找回密碼
 立即註冊
搜索
查看: 8656|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下' i% z, ^: t+ n

9 `  w6 F! L% [+ IEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。/ T' o$ i2 k( ~5 \( ~( X
# z/ @7 \9 y; `1 F2 Q
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
7 M$ ^. L$ V: b0 B$ T       ETHERDANCE的,但ANIMATE DEAD會。
+ |3 [. ~3 i! Y  {0 v*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。" u0 s* C! U/ W3 k+ F1 N

3 P) H- H" F& K+ s5 W' }基本上,MR. FRIEND 是個搭配的好對象。9 M" |9 e$ O5 T+ n7 w) D
0 s8 _& o3 A1 y& K3 x6 @
Zungar Winddancer
  [/ g+ V0 |2 n, f& pEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
4 u# r7 j/ Q2 U+ T# [Charge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.% M- l" B9 a% N) z
* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.
+ N/ O% j% Y+ |  s9 ~" Y" x
. j7 a# d7 F- Y* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.. Y4 M# j' W/ c6 E, x
" `% @( E$ T, H( C: i* f2 s
* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger." j& k4 F2 u, j# x& X5 t0 |3 Z
  @, `3 V1 m5 \* ^& [7 f* I/ ^
* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表
- `! U9 y1 o, b0 e, [我想大家應該都已經知道,不過再說明一下, o( Q4 f0 Q7 ~' T# }" o% P5 l

) C; G. S- V3 c, ?& @; I# rEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。& ^, ^! S$ C3 t# |) ]

, n2 }$ ]; H5 P5 f7 D*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
0 p+ P; q# P" c$ }* g ...

1 V) c- `, W: A+ x8 c) J  d5 Y/ I; t$ Y5 F& c( E& {/ }

( k4 e) F0 J' c' K, S- @7 Y The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY8 t5 V: i+ X5 `, ?7 z; P% w+ g

, m) ]6 N$ M1 R. V* {  w9 I5 j$ E; D5 x7 B9 D* u7 n$ s+ P+ W
/ Q5 E3 Z' J; b

2 q4 _( ], ?' y  y/ U) r! y2 t% K所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
$ x3 \8 L4 X3 H/ j' c$ v3 n% M/ g9 y
2 z& [) o6 M% z+ ^7 i9 u) d[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower
+ W2 e/ \+ U; F& n4 o* z
. ], P( c1 @2 SAngelstar Shrine, `, F3 F  O5 w1 c' h& Y) z7 R9 s; i
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.( U: U7 p  g6 D1 ^2 \; t

7 A: |0 `  L  |, l1 k* {Miss1} is the empty diamond symbol on the attack die.
" \- _6 u1 j: F. t( I+ I& O! }/ N
1 n5 y1 k' y2 O3 p& s& ]2 f! L* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.
/ W& S+ n" }) }1 k4 L
! B1 b, O3 X6 {% t+ B+ L: G, R* p' w, a
, p+ R0 l7 K) M6 k: l. U
所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區
: s$ q0 W& C9 S2 t8 t& j1 z( h, d一時間想到的$ C+ @& S! [, A6 T' G) T0 f

8 X3 `; b5 _$ a, {  u8 w移動小屋新思維
  _6 u/ K/ d6 e& K! ~* R: z6 y$ r8 K5 p7 n+ I% r( S
移動 不只是為了使用移動小屋的能力
, C4 j9 z2 T& M, R" ?. I/ Z9 P$ `消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location
3 s+ F, u) {5 {0 X& _4 {
- A( H' s; T" I另外3 E/ k; l( E/ O+ h

. }) |6 M4 C+ A: T% D5 vOne-man Army難以滋生還有多的原因
/ \. d; L. c& I" H4 \$ o
" z. {$ N+ H! k, G: l& E, t& \Gambit能力會受到Deny Victory的影響+ P4 S8 j5 h8 f3 v. |" W* A
在大蛇, 血鷹的盛行下
' c% t$ U8 h- f: k9 AOne-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因8 q. B+ W- O" R: u& F4 R; m& J
Gambit能力會受到Deny Victory的影響
0 d+ Z* V- G- Z5 X在大蛇, 血鷹的盛行下
6 [  S  @3 I# U$ z* @5 wOne-man Army不夠大隻, 會太恐怖......
# e& u- u* H/ E% v5 A/ T                     ^^^^^^^^^^^^+ P- Q$ v$ y( c
不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,0 i8 k- {0 G" p8 q/ `) G
有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分
2 c% e9 j$ s2 c2 g! u7 g. t6 P7 E  v; a: x) B0 r
因此Deny Victory發動的時候
/ n  F# L; _% p% x所以Gambit就變成免費使用了8 Y/ y/ p3 }% y1 Y

5 l! J! M" T) v0 H* V) l& L+ x本來Deny Victory有個打法的戰略是這樣
' D* i! v% Z  w. P% ^  b天使 + Deny Victory + 大蛇
" @  e1 W% j4 D. U1 @理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit
% e; {( [* K5 `* S2 ]* k' m之後" q6 Z8 ]8 J5 k; D+ t
大蛇應該還有一到兩次的免費發動機會
& O) Z6 l6 i& r3 p
2 R1 j* K+ k8 r+ b: \0 E8 B但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......
1 P- k2 X" M( j. m! \- m6 A% M7 ]主要還是滋生點數太大' q: p0 y+ i8 B2 u+ l

, z4 a& v* @* f5 _4 }3 [滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。
/ C/ S* A6 ^2 U$ F" N9 U0 J+ m" ]1 {5 m5 }
FAQ原文如下6 ^  J- ~7 l" L! h( h- R% L
If your opponent can't gain victory points, they can't be given victory points either.
3 o) D7 p. B/ p# `; k. R7 b$ A3 c+ sThis means that while the Gambit abilities from the Baxar's War set can still be activated, 6 ?+ Y, W4 S$ s
they will have no effect as long as your opponent is under the effect of a Deny Victory ability.! w) P5 x; R8 f% [# m. R

! x& n/ e% g3 K, @5 u. T[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!- b3 W# {7 d6 z/ T- Q
是這樣嗎~~~
) ]6 I1 ~9 ^- s8 u7 v* Q5 ?: K. n- g* D- g0 ]  K/ e) ^& X/ A
If your opponent can't gain victory points, they can't be given victory points either.5 j/ V6 E! M* v, J: |; g
. g( A( X) H* f6 ?: k
完全沒注意到這句話.....2 d, ~2 @2 ^7 w" u" O
- e: H$ z" Q- f2 |- e/ G
唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2025-12-11 16:39 , Processed in 0.035650 second(s), 16 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表