找回密碼
 立即註冊
搜索
查看: 9478|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下& {3 ]5 Z4 G9 T" H' R) x, ~
. I) \! j3 K# {  T1 }$ M! I0 h! I: J
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
$ x7 X" T' W: \# X$ s9 R) {3 t
) u2 I6 e1 b# Z*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發0 G- d0 ?5 f0 s- P+ o# u& A1 _1 x+ ^
       ETHERDANCE的,但ANIMATE DEAD會。
" \0 J, B6 T; R1 \8 _; U*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。# S! r1 E' `% ]' A- @
3 k3 s. q) x" j$ ?. Z& v3 _
基本上,MR. FRIEND 是個搭配的好對象。
, Z" {5 M& L8 t& k
) [  F6 }. i2 }* E# b2 SZungar Winddancer
+ N; H0 G8 E+ LEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
+ y3 \4 h$ `( A+ ]Charge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.
% G) B9 x" {( c; t* A/ J* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.& U0 n2 {9 ?5 d  v2 D7 M8 T

. C. S) T, W4 W0 [* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.
( j( H6 G6 U+ G$ m( w6 t
* l" D: ]/ }. `' R* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.
2 V& \2 O8 t0 d% W! k' K9 g* H
0 u* a" v3 V; V4 b0 Y* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表 + L! w5 C6 y" \& H. j
我想大家應該都已經知道,不過再說明一下
) P5 ]9 c! A- l# ?
# a' g" B- {, x& \Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
/ V: r! Q1 G1 i$ f2 |" J
. j! e, m' z' c. c3 I$ r*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發5 x3 ?3 j, p+ `/ f* K6 g3 H& w
...

8 K  P. e6 a. A# M: s$ N
2 b/ a- g9 M, l4 t1 |. P
1 ~8 e8 }6 _# Q* A4 ?! v$ O The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY
2 F/ T/ Q. E+ T: f1 p2 s& @/ w/ v6 U* O4 f8 ?, h0 t

( W& y6 i, b4 T; A3 U/ i
& f2 D: k! D4 T' g7 P& \% U. I6 k% l% [/ G: o
所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3( n$ j3 H/ V6 A7 w, ^& N. O

$ K) D7 _. v5 R: i+ m' o- V0 f[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower' I3 `* d$ S$ I" P; ?. N
# N! s4 j$ E- m
Angelstar Shrine) t( }' l; Y1 D) b/ H
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
+ I8 @1 f4 Y# S! ^- \! E6 a3 c
' ?8 \. w! R; ~/ N* F" O# o* {Miss1} is the empty diamond symbol on the attack die.* T" T/ N8 Q0 [7 ?) p9 B
- {: a; i1 i! i
* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.
, E, W$ w4 E$ ~. Q
* v" n) Z2 f# [5 K3 n0 i( _9 C. [3 q% s2 s1 G
$ h/ M% D$ o( y" B: V
所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區
1 P7 T2 R- r; p, T( T$ m3 S( c) {一時間想到的* f. k- u$ l& H; T! T! i

1 T9 ^: y: X; I移動小屋新思維% ~  e; E. ~: o1 u
* U6 l8 J; N/ S
移動 不只是為了使用移動小屋的能力
+ T, O2 [" q, j% x+ ]% `消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location
. P- H8 q4 p0 e. T7 W: i. _8 h+ {( I! w
另外
0 G: f% @9 g3 `5 a+ ^9 s" A5 j# x* z1 t' p
One-man Army難以滋生還有多的原因$ k: ^7 V) l; B! a5 U4 J$ L% Y

5 K  i- K& b# h; s% _3 ~Gambit能力會受到Deny Victory的影響" _7 ?8 D. z2 r4 t6 A. y$ y: N1 c
在大蛇, 血鷹的盛行下3 P/ b8 N7 h! y6 q9 v1 h
One-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因
9 k2 W0 T0 R+ r2 QGambit能力會受到Deny Victory的影響
* y1 I# F# V0 J  c: ^+ f在大蛇, 血鷹的盛行下, j: N# d. ^" z
One-man Army不夠大隻, 會太恐怖......+ h0 s' h! e0 W3 {8 M
                     ^^^^^^^^^^^^6 E# ~% M' ~1 E. k& m( a* [, H
不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,. b! K: I2 T! T5 Q/ G7 d
有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分
5 C. I. G) k: j
1 k* T; s0 N  R$ e: x/ k3 c因此Deny Victory發動的時候! v: ]. N0 m4 U0 N
所以Gambit就變成免費使用了( K/ x) \4 h! Z/ q) c, w
' B4 I' v  E; T* h5 P
本來Deny Victory有個打法的戰略是這樣
( e7 O5 Z1 a' X% a. h! I8 a天使 + Deny Victory + 大蛇6 F/ w. W) ~' E6 }
理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit) y5 L# ?% S+ d; y) ^
之後
! o) E! u2 Q" f1 I, V( R" f  q3 z大蛇應該還有一到兩次的免費發動機會
# b( y4 a# V" z" H/ @0 a1 E' x: b8 ^7 H) E) N! g( g0 e
但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......
! Z) C0 g1 b6 j: ?主要還是滋生點數太大
2 d0 A5 n. P- o7 n- K/ z* ~) S  J% _* T; M1 h+ c% w
滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。! v0 G5 B0 w$ @' a

% M. L3 j" m% C4 n6 XFAQ原文如下7 V2 P# t/ p( M7 g" v) s% r% C
If your opponent can't gain victory points, they can't be given victory points either.
# }% F1 O6 e, zThis means that while the Gambit abilities from the Baxar's War set can still be activated,
) l  j3 d9 z3 n. F3 C* u% |- fthey will have no effect as long as your opponent is under the effect of a Deny Victory ability./ L7 C$ s8 J6 F7 k& {# l2 r

% V8 T  N8 d7 S# W; n: {2 e[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!' J0 ]1 d0 l7 q
是這樣嗎~~~$ ~# z3 [1 Y4 `
9 @5 V2 \5 t0 ~9 a$ e2 M- T0 @9 t- a
If your opponent can't gain victory points, they can't be given victory points either.
5 W5 G+ D0 \% b2 l' B$ d. [6 b6 C9 d& i1 F& y: \' v
完全沒注意到這句話.....& t8 W' @" [7 `% Q

. F' x8 }" n- }: r2 P; n唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-5-1 22:28 , Processed in 0.036674 second(s), 16 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表