找回密碼
 立即註冊
搜索
查看: 9018|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下6 ?1 y3 e/ }& ]' h5 S' s

1 v5 \: I  M  v. K& @Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。: c+ {+ D/ A- g  \/ A0 N
0 D' A/ ^8 a& \7 `
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發$ z( a8 x/ q( x6 \/ i/ _8 P! ]: |
       ETHERDANCE的,但ANIMATE DEAD會。* }! r" r3 h! ^$ G" C9 E
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。
% b, J4 o# r8 T9 h. `, U
" B" L5 g+ X. O' r0 @! k( ?基本上,MR. FRIEND 是個搭配的好對象。
9 s" q/ j, n3 E3 D/ z0 T
: @. z* V4 S( g' L- K6 lZungar Winddancer
( n8 a5 Q/ v/ k7 B, W2 HEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
; T5 W3 _; [" W& z. v7 XCharge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy., _& Y1 D2 b$ H8 u
* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.
1 H7 p- _3 p, F4 W8 s$ \7 a
+ L" H) }; `; l$ u7 _% |" f1 R* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.& b! u- @- s3 f: D8 F) O1 z  F

3 o, ^4 B. B+ H" Y* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.4 _; Q; Z3 E3 C, A3 N
- H2 C) S5 g6 E6 _; z- }4 ~2 ?+ H5 E
* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表
6 p' ^( w/ i( W我想大家應該都已經知道,不過再說明一下
- I8 r7 m" q, X* z8 o4 A
/ O/ O* `* Y; E; @; tEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。. {- {, I' P+ o( ^; n2 y7 v
& c% E# |' w9 i+ k' _" G1 a
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發$ s( T  e- |( `( w( e
...
/ a! U/ T9 _! }' W7 O

0 S) [. D% w, {& k, ~" Y
# f. ]4 r6 g. W# d3 ~' m3 f The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY& U  B; L  N" J3 {
) Z) A) Q2 c( N; I2 n

$ e1 _# Z. V' ?4 P& c6 [/ y
0 u/ h' ]- t* y: t0 {' g* j& I( I+ a/ ~& w
所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 37 ?. T5 D) ^0 M/ m
0 |8 M& P7 i6 e! Y6 ?
[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower
0 ?. s4 k: [- `0 A$ |$ T6 Q" Z5 t) e3 R+ D$ S6 L; u+ m; o
Angelstar Shrine- ?2 j5 e$ p0 |
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.: {0 \+ z7 W( ]: n# z
  G( O8 ~4 F. B6 T) h' s
* {Miss1} is the empty diamond symbol on the attack die.* m2 c1 h! D4 p9 `% p
; L& j( ~/ `- Z
* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.
( N2 p/ B3 ^; a9 O
8 i- m% q4 ~9 d2 Y6 q6 Z4 }- n; q% I# M( G

/ v% ~, }# a0 I% I1 x# ]5 F" K所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區
6 h. e- ]+ p9 u/ \/ W一時間想到的
3 H  u/ y, B$ Q8 c
) A+ J: M, N6 ?9 F' d. i移動小屋新思維
1 l, |" I7 N( E! f3 t; H
+ I# K& W% C& j; o1 O( l, p# ]! `移動 不只是為了使用移動小屋的能力
/ x. c1 f6 {0 w消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location
  r; E& }7 L3 m* k/ T
( ^, [4 s& ?7 O8 ]; X! I- i# z7 r另外
" w  I' p+ ^2 B3 r. ]4 J& T% A) g9 ^, \- C: c+ n9 F
One-man Army難以滋生還有多的原因( S* P& {- O; L# b% N! C0 l

8 o& [8 ~% V6 \( CGambit能力會受到Deny Victory的影響  O: E. `6 D5 ?1 Y: y
在大蛇, 血鷹的盛行下! ?0 B. |5 c" g# M
One-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因2 _: Z- K% t6 E7 ^  n, z
Gambit能力會受到Deny Victory的影響
8 Y5 g! ?( c: C( A: b" c* r在大蛇, 血鷹的盛行下, F. m5 ?: e* I8 y; v9 O6 p6 Y
One-man Army不夠大隻, 會太恐怖......& e, @; _' f+ ^+ h
                     ^^^^^^^^^^^^
: U- y  l2 v- T: l- Q3 }不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,; V( M2 `& U: s# E. o
有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分; F% T5 L7 v( t

8 ]/ T* ?! p) D) t+ v) s因此Deny Victory發動的時候
, P& g  f; Q! H0 V所以Gambit就變成免費使用了$ O9 `3 h! Z& D0 H: B- n; w

2 Z3 F7 G: G4 n( v本來Deny Victory有個打法的戰略是這樣
+ I: @6 X0 M! p0 Z" k; g# U天使 + Deny Victory + 大蛇  H- ^' D* M# |/ u# w! `! x
理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit1 u; ?8 A7 T% V- d, M
之後8 D% U; o1 f  d9 I5 l! g  N/ @' `
大蛇應該還有一到兩次的免費發動機會" V) x5 u( c" a2 O( t' k) z) P

' {4 K5 t4 p8 y2 Z9 Y但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......
2 z7 F8 ^" w5 S7 u$ m) r主要還是滋生點數太大
% r! c8 n. C% |% {* W! }; v3 b  B4 y: i- o- j4 c
滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。6 e+ a0 B& f" v: l. @# X  h0 S

1 {$ u( a4 v/ A& ^3 G- n) EFAQ原文如下/ J" v1 V' M6 \% D5 D' A
If your opponent can't gain victory points, they can't be given victory points either. " P8 g. ]5 @9 E" \% f9 m7 h
This means that while the Gambit abilities from the Baxar's War set can still be activated, / L+ L* h" r: C
they will have no effect as long as your opponent is under the effect of a Deny Victory ability.
3 y$ |+ U0 n! O1 N7 B# S5 [8 W$ u7 ~: N
[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!+ Q- t1 Q4 U- k( S$ N0 U
是這樣嗎~~~
0 h) t: G0 m) ^: ~' T8 p( ~
$ h: L( [, T7 c# e- T' o1 EIf your opponent can't gain victory points, they can't be given victory points either.
# C3 q1 @2 h! M6 H9 w9 p
5 Q: C5 Q% e- w( b0 |- K完全沒注意到這句話.....4 b5 f9 `- A5 v6 m) U/ n' f# I3 R9 q
: Z* d$ c; w# W. B) @% j3 E" V+ Q2 E
唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-2-16 04:06 , Processed in 0.032384 second(s), 16 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表