找回密碼
 立即註冊
搜索
查看: 8941|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下
, b, R/ W4 }! Q5 n/ a5 |* n- ~
( ]8 U7 I. X, l4 M4 ~6 cEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。' J/ G% ?1 _$ a. [7 T8 }5 d
# \4 `; x0 V1 s& I4 c. R
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
  |' G! g3 G) ~" e+ {/ M7 \       ETHERDANCE的,但ANIMATE DEAD會。+ U2 y$ g2 ?' b% ~/ b
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。* Z$ r3 t, K* ?6 R, O' B9 i8 @
/ b" ?: y% T1 F/ X0 E# s/ S
基本上,MR. FRIEND 是個搭配的好對象。# I; S) l, y3 _4 ?" T# ~* U0 t$ F
3 a! E8 |, u' t: h, u
Zungar Winddancer. Q, E+ p$ ]! Y" s
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
0 ?0 D& h2 i! I8 ?Charge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.
. X; k9 z) I% o. N* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.. P9 Y* B! l3 Z$ b1 Z3 I& s
5 L- ]6 [3 n( a8 }4 D
* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.
; b. `7 p5 C- I& t* V: }
, F+ X1 G2 J  X: @# ?* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.
6 ?/ g. l, A4 C0 K1 Q: o% w  N. i. f! p; u& U0 C
* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表
7 u) U* d% w: }! V, X我想大家應該都已經知道,不過再說明一下9 e9 k8 i, K9 d

: ]1 L0 @4 b8 E9 |* s4 y# eEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。# h9 D! I+ r& k  k1 _" O7 Y; }

% q& S+ \2 T0 \* w( v) q8 F! y*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發- L5 w" \+ Q! {3 @+ h
...
& k+ _/ W4 ?# _( J
  {2 L) U( @4 K! T7 T8 }3 m0 B' v

' u( e* x0 R+ k* @" E7 z8 z The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY9 o# T) D7 c7 h! p8 A1 P- f
: q- v" j2 ?) [/ N8 G- W+ O( J5 l
% W0 _4 N2 b, ]0 ~, c0 h- r
- K% P, F8 `/ C4 r' Q) Z8 J
& c- O' D0 g- v- N
所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3! I4 Y) C' H: [% ]8 t* [

- [7 S3 ^' v( y6 E; A7 n5 m[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower! A- `0 ?4 x+ W7 {5 k% s2 K
& s( y% H+ v# I; _$ o* v
Angelstar Shrine6 ]% K/ Y" A  M1 Z6 @- [, t8 p
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
1 Q% L; _$ Z! R+ l5 q
( N' y  T% v& H9 v! a! V9 U* {Miss1} is the empty diamond symbol on the attack die.$ \/ Q- G- S* q
4 R9 B3 U0 J$ l2 j
* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.
4 M* I; w% ~& v0 S3 n& F
# @: ~7 J- C3 A+ `8 o& ]2 m8 w/ J8 a+ Q9 _) S% P1 _

, C3 J9 |7 V6 D" S& I+ z% D7 O所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區
- g( r5 A- G. y4 M7 U( U一時間想到的
" k' K2 Z0 f/ o. q8 ]6 v4 \
" O6 T! q8 _4 J% J; R移動小屋新思維5 W9 x$ E& b# d7 ~* j4 Z6 K6 D) z
/ R' J; u, c# B! _  I8 ]+ o
移動 不只是為了使用移動小屋的能力
7 Z3 s/ u) `4 e& d6 f  ~消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location1 r; S1 ^. w5 f& y1 k

. ~3 `+ l( v$ d# R( c另外! l4 o% V' m. _. s6 f. e$ a+ J: {

- n5 f& [! B! k5 lOne-man Army難以滋生還有多的原因
; P% A+ r1 H, p! I1 J2 \/ K: H
+ @$ n+ X  n8 T' lGambit能力會受到Deny Victory的影響! M/ c2 D; Z- m& U
在大蛇, 血鷹的盛行下
# q5 b! L; T% U  b; L9 kOne-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因
# M4 `* h( h' vGambit能力會受到Deny Victory的影響
6 N2 u; v. w: m! X7 S* B! F% ^" V在大蛇, 血鷹的盛行下
9 _1 i# ?1 j# l# ^# L( n" ]* tOne-man Army不夠大隻, 會太恐怖......
4 V2 G6 V8 W  A                     ^^^^^^^^^^^^8 d8 W& g5 l+ A' H& e* Q. f6 J
不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,
- j4 u  n+ l' I6 s有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分$ ~* @# v* E8 e2 `* z

* Y/ R8 o" J  V  F: M9 ^因此Deny Victory發動的時候
' m4 ~6 i- W, o所以Gambit就變成免費使用了
+ E* n+ b9 Y9 W$ c7 b0 h( N
/ \2 }# V" h9 w& V# N, d1 @2 h本來Deny Victory有個打法的戰略是這樣
3 N  e  b/ Z3 }# b天使 + Deny Victory + 大蛇
+ J: g. ]6 }, O# L0 c7 u理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit
+ Z1 f- ^5 R& @, I8 o9 ?: i7 V之後
0 y7 b4 X& w7 e$ v' `  q4 x大蛇應該還有一到兩次的免費發動機會& v. `& |7 b2 k  Z" X$ ^
3 q% f) {0 {% r: D
但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......6 @7 ]4 a" k' ]1 x4 c. f* X4 p4 |
主要還是滋生點數太大; D6 {2 b7 S+ D/ L" E- L5 C2 q

. |3 o, w8 I$ b; {' v; F% j  t滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。
% ?$ S/ }8 b1 h: K4 e/ ^7 J7 n
FAQ原文如下/ H/ t* ^- [4 c8 _& O! C
If your opponent can't gain victory points, they can't be given victory points either. % x# [- L5 U' I( K  b# ?. @
This means that while the Gambit abilities from the Baxar's War set can still be activated,
0 o  T4 F: F" b' R; Zthey will have no effect as long as your opponent is under the effect of a Deny Victory ability.
( w! ]4 F2 k* g! G: [5 B8 V
9 l4 t7 y! A( D$ s* E[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!, [* a- V8 S# x" z+ W
是這樣嗎~~~9 Z6 l/ p) Z& `8 [- ~4 P

2 h9 D0 ]% q2 L" TIf your opponent can't gain victory points, they can't be given victory points either.  Y  B0 K2 [; r6 ^, r7 m9 i% q. f

; s8 q/ h  K/ p* s完全沒注意到這句話.....
+ _2 g( ]2 L' M5 K
& N0 a8 `& w8 Z6 t唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-2-4 21:46 , Processed in 0.036025 second(s), 16 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表