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參考
4 A/ o2 n6 E/ [( L9 U; lNight Fusion FAQ3 G. q+ j* T# R, e2 f% A+ m) {5 ~
, t# c- I; I7 V8 C說些有特色的; Q5 l2 V; x: w6 Q* C9 R
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Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.! t b6 S) K) V6 f- R
一點的傷害變成刀鋒, 有好有壞& l- H: l9 k- v; }2 e6 q9 }
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Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
6 o( H- i/ X F" C犧牲生物自己重新骰initial% y& I* @/ {# O. O5 z y7 f
避免自己骰到一跳過還不錯
$ T1 X6 }! g x: ]或是對方骰3你骰2# ^1 P. j$ ~2 r1 e7 Y$ l1 J
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{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
8 i2 s$ ^3 X+ S* n- s+ w嗯....小快感覺生物優勢更大8 \- @" |6 b# i* Q
# S9 {, \: M8 S6 KEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.1 z+ f# V$ a4 A5 e# r' f
: B* n# d% d( ~! Q1 Z. l" g2 r7 ?) gDense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
, m- Q' J. d& C( P血神廟真的不算什麼/ {: W$ o+ t* n" }
小快轉中大型不容小覷
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9 P4 T; R) _ C* rDeny Victory — While this creature is in your opponent's portal, that player can't gain victory points.( k+ G" T# d9 ~1 m, V/ C
妙* J$ T4 O1 @# h. \ q
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Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.9 _: Y! J5 N3 n) ]
# ~4 r8 w V [2 B% \8 F; f- X" n{V}: Indisruptable — This creature can't be disrupted.& X7 C8 M* \2 h; C; o1 W5 Q
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{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.9 B5 b. g: M1 E7 w. ^) v- v9 R% p
哈, 更有趣, 小快強強強: k, }* E0 _: [8 \
+ D* c9 i9 x: f' e3 w{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.% s5 Q$ {/ U! l& Q7 @
+ i1 q6 c2 z. ]. B: i) Z t) @0 J. nDeathwish Dragon
4 \ x8 X4 @% m& @/ o+ N# @{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)
% }5 N: m& ^, d7 h) p這個故意貼生物名稱, 因為是龍喔! a, c, X B. z3 M! Z, W
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Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell., _. B6 L1 h8 |3 R1 Z/ [2 _8 g
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{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
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Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.5 ]4 i: |% w/ A0 I& c
/ f$ l. Y$ T# q; e! ZAngelstar Shrine9 B7 R1 q5 [3 c! J5 r
Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.$ H' L) e& j' ^% U
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Bloodcut Champion" ]/ \% |5 z5 B' }
Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.
3 T1 ^/ q. }+ oValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
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2 A k- Y$ ], }: `, {5 eRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell., M: o4 X9 x" v% c7 A) T- T
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{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.5 d( Y. a% V9 M% u2 T
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[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
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