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參考
8 y* `9 N/ W% M* U7 YNight Fusion FAQ
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說些有特色的+ T3 e: A9 ]2 w: r; `: z# e' }: U6 @
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Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.. J9 H3 d: R) ^% n8 I, w
一點的傷害變成刀鋒, 有好有壞
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% W* h# \- K1 n2 ^/ v: YRewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.( j( g% I4 n# [$ }# x+ U
犧牲生物自己重新骰initial+ b3 J4 ~/ O& e- A6 A
避免自己骰到一跳過還不錯
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{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
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, N' p0 E+ l7 y0 m5 JEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.1 @- q. h3 b8 Y5 c t8 h
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Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
5 v' \8 E5 F8 i' z: {血神廟真的不算什麼& Y# q' U' N1 v! u3 C
小快轉中大型不容小覷! R; ]# b) F4 k9 G8 N
( m8 R3 p0 k3 JDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points.0 x& J! h- N" ^0 l0 s
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Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
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1 g; C W6 s9 q, C{V}: Indisruptable — This creature can't be disrupted.
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{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.2 l+ d( |. c2 Y+ n
哈, 更有趣, 小快強強強
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7 }2 |8 F) g1 T) O f* I; u0 k) B, Z{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
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$ |1 R2 K2 U4 P) E0 f3 m9 @Deathwish Dragon$ |1 Z2 T T8 B( H" W" T* A; r
{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
# V4 b) `/ L; M6 e這個故意貼生物名稱, 因為是龍喔
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- Y3 ]+ e" {. J$ }" iValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
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{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
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Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.' s" u5 \+ w( x5 h& Z
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Angelstar Shrine
( t- n; r+ z, a5 OOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
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5 I+ |; W7 n VBloodcut Champion
# V/ d$ E: u: C8 ?9 h% M2 q, m$ gPassionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
$ Q# y O3 j1 n- @' w4 V2 r! E4 QValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.' s; r% }- X+ T; W7 [8 H* |# i) t
% Z% U6 S; c' S5 E5 p+ B- N% |Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
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{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.# ` e2 B4 d/ P6 R1 V
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[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
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