|
|
參考
& D' g- V7 k( K2 R% cNight Fusion FAQ
2 k1 h; N) R2 H; V8 X' M- q
1 j9 {$ O2 I- T8 `說些有特色的
+ ^2 {+ u2 d+ _$ h: M& g
7 i- w# U" c( r9 s4 GEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.
2 @9 Y$ E) D, k3 h9 U. N一點的傷害變成刀鋒, 有好有壞5 u$ U5 {- d) q& v
3 e9 l c6 J9 C) l* d, Z K
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.* R9 n1 h+ h) s e
犧牲生物自己重新骰initial+ g$ O- w5 ?( G2 B9 Q/ F. m
避免自己骰到一跳過還不錯4 b+ S, J* e9 {3 ]
或是對方骰3你骰27 s$ i6 F" |' h* D0 a; Y. V
7 i* B- ^: w3 y% N
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.4 u2 W% }! M7 \4 {1 Q* i
嗯....小快感覺生物優勢更大2 W8 Z2 L) ], Q7 F# Y3 I+ q8 M; h. M$ N
! }& q9 P: S) J4 M! p0 I
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
7 e5 O/ N; K2 N( w. E2 f0 e: Q/ Z. f# X% V5 i
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
\) V: }7 Y% U/ t6 ~, I血神廟真的不算什麼
% i8 a6 n. V$ R9 Y$ C1 ]小快轉中大型不容小覷
( R6 o$ e& Q) w- h# F F
# D$ e5 ^% R9 o- _+ v g3 `6 MDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points., K! U% Q% q0 z/ r. N/ X
妙! d9 ?) E2 W5 \
7 D' c) F( Z! C
Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
* d9 c2 \# R8 _9 d( K! E, r$ w z0 ?2 G* r* L6 l2 [
{V}: Indisruptable — This creature can't be disrupted.! T. w. N' n% Z0 X
( M% C; V; u; g7 o- W7 Q{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.# D6 x5 ?9 {& j, o2 a8 _ n! r
哈, 更有趣, 小快強強強6 T! X8 t) ]& N, j
# X( N/ U7 h( M! G{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
; D* |; r; S4 ]- E7 o+ a: H; f. ?, `: A* h( `
Deathwish Dragon1 N' [. x4 ^% Y. y0 q1 g w
{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
9 Q" S# O! r! K; }# F這個故意貼生物名稱, 因為是龍喔
k: E7 x$ [) F+ Z* ~* ^# C# @* q, R, C0 P7 g+ S. _
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.# s" Q! i1 u; V3 e0 |2 T. z
6 r1 b! G) G2 \ J% _3 n/ K0 p
{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
" Q) K/ [9 D1 o5 x Q9 V y" o! `' p- X
Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.. Q- V5 j: N* b' \* f* F6 Z, r
' n. r0 U& H- E( p/ R* d1 m
Angelstar Shrine
# o! B% b4 |% D* Q: q/ H" T. DOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.$ Y9 } C/ p6 T9 p# ^# n+ U2 X# k
3 U: P" I, k) X& j8 h3 p Z
Bloodcut Champion$ u, h# A# \+ X" U' v5 V, B$ D
Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy., p' q7 `) Q/ y+ o: s& ^$ _
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell." A2 Q k. i; L5 P8 `) {8 ?
- ~! ?$ {* B9 w* b; e
Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
5 H* y, N$ B1 ]9 U$ T# c4 Y. p( Y) F7 o1 g: ~
{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.2 q; n3 N0 X5 J- p% c
. e7 n# N, f6 F4 N2 v3 |/ {* ]
[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|