找回密碼
 立即註冊
搜索
查看: 9302|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下4 l+ ~4 n' {7 V
: l8 k; e% @6 q4 x% e
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
& p7 D# ?& V  m: u, a) \
& ~! F% S( i8 T*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
% c; R) e/ ?2 Z/ Y8 }2 ^       ETHERDANCE的,但ANIMATE DEAD會。% X+ b+ `$ z' A0 ?! W$ O  T
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。
# s* E" J! S- s3 L0 T" c/ J  w
, u; \7 v. S+ h3 z5 g# L; v基本上,MR. FRIEND 是個搭配的好對象。/ w, y' g0 I/ e3 q7 [" v& C# j
( ~& u4 U: I/ {4 ?
Zungar Winddancer
0 x  y0 v% ~8 s' fEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
' a2 {2 h  z- u  K9 i# cCharge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.
3 K6 j' i( [0 n# G& K& m* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.  U4 y6 m& J: y+ }% T% Z( U

, d, n2 K# a8 S+ I9 g* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger., B+ r1 x1 A6 A

# E7 Y, P& Q' O( L  t+ F* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.$ V0 N3 k6 I! _

, K1 z% |6 \. C* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表 4 p1 [( t4 X. L) G, d- q  [
我想大家應該都已經知道,不過再說明一下* t% J& I( f- Q0 }. I
+ [* r& R0 f3 X3 e! E$ k
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。. w8 S) e7 L8 G+ Z) j! e# d
- l1 G7 }% l0 X# S" @3 n
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
0 ?" T% i7 z) G6 F2 |  e8 I ...
2 O: B7 k) N0 r5 m! f; m4 z" p

6 `8 Y" [) g5 Y. L  g' @
, k& }2 M! H) z0 I% z5 U- w The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY
3 s, I* }, |7 E  o
% X! p" ^# u. p; l* C+ @
- L. n3 L% _7 J9 B& n' m/ ~2 t7 y* A" R+ t) Y( k
3 f/ S6 P- X5 p$ s  @" D
所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
, A9 H0 G0 x2 H8 r: f
5 \+ A5 ?0 `" ?, |& p& y[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower0 L& [& J0 B" Y

9 `% @5 v! c* l" m; b0 {* T( F0 n9 BAngelstar Shrine
' H4 D* w. m" _# R. W$ k5 POverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.) ^$ G% r( ^$ F+ a8 U+ Y
( P9 F9 |& R2 k7 X7 O+ B# w9 Q3 _
* {Miss1} is the empty diamond symbol on the attack die.# ?  `7 d. y0 L; p2 V9 l5 }
/ D' q( A. q# r* `$ n/ v
* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.0 f) I4 G' a+ {6 a* e. ?9 {

6 _# b9 d* K2 L' u! O4 D7 I
# C4 d; q6 }) H) J. [9 z
/ [% c: x% r9 z9 k) w所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區
, V* u8 ?: O, B* c; O6 X一時間想到的
- J5 ~5 G. b) b7 `3 o' U; N2 k4 _4 H6 ~2 W' H& o* h; [& b
移動小屋新思維! `$ V/ T4 i& q2 \: K
8 {; X7 P( x1 a( \  x* u5 P9 y
移動 不只是為了使用移動小屋的能力% v! {0 }5 }1 H. @! v+ a
消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location- J1 P* e, r. w0 w$ w8 T* T

9 ^$ N; T. U& n+ Q/ D6 U另外' M$ i/ @  A1 l$ E8 _

+ M6 Y9 ^$ a1 C5 f/ U$ iOne-man Army難以滋生還有多的原因
/ @5 }& v) k" s0 P% a5 k  S; e( f
3 @4 A+ e# U0 }' {* UGambit能力會受到Deny Victory的影響
2 V5 G. C9 n# P8 U在大蛇, 血鷹的盛行下
# o, K& z& J4 ?- NOne-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因
6 N3 M3 O7 i+ I  k. aGambit能力會受到Deny Victory的影響
- N  H- a) ?3 X$ T# S在大蛇, 血鷹的盛行下
( p/ f, _9 c) w! H8 S2 x% N* VOne-man Army不夠大隻, 會太恐怖......
5 s+ s" J$ }1 y8 ?8 p) ?8 I                     ^^^^^^^^^^^^
  U8 C* ]! N. o1 F5 t, |3 q不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,
- f, O+ n% k& B( W3 v有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分
6 H0 h9 G7 R, Z' j. F& e
( ~  W5 N) ]1 x因此Deny Victory發動的時候
4 L$ o% V% P% B) G所以Gambit就變成免費使用了8 \5 r% C" ^* W" Y/ N2 p. X8 ^% s

4 `1 J. E' _' h! B0 K+ I2 S本來Deny Victory有個打法的戰略是這樣3 {# W2 Y: r5 }, \+ Z0 R+ R6 t5 N
天使 + Deny Victory + 大蛇
+ m8 `. o4 y: l理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit
5 D) i! X1 l, d' @之後! h, j$ D+ G1 c7 ~; A5 w
大蛇應該還有一到兩次的免費發動機會
0 \8 D4 i; Q1 t5 ^" H2 d' a" ?% c5 V& j; t$ m1 F! Z, s
但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......# a6 R. y. ~6 r+ `. f" a5 f4 H
主要還是滋生點數太大' S8 v5 ?1 T0 F9 l6 x: k
$ ^# Q, ~4 Q0 H6 u: y
滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。
9 v! {% V" u( `! b* N4 g9 @, L" t+ q2 d) J
FAQ原文如下
  F: v9 X% M! {5 n% PIf your opponent can't gain victory points, they can't be given victory points either.
/ v+ A, F# a% g$ Z7 c. c" xThis means that while the Gambit abilities from the Baxar's War set can still be activated,
  s2 r5 ^4 u  v* @- n8 Jthey will have no effect as long as your opponent is under the effect of a Deny Victory ability.9 I0 j; C  k  p
% i# X' n6 F1 I0 E
[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!
! A+ Y5 D6 p% G+ r7 ^是這樣嗎~~~) G7 Z* h9 |  L! m) D& p+ t0 K
% W9 [4 V0 c" }1 `1 X" j
If your opponent can't gain victory points, they can't be given victory points either.7 n9 x& J/ T# a' p
' e  I5 F, ^5 R/ n% G; O
完全沒注意到這句話.....
# x' Y* ]! D6 l9 z5 ~& g
, Z" X* Z- `" e) u1 l: ~8 L唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-4-8 13:49 , Processed in 0.036602 second(s), 16 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表