原帖由 treeky 於 2007-10-5 12:04 發表 2 N# P$ s+ z$ M3 g$ D5 \
If it is one of the first player’s action phases, any enemy creatures that are going to be destroyed may make deathblows. All deathblows in a single cell are made at the same time. Deathblows in different cells are rolled separately and are considered separate attacks. Abilities that modify the power of the creature or the attack (such as [url=]Darkheart Cottage[/url] or the Inciter ability) will affect any deathblow attacks. Assign damage from deathblows to local creatures but don’t determine if these creatures will be disrupted or destroyed.在先手玩家回合將被消滅的生物, 可擲骰作死前一擊, 同格做死前一擊的生物要一起攻擊,計算會攻擊力加成的能力效應(ex: DHC) --> 開始擲骰死前一擊 --> 不計算刀鋒, 類加傷害 --> 對同格所有生物分配傷害 --> 判斷生物是否會被驅散/消滅 0 I- A/ F$ c! r8 `* ], ?+ {
G$ `9 W* X7 l' S這段建議是翻做對同格生物分配死前一擊的傷害,但先不判斷是否造成驅散/消滅& k9 J* X. G- E$ E0 G/ t9 Y$ \
: o3 d3 d. {' ?6 l9 _) W6 E原帖由 treeky 於 2007-10-5 12:04 發表
. g+ j' R8 Q- Z) l9 _( u0 gOne at a time, deal with any miniatures that were determined to be disrupted, destroyed or banished in step 3 or step 5. Destroyed miniatures are placed in the graveyard. Disrupted miniatures are moved one at a time to unoccupied cells in the dreamscape. Banished miniatures are returned to their owner's reserves. If both players have miniatures that are going to be disrupted, destroyed, and/or banished, the player whose phase it is performs those actions for each of his or her opponent's miniatures first in any order he or she chooses, then the other player repeats this process for each of his or her opponent's miniatures in any order he or she chooses. Any effects that trigger as a result of a miniature being disrupted, destroyed, or banished are resolved immediately, before any other miniatures are disrupted, destroyed, or banished.* ~( S, P# ] C; ]" T
判斷為消滅的生物放入墳場,
2 Z& C# @, ~" h* Z8 n) X& E判斷為驅散的生物放入未被佔領的空格, 一次處理一隻判斷為驅散的生物, X' G; A# [1 i, f# Y' [
判斷為放逐的生物放回戰團內8 j0 t1 b3 W2 m
若雙方皆有生物需要處理, 此回合行動的玩家優先處理,+ h# [' ?# w4 s: G' ~8 e& j$ \
若有因為驅散/消滅/放逐而觸發的能力, 在執行驅散/消滅/放逐動作前立刻處理 - W {; }$ s& I( g2 c( Q
& ~3 v5 S8 T _, O, S這段我會翻成雙方皆有生物需要進行驅散/消滅/放逐時,該回合行動之玩家優先處理"他對手"的戰棋驅散/消滅/放逐 |