找回密碼
 立即註冊
搜索
查看: 9374|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下
) \: S: Q  X3 `4 r2 D! D8 I+ E5 V) C) ^( ^
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
8 q7 O% d" @& B8 {
% x2 D1 C3 }1 o( Y7 q6 e*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發& F6 C2 @0 S; a9 i) A' u  L( V. q
       ETHERDANCE的,但ANIMATE DEAD會。" w, ~& f* D* r0 s& A! k
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。
! G( [2 q  j6 N1 [) u6 ^0 I- [, q% p+ ?
基本上,MR. FRIEND 是個搭配的好對象。, _4 E- F  B* B. _( h0 m! H5 o

, {# R) U9 Q+ z" NZungar Winddancer
/ v: i0 u0 I- l2 N+ y; Q6 F) l( rEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell. " O4 B6 I: w: R. X" c
Charge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.
# p& r% {3 H! r# Q* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.
: n" u/ `  m5 J, ^: g( S9 ~
% A2 \/ _6 l& k: y* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.
4 r) h( j' B" y! {* e' c2 A5 L+ w3 V1 q0 C3 ]: O
* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.6 n- t' l& Q! G! G( y: R

0 S7 h! @! L' {2 m1 _* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表 ; g4 Y. Z  Y" B$ ^" U% j4 ]
我想大家應該都已經知道,不過再說明一下
) g5 u& i* A3 T: m6 d, \2 \7 D4 C) h- ]8 o0 {- h
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。! k& G+ D; C3 G# f
5 s7 M# X1 v" `( Q
*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
. Y! Q7 g0 e" R& Y6 w9 y  A ...

8 b! m8 a$ g) x4 d5 n3 P3 h. O

* _( i7 f# M2 K) g: p( T The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY
9 K+ ~: i% k' B6 Q1 p5 k4 I( e
5 z7 a+ }) K$ g# X) E8 ^7 s* M) K# ?7 {% z" L

6 h5 O! W* W. Z' {3 {' H7 d3 f' H
所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 3
: G7 ]3 x* S' h5 F
0 D* U$ Z# U, J1 @( T$ h! X7 c[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower8 e. e# \4 ?  L  ~5 t# A; w( W

( ^% `* M9 _$ A4 I, `4 {  G5 fAngelstar Shrine
5 s/ i+ N2 P3 n( B# v, oOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.* P! ?& Q' o1 @% ~) M; U( O
, L9 N7 Z8 P0 G* V$ `, u
* {Miss1} is the empty diamond symbol on the attack die.
$ ?  ^, G! H# \+ R# b
1 ]/ |1 T* F0 Z5 L9 {* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.! ]: G" s1 ~# f( i6 }8 S* O% J
5 j2 U6 Q' J, w/ }5 x! g; `

3 i& {! u% }' b4 f9 B& a+ _( w) ^) V; C
所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區. ^; Q. Z  `0 [+ f) ^+ W
一時間想到的- r+ l- t3 A3 U5 {6 |7 q1 x
' [& b3 ?8 b; o, d0 {
移動小屋新思維8 _6 y9 i3 c3 Y$ Y1 Z# q3 d

  e' _6 h9 P( }+ [  X- w9 i% X移動 不只是為了使用移動小屋的能力! i8 `, c/ c, `# ]) m
消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location
, |6 F2 n3 j9 x' S2 A' N+ p7 b  C5 o6 v; O% A7 T6 @+ {# a% P5 ]* P, e
另外/ J! d  a  p, M& o5 g" h
% n1 g+ |5 Y4 S6 I
One-man Army難以滋生還有多的原因1 `: I, j/ O" a8 j9 U  c
4 b$ J2 J* {3 U, ^' l2 d
Gambit能力會受到Deny Victory的影響& A1 j: ?. B  I6 |/ R/ T
在大蛇, 血鷹的盛行下
+ T' O, f- W1 E/ K3 @# HOne-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因& l0 O9 Z. I: W1 N% F. a
Gambit能力會受到Deny Victory的影響
/ V4 Y+ H) z* Q( [9 L4 y" t* v在大蛇, 血鷹的盛行下( ^# z2 |. A8 @! K, _0 {
One-man Army不夠大隻, 會太恐怖......
2 l$ G0 v5 C- \* y' F                     ^^^^^^^^^^^^
9 N# ~- A: X; R2 I$ F9 o& k不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,- C9 v9 I3 b; B! N' z3 o5 b. I
有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分
$ b$ g0 F* v# Y9 _0 h8 `  e- L( D/ I
" F9 a. ]% p/ i( Z0 K因此Deny Victory發動的時候  k( h+ M: l* c/ l! h& @
所以Gambit就變成免費使用了
3 h: [+ q  E0 A! W8 I4 @) v9 ~. A/ d% }: ^
本來Deny Victory有個打法的戰略是這樣
0 V% _* v' x4 {9 l7 k% h; ~天使 + Deny Victory + 大蛇
% F  d$ ]9 p( c, y5 d3 V理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit( @: Y4 s1 \" |) S2 J- G! m
之後
" M7 x( a- l* @% M  C" K* F大蛇應該還有一到兩次的免費發動機會
- H6 }! g( U8 K/ d5 \) c' k2 Y; r, X( A: M* H
但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......* u& @8 Z5 {" r# S4 D1 t- C
主要還是滋生點數太大/ T0 k, ^" c4 u
+ t$ u- u1 p3 e8 |$ w, k5 A
滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。6 A. i& M* S" O# e7 ?
8 S2 X# ^/ d9 A3 Y1 P# \5 \6 w. n
FAQ原文如下
) N6 o7 V& z- P# c1 b& ^  E: q, dIf your opponent can't gain victory points, they can't be given victory points either.
, {, \( b; s: M& b1 @  S0 RThis means that while the Gambit abilities from the Baxar's War set can still be activated, 7 F8 j& _, L& |% D
they will have no effect as long as your opponent is under the effect of a Deny Victory ability./ N: N& n( f, {
6 q" O) z  ^& p0 M5 J, r) r- t
[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!
& C- L' O1 d7 P! {# m) R是這樣嗎~~~, j/ o1 u: ?! R% y7 r5 q# d

' @$ e, U8 X- [: ?0 H9 {% JIf your opponent can't gain victory points, they can't be given victory points either.3 D) Z9 E7 L& f" O! e

: v4 o. G: s: j$ b( D; g: o完全沒注意到這句話.....
1 N0 d1 ^" q# \: ]% c# U' u
& }7 g" `# w. k唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-4-19 19:14 , Processed in 0.036008 second(s), 16 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表