|
|
參考$ l, Y/ O/ Y. z
Night Fusion FAQ" w( C7 ?$ C3 L8 d5 T7 L
. F1 s# F8 w7 P, ^( S說些有特色的+ v5 b6 O. s4 B
, y: N+ A3 F2 s+ G/ Q1 ]" l, V3 d; }
Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.
; q& o5 {# X3 s! W1 [一點的傷害變成刀鋒, 有好有壞
: a9 s9 k+ L* z9 M* y! n! }7 [6 q" k4 H1 @8 @4 v! M
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
* @& m1 l, L& ?- \4 y犧牲生物自己重新骰initial3 v; S6 j' n3 ~( a o9 D
避免自己骰到一跳過還不錯% q) d% b7 x+ J2 f* Q* s, r) w
或是對方骰3你骰29 V; i5 T& [/ R% E; K4 @: j
* v3 f6 I, Y4 v; b( p0 E
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.6 l) h; v1 c% l" X+ e
嗯....小快感覺生物優勢更大
. t; g5 ~" a, V7 m
! f+ A8 w" l7 k, A/ gEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
- R; m. w. J n# `$ _8 B0 Z/ T8 x* e. e) B/ I1 O# |8 G; [4 Q6 U
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.3 z- h% X* f: s* u4 `
血神廟真的不算什麼1 g& v0 n* E, R$ U3 l, s
小快轉中大型不容小覷& F5 N* r) T: g6 u+ y" c
" i" x6 i) g$ ~7 u/ z
Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
; `' s! I, Z2 B# Z3 A7 s妙
$ q& F5 C) e& ?+ C: y0 F1 _( d4 K- ?7 e
Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
; a+ @% P, N7 u1 ^: ?
* Q( F1 D* i8 q' T$ {+ _1 c* ?{V}: Indisruptable — This creature can't be disrupted.
) a; j/ s4 {" I, ^3 o+ |. w8 S1 E9 h# }$ ?; O3 L8 O; Q7 J
{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.: A4 x f7 }$ ^# `
哈, 更有趣, 小快強強強 n2 S9 k* U& }+ s# x H
6 i9 H a2 M5 d# O& g$ Z{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
+ t, w& t; W5 Y2 j. j# E* y. S: I$ j: \8 L+ q- V
Deathwish Dragon
4 D; V7 f! u6 F; q* e1 }{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
) D, J- \2 w4 C. h1 t這個故意貼生物名稱, 因為是龍喔
* k) l0 }' S- k4 q/ R8 K9 U: ~: r
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.. e, A/ U4 w, p; J; a9 a0 W
% t h1 h7 T- u4 M{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.' t: ~2 `' A! s5 D5 b
' H+ u" {# Y4 H- p! u
Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.
& Q( ^2 u0 K {: j$ b6 p
b& s# Y: h7 }. e2 cAngelstar Shrine% f) _ R. n8 Q# P, A
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
2 y7 D i; z% ~: q/ G: m
6 G0 n* j: s: l* }1 G# [Bloodcut Champion' x( Z/ A4 w5 Y8 r7 s0 p# s
Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.2 O9 R4 K: w, a' Z3 o, T @
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
, h% T: [; R% N+ Y F; @" l1 I$ p- a6 F, b6 Q) c, l2 l) N1 y
Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.$ h( [! H8 J; q3 W
' D: U! i' C) e7 d4 z1 N{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.' c0 f% a6 e* Q' V; b/ H
" a4 r. S y& _& f" R0 T
[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|