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Night Fusion FAQ2 V. S0 t6 R/ h: L2 Y" Z5 @
) R9 G+ y- Q$ D2 g" b' e說些有特色的4 F- K# w( x7 l3 V4 X Q' [7 V* x5 S
3 H8 a4 t0 U, L! EEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.
$ F% h1 f7 p% ]1 S. U) K4 H一點的傷害變成刀鋒, 有好有壞6 }/ r% E$ c% C& n7 c. y1 H9 ?
: T( P/ }/ y) f1 n5 N* V7 |Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
{5 B; }# v2 w% ^" ^9 x7 v犧牲生物自己重新骰initial
3 O; a+ b' D1 J) ~* H避免自己骰到一跳過還不錯
8 O* M+ j8 m, i& E$ s6 m或是對方骰3你骰2
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{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
7 `/ P) K9 H, i( e! A" u9 t嗯....小快感覺生物優勢更大' l4 o' x) b+ t# k7 R2 k- {
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Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
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Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
# j( @# T- v- p8 o血神廟真的不算什麼
$ A% ^3 U0 V7 r+ _2 U8 l* B小快轉中大型不容小覷. X. @# X# M3 q% M- y
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Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.# L" p4 F/ Y8 z
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Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
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$ I7 E# R5 I( o- X+ m$ p{V}: Indisruptable — This creature can't be disrupted.- D$ I0 n) v, O/ n. q& c* E
$ a7 T `, T& h/ k{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
( D) o; V. E4 D9 e2 m4 C: D哈, 更有趣, 小快強強強
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{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.# g7 W- _! R5 b
0 j3 d/ q& b6 _2 `Deathwish Dragon
, ^2 F5 y2 O) {{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
, z; _5 V A2 S4 Q這個故意貼生物名稱, 因為是龍喔
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- }" U+ E& i8 D9 e! |6 fValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.! ]- S L9 c+ g; a3 F6 S/ V) I
# I+ o ^+ M% N4 q' i{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
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Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.! e# l4 Z# V# U+ r |
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Angelstar Shrine; c7 j w) f: w, C. c0 V
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
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Bloodcut Champion* r; ~6 G( r* j9 v% q- E: m' p: |& Y* W
Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
/ K7 t1 ~9 i8 p; W4 n9 G7 d" rValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.( ?5 ]6 O6 }6 x/ C) x; c. h
# I& l# R: Z- t1 HRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
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{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.: F; a+ z) u: V
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[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
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