|
|
參考
7 } n) Q' f) P5 j. D/ NNight Fusion FAQ
+ j' `6 m4 y5 b' a
! K4 s; U$ O4 K說些有特色的9 a6 b: y1 H* b' O# d& x
5 S/ f; u9 h- EEdged Fortune — Whenever this creature attacks, count each 1 as a {B}./ l1 T0 a2 m- z- g1 t- w+ G6 t0 V4 m
一點的傷害變成刀鋒, 有好有壞0 j, d6 ]5 s; w8 n
( ?) S% ~0 f3 P* y3 @' F
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.2 | O( D" V" F8 T
犧牲生物自己重新骰initial4 F( ]) n, m+ f; J7 y$ h4 h6 z
避免自己骰到一跳過還不錯) Q/ j8 [8 u, j/ G7 w. X
或是對方骰3你骰2: i" k6 M7 ^& [1 q1 d) q: `2 u
8 h9 A; r( K) X- s8 z+ z1 l" _( w
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.* \% e: t" R' u' Q7 I5 j! ^) t0 q
嗯....小快感覺生物優勢更大
; n+ G, X! _% W% W9 b1 Z8 G
~- x# B* E& \5 G+ MEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
2 {% ?( p. M$ Z1 X3 X' ~* [$ \) k; [+ s( F& H' U# X T# r2 l. Q7 q- y4 k
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.1 d4 l8 Z1 C; d) L8 D) ]2 U
血神廟真的不算什麼 r5 k& |6 X8 y
小快轉中大型不容小覷$ j& F$ D5 i$ C: I6 d( H0 r
$ |* l+ N* w. |. S9 P
Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
, g6 M' ]- k) Z/ H. Q. z妙0 J2 ^, u4 A# |( p Y; p
7 n$ H" e' `+ y E7 X7 [. S" [) k6 nFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard., G3 x1 p! I! G+ {# u0 h# E$ o2 \9 i
$ E% J0 [+ L& O( a: b{V}: Indisruptable — This creature can't be disrupted.
% L& b% l; y" J& ~% J- X
! m* q2 L ?8 G{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points." i! O5 G, ]2 ~+ ~; m
哈, 更有趣, 小快強強強
. d6 G& I- }# g) O$ e1 u
( Z1 u. l$ ^* a/ f7 M{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
; s }0 o8 Z* L4 B8 J, L6 v' c4 ~* h( K# [7 S/ S1 j
Deathwish Dragon8 i" H# w K0 ?, r
{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
) G9 J4 B6 G2 \! E; |8 `這個故意貼生物名稱, 因為是龍喔
/ E8 Y; f4 q5 v7 Z, B; b+ X: k' f& {5 O7 H
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.& J, J9 M8 R) f k4 [6 N
" l) O, j; c' q( J' M7 O, N
{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
- P- n; Z& F4 K; O: F/ p% w1 t: {. N2 s1 Z5 }
Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.( H9 z( v0 S6 \4 o5 |
' @ E: g3 D0 D: T
Angelstar Shrine( f$ l" f: E' Q$ d5 ?$ ?' V
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
, t8 t5 t2 Q3 }3 B
& X Z( L( ~2 k9 r7 l. N) rBloodcut Champion
3 W5 B, d: ~! IPassionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
% k7 C0 `/ C7 O$ |1 WValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
) B" m/ J7 v& k
: N7 _2 z9 T: J, K$ m* j mRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
! a+ \9 } R! b& Y5 c
- T6 q! h8 T" k{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.
2 A: K0 a' V: D! M/ {$ K6 @2 D1 Z5 l
0 h# }" g5 \1 C, r7 v[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|