|
|
參考" h6 A8 t7 R7 i" L- r2 ~2 p$ A
Night Fusion FAQ) G0 z2 l9 w2 ?; ^- G8 V+ Q/ |
( E: `7 s9 O9 G* Y; S- E說些有特色的! t1 A* B. \/ q/ O- e. g4 `5 f9 b& h
6 |# h8 S: ?. R* Q5 i7 ~% xEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.
5 ^- q2 T* V* E8 W7 i2 L" }一點的傷害變成刀鋒, 有好有壞! G6 d, N5 u' I$ I
" n' @! F9 J' ^
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
+ a3 F+ k6 R0 ~! h犧牲生物自己重新骰initial# m ]/ T; A y& L T
避免自己骰到一跳過還不錯
' f d- i3 d: G: C9 a或是對方骰3你骰2
! q2 n$ k- u, }4 x( c
# F: h' @& i% U0 O" B7 |- r{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.- T# ]& X5 ?( m2 [) S7 {: O
嗯....小快感覺生物優勢更大
% b6 p7 _: |3 F6 d! ^
0 B$ J- t, o4 G9 ]6 JEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
. w* A6 M' G: a/ R. ^) W9 l( z' z' k% x' W$ a7 _
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
+ J$ W/ f% K1 H. ~; e血神廟真的不算什麼7 ?4 ?/ Y6 n; Y" A' s
小快轉中大型不容小覷
; F9 C- w- l- w9 O/ x- t3 G6 }; f
+ Z; i* h6 t: i- }3 K, f, ^: w! _! ~Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.7 K5 \& P& Z& z( U: d+ D$ o
妙; ?0 r' K# w5 _' n' ?
' c! v+ _- ]' zFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
& @- r* P# D0 t9 s0 |8 t+ Y+ y
7 I# @$ p- u, C8 y{V}: Indisruptable — This creature can't be disrupted.# _7 `* S4 X8 F" ]) |4 Z
/ w4 g/ o$ `7 x4 u5 s% S1 N{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
, E+ P0 J/ W( `; Y9 k7 b: D哈, 更有趣, 小快強強強- {5 O4 g" E* X b9 H2 y
6 y* S3 i) a; i2 A: A1 O6 r
{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.- t9 p" _5 C) \! B( Q2 W( e
( \9 U/ o% p- j6 l2 N2 Z( ADeathwish Dragon0 I2 c0 |! V1 S7 D9 A& ~# }
{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)7 P3 x6 Q2 p' ~
這個故意貼生物名稱, 因為是龍喔2 [7 R- T+ c( k$ C/ _& f& i
' z* ^7 z; E+ [- _* ]Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
0 Q& e- F5 F" |, Z7 K" I; `* s+ z2 j0 `& a
{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.+ i: q/ ^& |, d
7 e0 D# C, t0 Z, P+ vOffering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.
; Y6 I% o1 e9 X1 _2 ?3 J
, X# c7 R+ Z+ LAngelstar Shrine
1 r2 L5 n. g) k4 ^% g* {1 b" QOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
# x; S& m8 Z. Y" |4 P
: f$ Y6 |0 G& z8 d( \Bloodcut Champion: s: j' T* I) n% I# i* |. K
Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
) a) N% @& s+ L0 oValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
+ r( @( o4 Q" z1 H. A) v9 Q
1 _! v, x6 V9 n% SRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
) i7 L6 @1 h3 ?1 K; ]
9 X0 U; m2 w/ _1 ^/ p3 K{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.* F( T2 A* p- Z0 s( ?" Y9 M( X5 u
/ }, z- Y% N: n/ }1 D# l. d[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|