|
|
參考2 v' X* O0 Z6 x s
Night Fusion FAQ
5 T/ w* ?" p0 z' o& Y4 U( s2 h4 Z2 d9 X: Z2 ~! G1 t$ k/ O
說些有特色的7 r' l% u' ]4 x
' U1 x2 Y( s4 i' Q
Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.: U2 P) e& ] S" x
一點的傷害變成刀鋒, 有好有壞
1 k$ t: j% d- _- G7 Z/ H* C% Q+ Z5 u( W" R V* y W3 t- b
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.! h# y2 l/ Z( J: Q* P3 s: u$ N
犧牲生物自己重新骰initial
/ \1 j `# a% A) o避免自己骰到一跳過還不錯5 r: }9 r' f8 V7 _" v: T
或是對方骰3你骰2" |3 G: ~6 j/ {6 q: Z. q
* Z1 S1 P6 V, J* p# l
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
3 _6 X5 @* Z( n' a嗯....小快感覺生物優勢更大: Z' s+ p; ~0 q
& e6 r' k& Z" W' y! n3 m6 q' C6 }Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.4 B* U6 L/ b8 @ Y, a
" v' }" Q2 x6 v# j0 C& l4 g% L
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
$ `- M9 Z+ u9 x. G# } ?血神廟真的不算什麼
3 G3 P! _/ f! N6 a4 q小快轉中大型不容小覷 O0 Z; c4 r6 M8 p
' ]& a: ~ x( o7 Q: n& ?: d
Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
6 c4 T# U. z6 Y7 Q妙
) o( u/ ^' p8 ?- p) y
% d" p `) ~4 _2 x3 R, g( ~6 WFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.+ u- a7 Y+ ]' t- q4 }1 K2 S2 ]+ V
* m) i* b z* i* Q% X; d0 U3 L
{V}: Indisruptable — This creature can't be disrupted.% A# P5 k! |6 F
/ v6 \: M, T: I* ?% J
{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.' J# T; E8 V& k6 K2 k- k* W6 D5 \% B5 g
哈, 更有趣, 小快強強強, o$ m( ^; C" F3 j/ ^
# n9 W% f! X5 f% v; r* J
{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.1 K+ r2 D1 y( U1 q+ x
3 e. ~- a$ q0 y' H1 dDeathwish Dragon
5 ?0 U: w- _0 k. I( j9 B- _" O{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
( U, R% }3 B0 y& A( S% I這個故意貼生物名稱, 因為是龍喔
# x! _" ?0 n5 K, n( T0 T' q' D: K' _& ~! r* }+ M3 s, t
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.* c6 L& O+ d; O4 B3 G9 m6 b1 D! D( f
2 ~' [+ x0 E0 }5 n& p{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
( b5 i- O7 Y) @( U6 y2 I2 }
* g7 n& v8 i7 F) n5 i8 v8 t$ oOffering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.( J( s5 v6 q% V; g0 m1 c8 C
3 G( I7 ^* G- t+ t( C
Angelstar Shrine
3 T2 {3 g/ n+ P1 B, ^Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.* S9 M/ Y7 t% i
6 b% d: W# O6 S1 N* w& z' n2 kBloodcut Champion# v3 F* V0 c' I; s& p
Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
) G( X9 N5 H' X# x2 C# xValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.$ g8 x/ w' N- ?8 F" u( I
3 d: p8 f0 m) h7 z9 `1 ]
Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
. c( {& l9 m" j3 U
: y) k0 f/ I6 l! A7 c{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn. h2 N, E$ q% d* H/ V* p: O
: s( l* |- s$ z5 t) _# X3 M[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|