|
|
參考+ D# `6 N2 K! N, {- [) x
Night Fusion FAQ6 e x9 e! N4 H2 G
5 y/ y2 e6 y5 s. D6 A& R說些有特色的
/ ^( h. ` w& k7 V- r& B+ A0 j) V6 \+ L2 f+ V* u, \1 L% f3 W3 Z
Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.0 i3 P W& A0 C$ ~; `, d, a" f
一點的傷害變成刀鋒, 有好有壞
; |& h8 S! o9 w& `& I8 Z7 t# A5 I; c- z x6 b. H) g5 i
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.; v' R( y; G+ ]" A" }/ u
犧牲生物自己重新骰initial
' ~9 Q# u% `! p, E0 h5 x: \避免自己骰到一跳過還不錯! \/ E& ~+ n3 ?" n/ D. w
或是對方骰3你骰2$ `8 L( y& }1 K
. J! R8 C! _" Q# I* I" W+ T
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.8 [ t0 k! S# `9 j4 K
嗯....小快感覺生物優勢更大
5 q# @% m; ^9 t1 g
+ U: N) k6 m5 t# i! D1 cEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
( Z6 x4 @/ R2 a& x5 w' o" n7 b- M! _
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
7 Y2 J7 W5 z; w血神廟真的不算什麼+ |) I3 f0 [; i' u$ u+ d% X
小快轉中大型不容小覷
' t( [* s8 I- {6 ?* N7 f5 c/ u4 d7 Z; p' K
Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.: f$ {6 C2 D6 @+ [3 e! k) `* P' d
妙2 `; ^2 Z+ n: K
( c) n8 b0 y' q) t- I
Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
) ^5 P P0 Z) Z6 S
}, h* e; y/ }# P{V}: Indisruptable — This creature can't be disrupted.
+ C3 C$ U1 y8 ?% ]
# I0 _# a" V6 q0 d' `/ N{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.4 w+ P9 ~& }% s1 a
哈, 更有趣, 小快強強強$ O2 l! L( Z: o, x
1 w$ u) l3 k: P8 m. e! A$ w8 K
{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.
% a* D: o0 t$ f( B* Z L7 G" u
h. n6 D* }( A" p- W6 D9 jDeathwish Dragon
/ P# g( u+ _3 o+ s+ r# b6 C; R{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)- E! p* @. l+ h* Z
這個故意貼生物名稱, 因為是龍喔
5 ~$ l ~! o/ x) z0 A1 B% b0 |( i
! a6 h; r. w& K' S2 Y1 eValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
0 l& k4 m6 [ |: N* k
* \& j; j# Y9 i{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
! o# v4 i* u# h6 k
- U k3 V& D! T; u% `7 EOffering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.
) X3 I5 X' W+ j; o: O
5 j* y( a7 f! x' gAngelstar Shrine+ H) ]8 }; ~% d' `3 C% O
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
, g4 y+ G+ f u* l1 G% X7 w5 Y! d) `1 q+ m5 y5 V
Bloodcut Champion
3 A8 [# n0 P p# A' v: b- l+ j" MPassionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
3 R/ I" G6 m4 O9 ?Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
4 Q' `0 S, K* t
/ a; b. E& f" [* H6 ARiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.% T; C9 K) X7 l, F
0 ?3 q F/ K$ X6 M
{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.( l1 A$ H! X; E/ q; `: K8 d7 g
: X; ? h8 S# {: O( U! @[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|