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參考, I* g' V2 V# Z. i- H; r
Night Fusion FAQ8 I* u5 T2 N6 P
+ Q! L0 `# T8 m* H1 j# z6 C p說些有特色的! w8 d a! ?% B$ v9 |* X
+ C$ L% @! c2 H5 \1 zEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.
2 h- i. C& C5 V3 U4 v' B |一點的傷害變成刀鋒, 有好有壞
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Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.; H* ^( w1 E' V. X
犧牲生物自己重新骰initial9 l+ `* N% f$ u! Q- H7 C
避免自己骰到一跳過還不錯
# l- X* Z( ?* f; I8 p( u或是對方骰3你骰2
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; v+ q- O* C- t) ~( W. @/ D{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.7 ^( D5 s( d. i2 `
嗯....小快感覺生物優勢更大
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Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
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+ ? a5 L' ~5 @# n6 l5 ]$ Y/ a2 cDense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.# ]7 `* I0 J/ Y9 u: `
血神廟真的不算什麼' X; w; J+ x: K0 `9 c1 E
小快轉中大型不容小覷
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Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
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Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.; V5 j4 T+ L5 h- _ K- \1 c
4 S; n. t# y1 y3 i+ {" j) d{V}: Indisruptable — This creature can't be disrupted. W3 \- c* P* b$ |# V$ h
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{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
& D" \8 U7 d* x2 r! }哈, 更有趣, 小快強強強
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! V+ I% Y8 C4 B* R{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
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6 T# u2 w2 w1 N. [' W8 KDeathwish Dragon
# Q9 s' W u; Q+ g: | g{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.); ~6 ^ K5 ` c/ k0 `9 B+ C. }
這個故意貼生物名稱, 因為是龍喔9 b4 w; Y# H+ e4 _; T
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Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.9 c6 t) u, y& i i- E- Z
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{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.- ]6 l, r4 ^" A- U, v! I( i2 L' E
- v4 j# l% m/ U3 _% GOffering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.% k$ G- b& q! v, M* R& X) b
) k0 X8 g. r9 m$ _; AAngelstar Shrine
+ U3 n. A% x( ?, @; }Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
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& I: H$ P* s I. LBloodcut Champion
8 N! `4 F; Z" R& {Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.& V1 L. Y1 x- b: G2 b7 c7 M. Q
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.% @& Z$ \, j o8 u8 s) g
! V/ d: y+ D" M, C% aRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
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{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.9 o' _1 G) Q6 y. n/ O3 x8 W1 i8 X
3 A4 c* A9 Y7 G/ l' @[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
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