|
參考) |# H7 t, e" D8 T- y, G& B, w
Night Fusion FAQ3 X( G6 a; w3 W8 f. u5 r$ Z i
' R/ t+ f! S' F) t1 t D7 Q說些有特色的
$ N I5 v8 c; _, Q
9 M* ?! O3 r) i" cEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.& z$ Y( Z+ t- ~0 D: Z
一點的傷害變成刀鋒, 有好有壞6 [4 e4 {1 r, \$ r+ f; @$ A) r
- {# ]2 ?% i6 rRewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
: u% [& z" _7 V( U: C犧牲生物自己重新骰initial
- g8 U1 o9 n( H S8 t7 X4 I, x* V避免自己骰到一跳過還不錯
, E! H! c& B" E' F或是對方骰3你骰2
( v/ s2 k4 V! E, g; M( |% E4 }1 t# N* }2 g4 p: ?
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
* p7 z2 K3 V5 @ h嗯....小快感覺生物優勢更大
: I! P r( ?, q2 o3 W1 D, _6 }( F* e/ |- ~
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
1 Y# d; z S3 i0 S! r) h* O2 e; \- _0 |; w+ d# {* Q
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
3 {2 L: y2 o- X9 ]0 d血神廟真的不算什麼: I0 n1 N& e" Y% m3 ]0 A( M
小快轉中大型不容小覷
" z/ w2 V. d# ^& B$ W8 N
2 U" K9 Z2 O" g3 l' uDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
3 X0 c! k# H/ V5 y/ C7 k0 x妙0 D7 d! I5 P' W0 V8 F
e" E9 h \4 e) M Q- ^Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
. G) J* l" L8 ^, Z6 X5 `3 p: [, [) u& W
{V}: Indisruptable — This creature can't be disrupted.
+ n# F$ L7 ^! F& r1 w
% b6 S8 f3 D+ e+ \7 ]8 x{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
; B! `3 V2 W- |+ L% v% ^8 t6 X哈, 更有趣, 小快強強強1 l2 \# n( I$ p( h# |( S8 T) W
: \ x) n, J* w1 Z; y- j" \. v
{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.$ x+ ?$ Z5 J- R& }! L
8 x; \; n: u" zDeathwish Dragon" }& s& {4 ]2 a4 R3 C. K V
{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)! ?4 ]# o; R3 U" \- l" F
這個故意貼生物名稱, 因為是龍喔
1 ?$ A# U) G1 W; h, t8 ^: c
/ ]4 g9 E" M5 d7 C/ {) B. x JValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
; J, z! j& q: B) F. z* w9 Z: A' l' X
{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
0 t8 o* ?/ a; E7 [8 _. K+ U2 l- t0 D7 [5 K4 a8 t) \
Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.
# w. D2 ^: ?( V; B3 ]. j- t% x s: L {7 i
Angelstar Shrine
/ d& Y' ]2 R. t( ~8 i& C: A) TOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
" S) I) ]( g, g, { m5 n$ r+ e
) K' @1 m" t+ F; W" y2 TBloodcut Champion- t. Y$ T5 c* s- g/ Z$ Y2 b
Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.( i3 q! F Q6 @6 h) G5 y7 d+ L
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
" f9 O0 M( ~7 H# S# J' D& u
( D! d$ t- C) R) D) GRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.- r9 A7 Z+ C* K$ m
2 ]+ ~6 G- T* \% n2 I) ?0 e3 S# h+ C
{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.: {7 J) I( O4 n. N, [
: z8 s5 ~9 l6 s& H" m2 l[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|