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參考; T: C) u- }9 r, {; U( v$ f3 O6 L3 S7 X
Night Fusion FAQ3 e, g2 f+ j6 ?
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說些有特色的3 ?1 d- E; {" U& y* ?; K
/ ]! \- M8 E+ j# r! g% `" Z$ IEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.0 X, |9 H' L# x7 j1 g D" @$ m
一點的傷害變成刀鋒, 有好有壞
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, _! I% a. B7 nRewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.5 @ y3 ]' I! u
犧牲生物自己重新骰initial
, E0 o, {* E$ w# C避免自己骰到一跳過還不錯
: p+ N$ R3 F0 N, T7 M: s: f或是對方骰3你骰28 n# S* w1 q2 ]
- O. i2 A% O* h5 T{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.; q) i, K3 Z! w' m# W
嗯....小快感覺生物優勢更大 Z Y6 @- Z9 x* k4 p: b
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Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.7 e# h. v) f8 E, x1 O$ T: f
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Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
& \+ @8 `6 U% c! V血神廟真的不算什麼0 v; z6 N" `! _) h: r
小快轉中大型不容小覷) b7 C$ A; |& D! l' U' \
7 i% x* O) F% n* F( zDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
/ Y; V, j0 l$ x妙
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1 d( V: G' P' E) Z1 GFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
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) Q1 o2 Q: u: E' Y0 f{V}: Indisruptable — This creature can't be disrupted.
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/ @/ K9 @/ k6 l2 @' P% D{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
4 C( A* T. c! s2 M0 p哈, 更有趣, 小快強強強- h) p" i& @+ w C+ D. l
- y% f2 g* {5 |' P# g+ K' a{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
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$ e/ r- o% C$ r. v8 kDeathwish Dragon2 @4 m* i. C; \& c# ~7 l
{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
( `3 }7 n9 T- ^, S0 o- Z+ X這個故意貼生物名稱, 因為是龍喔
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Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.. ~5 i2 R& h U6 R( {! Q& i O
+ r1 t5 {3 F" h6 p8 X `{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
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, j4 Q' N3 u/ ^3 HOffering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.6 J7 E: m1 u, F, l) u+ u
' v: z: `* ?, @4 x" zAngelstar Shrine1 G( g) ^7 m# m; m4 r! S$ \0 _2 A
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
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- t; T0 g( s; W' k& _& dBloodcut Champion- g1 |9 a( H4 A
Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
+ `, Y' l4 W8 k( _/ f5 HValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.) f+ A( v7 I, c6 I
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Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.3 }( y% U+ A% G9 a
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{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.
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2 v; p% @; P% E. z' i" C[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
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