|
|
參考8 w# O$ ^4 C9 ~% u% u3 H5 I
Night Fusion FAQ: I2 d( _* H1 h. T$ n: M0 n
) [% E e+ Q0 h. r
說些有特色的
* P m2 P4 W7 H; |/ @9 I; |) S+ j7 k Q; [5 Q5 h
Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.
8 B0 Y8 p/ s9 j, j/ ~* M一點的傷害變成刀鋒, 有好有壞, H' U7 l8 @- Q, ~
" s( {- _1 W5 W; xRewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
! p$ |2 I! x$ c Q* b- Q6 e' w犧牲生物自己重新骰initial% l7 Z' y' v6 [! l- e1 Q
避免自己骰到一跳過還不錯
$ m- n% n' o/ W% W+ ~3 Q或是對方骰3你骰2
( J5 W' p, z/ V; m: _/ U: \: |: U# S
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
1 H J- `) |/ e0 l: O2 v$ O! u嗯....小快感覺生物優勢更大2 |2 ~$ ^5 l, x" ]; |
S$ N/ @ _0 x/ [
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
3 O+ `' k! n. d5 [( \, w/ m J {/ R9 ^/ R
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
' \8 b+ D9 z) ]$ P2 I3 [% \血神廟真的不算什麼
) q1 s! A% c( c小快轉中大型不容小覷
" u3 k5 q V Y* U+ |- e+ G! q8 U$ Y$ g1 n/ R q
Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.! q" s2 u- w& p2 C! V
妙' `! ~9 l; ] j5 ?0 w+ r" c: g
& _* f1 R6 i) i1 r+ k, P' nFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.; o$ L7 d: D! p) L' R; ^ c( `
6 ]3 A/ @" E0 i4 j* ?/ z- y# C* Z/ \6 m
{V}: Indisruptable — This creature can't be disrupted.
* w% }& }$ ?& b1 }: x/ ^/ ^
! B. i9 p8 N9 t7 u8 h9 y3 O9 O{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
0 w& O; w/ m) `+ O哈, 更有趣, 小快強強強 h) `$ K5 H l, @1 }) ? s+ Y( v
6 Q; K2 I" p5 s( b# r/ Z; L' J{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell. W/ u* K, Q3 ]9 I" n4 _+ j
6 @. |; k7 ?2 @6 O- f8 WDeathwish Dragon
3 ?5 Y, q- L! ^{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.). |: A2 s$ |6 M0 k- \2 x+ z& X3 O
這個故意貼生物名稱, 因為是龍喔1 ^" c* f0 h$ q( s/ s
( X* ?2 ~) y/ d3 a
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
1 c Y" c2 e4 |( L8 `6 d+ h. e+ L* I" x/ w( Z! O- s
{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.7 x0 g) a7 b" u, e
( d+ A7 V5 K- A/ ^$ `" L3 }
Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.
0 p. o, s* g) E4 X1 z8 [& T* g8 B: V0 n- {; W- C
Angelstar Shrine
5 V6 j* {: S' X/ h$ _Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.$ M% ^* a1 n4 A3 x' u
0 b6 m3 h- e. N9 t# x7 }
Bloodcut Champion/ f. K0 b+ z3 }4 e8 X1 h! g7 O
Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.2 q9 q) r4 E) D+ x$ f5 _
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.2 {( G4 c% t, o
, n5 C! `5 l; y X. p: y5 |% w5 R. a
Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
1 n, K1 h r/ V! n F; X$ P4 P; f D
{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.; E+ b! F2 I& B- a; K
- s8 O J, z) P+ p4 N @
[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|