找回密碼
 立即註冊
搜索
查看: 9108|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下* i' c# ]: `% o! i/ t" I

, V% n1 H9 d1 _) ?7 X$ B, IEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。+ z  S! j2 ^8 J$ Z" R2 R
) K8 j4 M2 t2 A1 L
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
, E+ K# h. x2 U1 F3 }2 Y       ETHERDANCE的,但ANIMATE DEAD會。: o! ]* W' o% c4 ^# v
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。: N# L  f' N$ M3 [/ |

" r8 T, v  T0 U  J4 s基本上,MR. FRIEND 是個搭配的好對象。: [* Q+ P2 L( h
: e# A2 w! ~1 x- x) T
Zungar Winddancer5 i. D& Z0 j, H$ V. \6 A
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell. 1 |0 B+ ~6 A" t' Z% {1 K& {  W: \6 p
Charge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.$ f) y6 i0 A. h9 k/ w1 S8 X2 f5 i* c
* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.
9 Q' r  H/ |9 a* |; {) }, o
! m! W+ M" E+ F$ k" a; ]* F1 O* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.
/ \2 |) G8 U6 V# p3 \( J
9 P* n# L0 B' u  U0 O  i, s+ [* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.
9 M( t5 M" n) Z* a" x$ g# O/ S2 s' @& s7 ?3 J+ z
* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表 / k. b1 |; S/ z6 b  P2 n
我想大家應該都已經知道,不過再說明一下
* c  b) o+ H$ C) X% o1 }8 o1 E+ \( H6 [
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
9 B' ^5 `3 F# Q  u1 z' S5 ~' C* r  M% W6 g# [" X
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
. H) l6 m" Z) x' U2 f ...
6 h4 D3 x+ C: p! ^( l! a2 I

8 I8 @+ }8 _, K& j% D. s
# c- p: }  A' N+ t: v; y6 {& A* h The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY( k" i( F; G* n; F
2 i- ?8 T9 B8 k. h6 n( p" @) x! t
" c  {. x* N0 f( O
. J0 x5 V0 g/ G0 ?! r) @) }
  y* p# r5 o0 ?# e* B. [
所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
+ ?  }9 {0 {& ~4 }
& K, ^) j* N, {7 t[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower
8 t0 _- D- A5 ?5 v) i
2 w' F+ g8 ~5 B/ iAngelstar Shrine
; N7 W. d2 C, n% ~5 N: Z9 B- kOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
/ V- T" [' |0 Y( x5 C
% ^/ Z' ~% Z0 L2 W+ J3 ]( V* {Miss1} is the empty diamond symbol on the attack die.
9 Q2 L+ c+ R# L6 {- y
9 `1 w8 u$ b. u  ]1 G* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1., K" z  T" y3 {+ e  f
  l: j/ a6 O8 h
$ M; u# R6 g+ t; [5 D

/ c+ T: b  o0 e* _6 p所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區
9 J' g6 d3 O" M7 I# Q( E一時間想到的
+ x  n, j: i5 Z. a3 i; F( d4 @. ]9 H; p
移動小屋新思維
3 n  P0 f2 R6 }9 P5 v( j- u
5 G, X* X; u1 k2 M/ k* ^3 {+ w移動 不只是為了使用移動小屋的能力
4 _9 @- `. q( \  {& L( }, X消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location
8 U+ I. k* l3 |' J- O1 }; V# p& _# D
另外9 j( G8 N7 h9 W2 {* m, \
8 O4 u# E7 B% n4 b
One-man Army難以滋生還有多的原因
( y! y- ^! z4 _& S! {! w* |: F: @# l8 m" w* e1 E# h
Gambit能力會受到Deny Victory的影響2 K6 f" N- a1 h+ P" M% L
在大蛇, 血鷹的盛行下
! T! Z; |1 K4 B8 H) LOne-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因- D$ [9 ]9 C1 x+ c( Y
Gambit能力會受到Deny Victory的影響
8 _0 |# b; ?$ |9 Q: i  h在大蛇, 血鷹的盛行下  V% c- h4 S# e) I( u" V
One-man Army不夠大隻, 會太恐怖......' i, m/ j7 b5 o" V% ?+ B0 e
                     ^^^^^^^^^^^^
9 D' s: Y  @' X1 T: Z0 i不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,
/ b& m9 U+ T+ Q8 |5 N有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分
, c, {' k: ~  P( I5 N  R
3 Y: g; y; e( Y( i2 q) v: W; Z& S因此Deny Victory發動的時候) ^$ C' n# B" j2 z9 s
所以Gambit就變成免費使用了! U6 K% Z8 w8 X# ~5 r! a
/ L+ e, B; m3 Q
本來Deny Victory有個打法的戰略是這樣
6 b3 H% I/ s" E' M/ e4 L天使 + Deny Victory + 大蛇6 L# ~  i* n2 t- m: M: a6 b( w
理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit
; `: O9 ]- _  ]- j之後' O7 I' [7 e; _6 {; P) e
大蛇應該還有一到兩次的免費發動機會
4 I: J6 y" P4 o* x# s) t( {
1 z: P2 g. Q$ A6 C3 F' _8 d但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......
4 F7 f6 S; w& L$ v6 m) Q主要還是滋生點數太大
0 a. `3 u$ [7 b# h
5 k/ C3 g1 \) q$ H/ O& q* Q滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。: l7 x! @4 P& S: Z& E$ P# [1 @

8 _* U6 v+ z: w; Z9 ^  RFAQ原文如下
) L1 J% _# J$ H% G6 L% IIf your opponent can't gain victory points, they can't be given victory points either.
  s' E6 F8 i* S; O0 z% \: @, WThis means that while the Gambit abilities from the Baxar's War set can still be activated,
1 ?" R$ Z& S  [they will have no effect as long as your opponent is under the effect of a Deny Victory ability.
; D& n! h, b9 Y4 T$ j
9 U$ Z3 X( Z. J& k$ \. }[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!
9 m" x2 [) L4 d& {  V% F" i- b& X是這樣嗎~~~7 R& G# v# A3 n* k- h- B
# P, H& H5 j) }  t6 I5 T$ q! U! v! B9 n
If your opponent can't gain victory points, they can't be given victory points either.  Y2 o# L5 C5 X* S& m' ?) l

; |, J# c+ J3 O7 j! J2 v+ i/ z' C8 E. O完全沒注意到這句話.....: w& a. z( P3 \7 V* ]% E' M& H
3 K5 h6 H2 {* r, C5 h
唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-2-28 17:40 , Processed in 0.031642 second(s), 16 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表