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參考
0 @8 z9 @3 e, D' D4 X( S3 M# q0 `9 {Night Fusion FAQ3 z. \0 Y$ j8 W% z3 N4 f' H
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說些有特色的# f' B4 m3 y: I- l4 V
4 o& T K/ L8 i- P) vEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.
6 Y6 G* [0 u7 T% H一點的傷害變成刀鋒, 有好有壞
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( ]7 y# c2 L- k9 u- e9 {" [Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.; _% ]8 ~+ c: n4 x
犧牲生物自己重新骰initial
( {2 C% \7 x w+ m# p" Q: i; E9 A避免自己骰到一跳過還不錯% T7 i/ v) l3 E3 _
或是對方骰3你骰2
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! d: T9 k% A/ ]3 X9 R2 {{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.( ]2 [# Q# q1 ~9 H( k4 E
嗯....小快感覺生物優勢更大* C# `/ {& W5 ]% I# ?
7 C7 b6 j2 p# N7 f, r, P nEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
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) |4 J0 s) _" PDense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
6 T! {% _. S |: W! D4 f; `血神廟真的不算什麼
0 A" H# x% s: c: x0 A, W) _4 _3 }小快轉中大型不容小覷& `3 E: W+ M4 b
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Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
: q& @* l& @7 _7 p$ |; g' X妙
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Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.3 L0 g) f! ?0 ]. h, r/ w, W6 e2 @
A& n7 d5 T* _* {) `3 d{V}: Indisruptable — This creature can't be disrupted.# T8 G/ _* [9 Y+ X4 X
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{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
( j# @; m0 M3 d哈, 更有趣, 小快強強強+ o2 X7 o# y# d- S' m+ i/ D
# O5 S5 [6 }7 u& J% ^4 u+ A{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.3 j2 u; {0 R- ?% K$ \7 t
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Deathwish Dragon
' M2 \( s$ I# m( K' j{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)0 s9 g0 ]+ @3 m3 |
這個故意貼生物名稱, 因為是龍喔
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! S/ o# m6 t- |6 y9 k' SValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
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{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
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7 M$ {2 ~4 E8 C9 i- cOffering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.1 O) `8 E! c: u5 X5 f
3 r/ j. a0 T# N7 j9 T8 [% v% wAngelstar Shrine
* K* P- Q% U$ u b- m3 g. qOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.8 q: U# C6 n/ [
u* c* L! O' D7 EBloodcut Champion+ _' L8 R8 m; s' S* w* A5 t8 [$ L% k+ |
Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.9 U/ O, j# _0 m' s: K
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.; M- z, {% q& L: e* f! O
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Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
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{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.
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& D6 o2 b6 X) |: S[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
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