|
Drive Abilities
' d1 W/ G& a6 D
) H- @6 e: ~) B4 g* If the creature with the Drive ability occupied a spawn-row cell at the beginning of the spawn phase, you still can't spawn there since that cell was occupied at the beginning of the phase. If it moved sideways along the spawn row, you can spawn in the cell it moved into if that cell was empty at the start of your spawn phase. ' o* l; J0 ^2 U" x0 e2 z
5 m3 {) R, K5 B1 Y6 t) v0 i
7 E" J7 ?- D" B$ T0 b5 |1 s z6 G {* Multiple abilities triggering at the beginning of the same phase are simultaneous effects. See the Abilities section of the Dreamblade rulebook for more information on resolving simultaneous effects.
' t+ Z; B, T9 e3 t2 t
]+ T- A: X$ s d7 @: F--------------------------------------------------------------------------------------------------------------3 j8 ] [. n6 Y0 B
{B}: Fracture 4 — Target opponent disrupts this creature. Gain {B}{B}{B}{B}! O3 N: R t$ w' H5 k3 V8 M
$ c5 _4 y4 o: C
* If you gain blades outside of combat (by activating a Fracture ability using an Edgemaker ability, for example) or during an attack on which blades can't normally be used (such as a deathblow), the blades can't be used.
5 C. X3 z. \) L9 z2 B6 D+ `1 m3 f
8 Y# h7 H4 ]& {6 D--------------------------------------------------------------------------------------------------------------: N9 n# n: p0 ~9 @! E. b) m, D5 {; V
Regular and Special Attacks
6 R! m1 ?& j4 Y% ]9 Z; d0 y3 r
& n5 N0 m$ P, e6 v k; D* A regular attack is the attack that creatures make during step 2 of combat after being chosen as attackers. (See the combat sequence in the Dreamblade FAQ for more information.) Regular attacks do not include attacks that trigger on attacking, being attacked, or at any other point in combat. A special attack is any attack other than a regular attack, which includes (but is not limited to) deathblows and attacks resulting from abilities (such as Warpstrike, Deathblast, and Ambush).# u; Y. W% [$ S- s* u3 ]& k
( R1 G b/ ~4 q- c! |$ Y$ z+ i
-------------------------------------------------------------------------------------------------------------- N4 n+ x6 g: H% _" R6 J
Ambition
. E5 R* x3 Q- Z1 A9 C' J$ N- o
8 H; B$ K- R# e0 B4 W* If you control a creature with the Dominate ability and a creature with the Ambition ability in a contested scoring cell during the conquest phase, the creature with Dominate will claim the cell but the creature with Ambition won't, so you won't score conquest points from the Ambition ability. , _/ j. ?3 g" B/ o
' \2 Z' M- R$ {6 L--------------------------------------------------------------------------------------------------------------9 p2 g& n, f- k; }+ d, b
Bloody Glory & P. p! Y' e0 ?! K) g& B
# l8 Z3 m6 D$ ^. Z% B8 K* All damage dealt by your creatures during combat will count towards the Bloody Glory ability. This includes damage from regular attacks, modifiers such as Crit and Fumble, and all special attacks, including deathblows. Damage dealt by nonlocal creatures you control (such as damage from an Ambush ability in an adjacent cell) is also included.
# J3 |4 b2 o: T3 p: M
* q. x# Q3 Y! ]3 O--------------------------------------------------------------------------------------------------------------
4 O) G4 K2 F, F( vDeathswarm Hiveling
& e& t, u+ v; L1 t8 |6 {4 l: U* o$ ^
* Plaguebrood Larva's Deathswarm Hiveling ability has received errata. The new text is:
: p" p$ r1 O% q( g o d/ O{B}: Deathswarm Hiveling 9 — You may exchange this creature with target Hiveling creatures in your graveyard with a combined spawn cost of {9} or less. 3 F( N* s0 F8 Q, }
--------------------------------------------------------------------------------------------------------------2 {/ W% k) I3 H8 I: J# M
Fluctuate$ C8 ?+ J" R( [) J" G
$ l' b& u+ V7 b. i, {$ U% A4 j- ?* The Nitro ability will not modify the result rolled for a Fluctuate ability: w- I+ [2 \2 s8 M
2 _# B$ e; f/ G* G6 K3 X
* If used in a cell that is a scoring cell for both players, the conquest-point value of the scoring cell is changed for both players, not just the controller of the Fluctuate ability. If used in a cell that is a scoring cell for one player, the value of the scoring cell changes for that player only. If used in a cell that isn't a scoring cell for either player, the ability will have no effect.
5 n& H- a- W9 f+ U' P( h, i--------------------------------------------------------------------------------------------------------------, \# w, f; B- ?4 Q5 N! @
Fracture 1 p5 ]* I, \+ `$ {- R, y
0 j: V& u3 r- O8 y! e [0 i* When you activate a Fracture ability, the creature isn't disrupted immediately. The creature is marked for disruption and remains in the cell until step 7 of the combat sequence. Despite the fact that it is still in the cell when deathblows are made, due to the way combat is structured it will effectively be able to ignore any damage assigned to it due to a deathblow. See the combat sequence in the Dreamblade FAQ for more information.
6 Z7 |1 Y( G. t, K: H+ |/ v, o7 A--------------------------------------------------------------------------------------------------------------( Z, U- R- O2 N8 F
Hellthirsty
* N+ l/ o" ~# Z& ]/ M
! ^4 \( A- M t( i; Q* Demonic Dandy's Hellthirsty ability has received errata. The new text is:
9 L8 V- u0 X, I( v0 o: l4 a) U
Hellthirsty — When this creature attacks and no enemy is destroyed by the end of combat, if there are no other local or adjacent Hellbred, sacrifice this creature. |
|