|
|
參考: f) Y2 h Q. `' X
Night Fusion FAQ
- o" r% O3 |. c& A) `* i/ S9 J. B( |2 r
. b7 k7 Z B' j( v4 G* d" ^' O說些有特色的, p5 |1 ^; R E: ?( B, T A
9 b$ F, R1 |/ `6 g- q
Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.5 p) @. |8 `! ]6 n) w
一點的傷害變成刀鋒, 有好有壞
% X; o2 h5 ?5 \! H# l& K
2 ^0 a% a. Q$ x; T! aRewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes." D- N" }' H) n7 J0 ~# j& ]
犧牲生物自己重新骰initial$ `7 \, t3 [8 n$ S
避免自己骰到一跳過還不錯6 N; H% \) G7 ~3 }9 C
或是對方骰3你骰2# ]/ G' f% ?( M% g" V" W1 V
/ r) ]$ M7 X6 I! n{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
# k/ U# D3 p) E( j; B) N9 s嗯....小快感覺生物優勢更大
4 Z" X5 |0 C h
9 q v/ `3 G3 YEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
' b$ h4 ^1 t1 t3 ?( ]! O. E' D- ?4 r2 S; P2 ^, S) d% b
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
: w' e4 O9 s+ `7 w血神廟真的不算什麼# g! ~, B' j8 v' O H" A
小快轉中大型不容小覷9 m- Q! Q8 ?$ D2 ^- ^
, `2 ? e6 M% F% ZDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
; q2 ^) i" ~5 ?2 C: A妙
; X" c ^5 u C0 T0 y
; L% i: F, b. f1 q9 f$ J( @/ PFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
o) x) A4 p5 y2 M3 n* G
& v% E5 L N- V9 _! v, O{V}: Indisruptable — This creature can't be disrupted.5 P0 `$ P$ k L% j7 r
+ g' z! T* m+ G{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.$ Q; y$ z4 r5 V: n1 g- T: v( R
哈, 更有趣, 小快強強強
! t/ y4 x8 D$ M7 j/ r; [9 o; D- N% L8 ]& Y
{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.7 c; D! r% p/ L9 n% @
% H8 |) P+ f, [5 yDeathwish Dragon/ s5 v) `/ i4 P0 o4 ~$ T
{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
5 O' Q! C4 E* h& w5 x+ ]' l- c; s這個故意貼生物名稱, 因為是龍喔
' v' o. i' \6 J+ s! d3 _& P0 z9 e7 H; x5 V7 l7 z/ a* [
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.$ l& i% S- y4 U ?4 X' A, g
" c) n1 M- Y3 i4 R( c( I, u; w{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.8 y! i/ ? i" H, B: p
* Z: `" y% N' g1 o0 X9 Q8 C
Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.3 m) i2 P h5 `8 @( w9 T! A
' q- t/ W( R3 ?: x0 ^2 U
Angelstar Shrine! i! C& S8 q3 x' m k2 V
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
f( ^+ N' M9 C& u4 f1 g" W5 J$ ?' q
Bloodcut Champion
- M; J1 l' _6 I; J) A2 W8 X1 q# fPassionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
7 g3 r8 Y( X& n5 S- D+ M) s5 C0 MValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.& d. }3 @ M- _5 t" W+ e
% H# r% c( _ _) p- B
Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
* k& _4 `* S( y- I6 a2 J- J8 u5 h' i h; C; d. P% B
{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.
) I7 C/ m% T3 f% ]( A/ Q0 s! V3 V5 E
[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|