找回密碼
 立即註冊
搜索
查看: 8949|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下
" C: D4 @! I+ U" l0 B9 ^' K1 M) D+ e2 Y* W1 |, G% a) _
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。% A2 F0 y7 U/ J
1 T, }3 v' b8 C  x! o
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
. D5 c$ X8 S) k4 k8 L       ETHERDANCE的,但ANIMATE DEAD會。1 N, i7 d2 ]6 u/ C8 z: t- C5 X
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。* W: D4 |4 d# V& ~+ y2 \9 ]. p
$ e* S4 c, n+ U8 I' K6 k: K9 p
基本上,MR. FRIEND 是個搭配的好對象。" f7 \" Z% [# w

8 Y+ ~! l! R$ P, vZungar Winddancer
' A$ @, u8 l  b; h0 c+ ZEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell. 6 F  w0 u/ F# `5 l7 G# g' C
Charge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.
5 o. {* o9 v& V+ t5 e4 Z* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.9 [8 X' s8 t2 d) @, U

4 z4 _$ p8 O4 V, p  _* q5 _# h* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.. H9 F% L9 X( x: |

, \9 O2 U# _8 g" i5 n: A# C  N* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.
  f9 i- L' [* m& z
6 n& n2 B+ |2 ^* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表 ( y5 s, t" M* h( M" P
我想大家應該都已經知道,不過再說明一下
% L8 l- E$ e- i/ q1 a7 w( i
1 o; X( J7 e! vEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
3 U% G- o  @  j6 W
" V. u; E2 n' `% s7 m' H4 k7 _, _4 I*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
, ^$ y1 Y3 {8 W ...
  ]6 ~7 C/ M5 Q4 [% t0 |6 i

) [; j6 o3 _! a, _
- ]0 C( ?' e# s* | The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY7 f2 ~( W0 E7 F6 t

/ c' ~) h' G2 a. c) J& Y
6 o6 p  K8 a! b& |/ x
* {/ w6 D& {/ Q: G& \! P# |* J0 B  `7 M5 q( a- {
所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
, v& [" i. r1 e( q3 k
) ]- n$ T0 j# e0 U+ s[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower
) o% l  _( ^2 B; G4 k- N
5 E- b7 P  p# s5 _# z- Q1 c) OAngelstar Shrine4 X  R3 R: y; Q7 B
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
) D0 l' G" p  w4 F! |5 i8 S- q  \4 t  k- [6 P3 H
* {Miss1} is the empty diamond symbol on the attack die.
& h) z5 l  u) r
2 G! J- Q: s9 [( p* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.
% e; n- _! g( U6 }3 X1 z
* Y& F% O' k6 n  M" u$ P+ e8 I; P8 J, L/ L
- h4 H  e6 Z7 \/ k' ?
所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區: k0 p$ |: j( [
一時間想到的
! S7 e$ V* T9 M( ~0 L6 u9 F6 \! V+ ?& Z$ l3 `! @% d. d! \% E
移動小屋新思維: X3 d2 _3 Q8 `$ F4 P5 H& V2 f2 T

" O3 {" |, f9 f$ _4 A$ ]* Z& [- b移動 不只是為了使用移動小屋的能力8 i3 p( h- n$ V4 z" B; W
消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location
$ s5 E5 a  {1 ?+ r5 L- q- B& v3 q. l0 m5 n. B
另外
% r/ f" j; C5 _, V+ H9 Y' L# b
$ x: h& R, |7 e! D0 U# |, E, u' NOne-man Army難以滋生還有多的原因% D8 Y- @1 s  v* _+ g$ l1 o

7 R1 N6 w+ r# d% Y, gGambit能力會受到Deny Victory的影響0 T# y1 Q: w! H8 j: v1 ^* q3 c
在大蛇, 血鷹的盛行下
* [% s1 Z  @1 \, e6 POne-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因6 r8 r8 C7 g8 M$ I
Gambit能力會受到Deny Victory的影響3 F* c0 Y  j) m* |
在大蛇, 血鷹的盛行下- x; r: T, Q9 z; x
One-man Army不夠大隻, 會太恐怖......# a$ }" ]/ I7 W& L- Q) S! [* Q; c
                     ^^^^^^^^^^^^2 }* P0 k( n- D: V- O5 b$ s/ ]
不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,
& @7 R" E9 v. ^有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分! U$ \" O2 d) l, q& P# t
. p5 J/ B, g: A7 n3 U
因此Deny Victory發動的時候8 k+ S; _# N/ M; _9 B) ]
所以Gambit就變成免費使用了3 E6 P8 E$ K* Q7 H

! ^8 v" `' G. I5 h' D本來Deny Victory有個打法的戰略是這樣
3 V2 N# K+ y: w# W- `天使 + Deny Victory + 大蛇
! S  a8 r% N, q; X3 c& A( E# x& g理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit
! |, X& c+ V, M1 E之後" t+ g6 G) x, K) O0 K7 [
大蛇應該還有一到兩次的免費發動機會
, y% U$ x4 H; o9 {! a! u- I/ f6 M$ G
( F* B% O  L5 v& G( a但是這都在One-Man Army 屬性數值出來後.....就沒人討論了......., ?- ]2 D2 [0 q9 v+ O4 l$ B
主要還是滋生點數太大
* V% v+ `( Z: O. J) @
/ @% c  V( O: E7 y0 O滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。4 x* W. D3 I" i0 u' l# Q7 A

3 p. t  I% l  n+ MFAQ原文如下4 v  Z, l/ Z  ~  I& T! e; C
If your opponent can't gain victory points, they can't be given victory points either.
! k" K1 @1 H8 W) p& VThis means that while the Gambit abilities from the Baxar's War set can still be activated,
) C9 ?/ B3 ~+ A: q" nthey will have no effect as long as your opponent is under the effect of a Deny Victory ability./ w- O+ z7 k. e$ u9 j* q
" v/ t% W: S9 P9 _+ L
[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!9 e; t: e& a8 O. q% h. e) i6 T
是這樣嗎~~~4 X; W% L4 [& f' p5 F  v# S9 X% G

' s* Z5 H0 |/ \7 r1 b, u5 lIf your opponent can't gain victory points, they can't be given victory points either.
, u) c" A* _: M& G( j
* m# x/ g. P& R" z5 S/ K完全沒注意到這句話.....( y$ S1 K% x$ A4 g) U

2 s5 j) o  h" `6 Y0 v" h; {唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-2-5 23:55 , Processed in 0.036758 second(s), 16 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表