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參考
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說些有特色的
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, ]& _, i/ g7 y& ?& W% PEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.
; t$ w- P. v( j/ q6 g& Y一點的傷害變成刀鋒, 有好有壞1 m' s; b: p1 {
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Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
+ y1 z; R- C& U9 `犧牲生物自己重新骰initial
% n' s' r5 Q% U) ^& F避免自己骰到一跳過還不錯 o/ \9 H+ |$ d' Y! e0 E
或是對方骰3你骰2
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{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
- f+ B5 ^4 s) G嗯....小快感覺生物優勢更大
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" ^. a: y5 V* b" DEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.* P% q2 q2 r0 x# H; h2 Q4 O8 K
h5 G$ r/ Z( p2 qDense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
0 J/ [# \' C2 \8 d3 y& X血神廟真的不算什麼! u- o+ m; h5 m1 Q( r* p0 e: D
小快轉中大型不容小覷& [0 n% n! E& q0 [9 a
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Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.9 R& ?7 ~* V. q6 T; ^: }* H
妙6 v; {3 y% Q, j7 B7 F' s6 _2 ^# i
; o- H2 Q& @, F/ SFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
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3 B9 g7 Y( w+ {' O0 b/ Y @& P$ G{V}: Indisruptable — This creature can't be disrupted.
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{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
9 Q& Z5 Q! V7 q R8 l哈, 更有趣, 小快強強強
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$ Z0 r( v' @- n$ {7 r& X, k{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
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Deathwish Dragon& k. Y$ S2 N% `1 b! F2 D. |# m
{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)8 l! h! W9 r! t. p, W
這個故意貼生物名稱, 因為是龍喔0 R# C1 w, B. n* U4 L
6 t2 [7 v6 G' o* Z. ~Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.6 P( n# N1 b7 V" z0 `
2 _3 u$ _1 w1 o2 Z) y* S: A{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.3 B5 `- r9 n a0 n& ?
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Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.
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Angelstar Shrine
7 o2 }) i& D# [3 s6 s# ]; IOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.5 r8 n! r. I+ E8 Y8 j
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Bloodcut Champion& X4 l8 w4 Y& `; `
Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
8 n' W- R$ ?, [Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.2 @9 M6 r. n, g D" ?1 i7 n
/ A, V& p) J+ r, ]: o7 wRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.9 ^# \2 w5 ?) x5 B* m" F
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{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.
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[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
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