找回密碼
 立即註冊
搜索
查看: 8967|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下' p& ^, v" X( l) j$ O7 f; \

: t# W; i% T5 c& |, ^$ N0 D# ^Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
9 i+ R0 T: @8 P0 l( \: U/ D8 }& N
- n1 g  W/ k7 c4 o. h*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
* i9 M  j' Y8 ]5 R' f$ ~       ETHERDANCE的,但ANIMATE DEAD會。1 M8 F& ^0 a7 ]; n
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。% m- {) H* T6 P) c

4 L% z5 O) Q# p% J3 h2 u基本上,MR. FRIEND 是個搭配的好對象。6 T/ Z0 \) O3 U: E# M
2 C- M8 l" x2 V/ k  h# S' t( i
Zungar Winddancer! y3 ]& w( ?7 Z# U1 U" o1 M3 W+ x
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell. , ]. i0 H) G4 K: @: K5 Z  B
Charge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.
1 Z: T6 N2 H3 b+ P* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.
- G" d0 k( a5 Y; x1 F+ x+ e- P& \4 ~( K0 u8 w/ t4 K
* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.$ {- Q5 `" [5 t, m0 _% B  m
: U+ U  V% G& l
* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.+ U/ A+ G4 X: X

! U8 S5 }8 ?+ g! y5 t7 r, Y* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表 7 G( Q" D. J7 p$ n+ L
我想大家應該都已經知道,不過再說明一下0 I! l2 V3 b5 b4 I3 e3 s& P- n

3 C0 i  G. F% n2 Z5 QEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
3 J, J3 Z; |+ T& t% h% s/ W3 J1 o' V" L% G- ]- X/ ?8 j$ g
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發# w6 N1 N' f4 }0 P' u& k$ }" j
...

0 b& C7 G8 D% P& R! N# H9 l. k; {' s' Y6 v+ E6 _
  b1 A! I- {* O1 i3 f( Z; \1 u6 r
The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY/ j. d/ J0 x, a8 Y1 p1 @
( p$ y9 g& P. k5 j$ l
; o. I) K6 o& J8 h

1 u3 O6 w) i. M' A' J0 V0 ?6 U8 C9 q$ w+ ~
所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
& z1 G4 N+ r4 w( U# }* h/ d' K- [8 K0 J8 Z$ Y+ _3 V5 J5 W
[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower
* L8 \! y1 d9 d2 B: x+ V. I: J6 L% n0 ?, |, o- t% g7 x! q+ E# O
Angelstar Shrine
7 r! H7 O2 H! J3 gOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.. X! K6 b" h5 W) E
4 J8 {+ d! v' M
* {Miss1} is the empty diamond symbol on the attack die.' |  I4 k# L* C7 r7 R1 i

  p4 P# W* c: K! O+ g0 O* z- C" G* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.+ a% ~5 x* |( ?* {) x& N

/ v( ~( C: ^4 E. c2 ]. d. w- W0 g1 Y  Z
; g4 t1 i* T- X  l, t# b
所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區
+ F9 |0 I) Z( \一時間想到的# Q6 }$ X  O2 g

+ I- Q, s% }3 m) B$ {2 G3 e9 B移動小屋新思維1 a/ a0 M, H1 f, ]+ ?' H) G
! C8 i/ Q) q. `. _. Q, t
移動 不只是為了使用移動小屋的能力- K1 [6 ?6 P6 b. a3 v. Q
消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location4 }* E$ {1 Z( c) B
5 ~! `6 l/ S; g  y
另外6 U; N) ?* G/ n& F3 ^& r5 y
0 a3 W) k1 r* M- }. {
One-man Army難以滋生還有多的原因
- C( \5 U4 C0 c3 L
" y* [) c; v) K! ^- C# zGambit能力會受到Deny Victory的影響
) K0 [+ h4 y4 B# c" t9 z在大蛇, 血鷹的盛行下& g. R! g: m) T; Z! p
One-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因3 _3 {1 M2 Q" [1 M: g
Gambit能力會受到Deny Victory的影響
0 h- `2 G9 t. }( ?1 \& N: ^9 J. g在大蛇, 血鷹的盛行下
) f; e6 d$ L# Y: xOne-man Army不夠大隻, 會太恐怖......
9 I5 ~+ b& b. R: I+ P, A                     ^^^^^^^^^^^^
( G, a, l/ f- x不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,; r5 ~0 m  ]5 S# M+ t5 q8 r/ Y
有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分
: p  j; x7 h. c: y- ~; [* R
8 Q9 V) W( o7 A6 r因此Deny Victory發動的時候
$ i! M1 [; m* V) t9 S) @所以Gambit就變成免費使用了
9 Q! [; Z1 J  K, d2 c3 Y3 S
8 l4 o+ w# t7 s  ]( F2 f本來Deny Victory有個打法的戰略是這樣
, W: q0 x! ~  a8 s; b6 d; C, D" O天使 + Deny Victory + 大蛇5 B. D$ p+ t, A1 V" j; l
理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit
8 p. E6 _0 k2 P+ C之後
- ]% c; Z! p0 D5 H大蛇應該還有一到兩次的免費發動機會
! S" j" d- k: L+ p$ I$ R' R* _  ^( d* a  U4 o5 z) n
但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......2 a# ~1 R* k8 Q; b
主要還是滋生點數太大: b' h* |# x. [! k( E
0 y$ g. M6 V. M# I/ q! x
滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。, X: ?8 {1 p8 o- b

  f( e9 G& H& U4 C1 m* k5 |FAQ原文如下
) m5 N9 N- U) b0 {* |$ iIf your opponent can't gain victory points, they can't be given victory points either.
% |; a# l  ?, ]8 G' b! I& M3 cThis means that while the Gambit abilities from the Baxar's War set can still be activated, $ j0 u' C5 e2 n: e
they will have no effect as long as your opponent is under the effect of a Deny Victory ability.! h+ L9 W: {: w' F2 `1 X
0 V5 t  M9 R- E5 y
[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!  ~! b+ }7 h% ~# F1 R+ U2 l! S$ L
是這樣嗎~~~
" [0 A& h/ s6 m6 x
  f# j0 b: }; p3 ~If your opponent can't gain victory points, they can't be given victory points either.1 Q% J* C' a* y* Y& R# K
! Z$ W( I* l$ A4 q+ o) G
完全沒注意到這句話.....
% p7 Z9 C6 S! ?0 ?6 E) a3 Z: M2 C4 S; D+ o' {
唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-2-9 00:44 , Processed in 0.035500 second(s), 16 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表