum ease, use 4 counters (or scraps of paper) numbered 1 to 4. Hand them to the appropriate person each turn and keep them visible, and the player on the winner’s left goes next. Play continues clockwise.
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If two or more players tie for initiative, and one of them has won more turns than the other tied players, then that player goes first. If none of the tied players have won more turns than the others, then all only the tied players reroll.
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0 x$ C, b) }; Z/ y7 i9 xSpawn Points:
0 f( _  n. ?8 l$ u* Y0 uUse the die rolled by the player who won initiative plus the die of the player on their left to determine total spawn points that each player gets. If either of those dice is a 1, then all players skip the spawn phase this round.
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Stacking Limit: * }, A3 W6 L. \) J3 g6 V9 P' V
As normal, a cell can only have one location and up to 8 creatures, no more than 4 of which can belong to a single player, however in a multiplayer game, you might not be able to put 4 creatures in a cell if the players already have a total of five or more creatures in it. 0 [4 i5 ?4 W$ m! l$ o2 I# k9 {
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Simultaneous Effects:
8 f5 r; P" Z5 n1 E; mIf more than one player has an effect triggered at the same time, the player whose phase it is resolves his or her effects first, and then the opportunity to resolve effects moves clockwise around the table.+ J6 `" W& e/ F8 a( x6 W

& ~" z! g0 O! V: v$ `Deathblow:
& V+ q' y& B/ Z" w% o( VYour destroyed creature gets a deathblow if it’s an opponent’s action phase and you haven’t gotten an action phase yet this turn. When a creature gets a deathblow, it can assign damage to any local enemy creatures. For example, when one player destroys one of your creatures, you can use that creature’s deathblow to destroy a different player’s creature. It’s possible that creatures destroyed by a deathblow in turn get a deathblow.
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Conquest Phase: % c# n' w1 \" j  Q! D7 X1 p$ a
The player with the most conquest points wins the turn. If two players are tied for most points, both win the round unless this results in one or both players winning the game. Games cannot be won in a tie. If two three or more players are tied for most points, then no one wins the round. 5 p! w- y% C; o/ o8 {  x( c

! a) x" Y& a) O( PVictory: , x/ Q, i& \* ^9 D- }
You win when you’ve won 5 turns instead of 6.
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It is my true hope that this will spur other players to take their game’s destiny in hand and run with it. I would really like to see DreamBlade continue and anything we can do to help should be pursued. Thanks!- E% |2 y& g- J  T+ V
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[ 本帖最後由 Rayan 於 2007-10-14 19:56 編輯 ]
發表於 2007-10-18 10:56:48 | 顯示全部樓層
請問~ 規則可以翻譯一下嗎?
發表於 2007-10-18 13:09:44 | 顯示全部樓層
簡單說一下8 m1 D: ]4 ~8 _

% N5 R$ G* w) B" O# x1 H紅色是修改者的建議* W* B) O; t; C4 z- n$ r( Q* F
灰色是原始作者的內容+ v, V" @- i6 Z3 W. g3 _

, v: W1 a8 h3 l* n/ F和一般2vs2比賽的差別, 以後來紅色規則來比較...% @5 ]& L1 \) D$ I* H' N

* R* n2 n2 A+ d; K: ]! r地圖內容0 W; \6 B4 X. d$ E* H( ^
可以看圖參考
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丟起始骰2 S" L# ?- \; L3 Q$ Q0 |
參考2vs2規則比大小, 若是有還是不分勝負的情形, 不分勝負的玩家"一起"重新擲骰
: _6 y. v/ E6 Z0 d7 T6 |( 不會有 兩個6點, 兩個3點 的分開重擲的狀況, 是 遇到不分勝負情況的玩家 一起重擲 再 一起重新比大小 )
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, V( X1 ~$ S, i滋生點數
& h  _( S' A/ B: J) T7 d8 J骰最大的玩家的數字 + 其左手邊玩家的數字
: e/ D& R4 m3 k, M8 ?: x! a6 M( 其左手邊玩家 不一定是 骰第二大的玩家 )
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  C1 N# l+ \. i% m" ?2 \! ^. X: B) Y" t格子堆疊限制
: E1 h; D, Z& g0 n6 y9 Y八個生物
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死前一擊- {8 w0 s) a# t3 w
尚未行動的玩家生物被摧毀時, 可以對 同格所有生物 做死前一擊6 r) Q5 R0 q' Z9 ^' N3 D1 b/ ^
所以沒事的玩家可能被死前一擊波及, 然後又引發死前一擊/ ~$ o$ R# l4 O( E2 v) k
( 真的是一次死一狗票 )
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+ d  [! c  ^. \最快獲得5回勝利者 優勝  `* a, C/ y/ |% Y- ]4 W) L
兩人同分的話, 兩者同時皆獲得此回勝利; M9 p; {, ~% _. \, A! e/ g% w
在 兩個同分且都已經4分的狀況, 以及 有三人以上同分的狀況9 X) _# |$ A8 G6 z6 n
此回合沒有任何玩家獲得勝利9 `, G  D. u: o& S! @
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[ 本帖最後由 treeky 於 2007-10-18 13:20 編輯 ]
發表於 2007-10-22 10:10:24 | 顯示全部樓層
3人(6人)地圖, 比較難判斷的是 滋生點的判定! a( n$ I% y+ O5 K
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附圖, 是我建議的判斷方法5 Z, S( z* [( o8 e* X

0 e/ P2 F& H6 [6 {對於紅色玩家而言 A線 是他的"行", B線 是他的"列"
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" h' z8 V' W) C對每個玩家而言) x3 M6 Z) M4 S
與他平行的格子是他的"列", 而最靠近他的"列"為滋生列(Spawn Row)
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2 X8 \& c% j8 w: Y! o' R: T其他的我比較不好描述, 就參考我修改的附圖吧 :")
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DreamBlade-Map-6player-v1-1.gif
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