|
|
參考
# \: g3 c5 M$ B" K. y3 w7 ?Night Fusion FAQ2 C. g7 a1 S+ Q' e
9 P: r3 D- |' W4 x) h7 m說些有特色的( c* i% ]9 N- F1 H. Q! k( p
1 r& ~ ]8 Q3 `4 n
Edged Fortune — Whenever this creature attacks, count each 1 as a {B}.8 |3 d6 {2 r' r( J& _
一點的傷害變成刀鋒, 有好有壞
( a; R9 h0 _2 u. u4 o) ^0 i2 Q: }/ e. a; x! v
Rewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
! c3 f+ j. W1 Z7 t0 J' x! y9 Z& Y7 r5 d犧牲生物自己重新骰initial0 {6 J& m& B- d6 d
避免自己骰到一跳過還不錯
: m0 t4 w6 C: ?& O. Y' w' H或是對方骰3你骰2 G: a' Q i8 Z
7 e, m& g9 T4 U7 ]3 f
{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
6 z+ u9 H! O8 q* ^ p k- T: x嗯....小快感覺生物優勢更大, x1 @; r) ?, t" p& Y0 ]: _# C# {4 v
+ x- s3 H. T, m' J7 B
Etherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.
# A0 y! @4 v0 X6 M4 w9 h: I$ M- |7 `2 l& l. e4 t' s
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.
% b, a. q/ ^, H: g* b; s血神廟真的不算什麼
( X7 s ?# Y2 n: P8 ?小快轉中大型不容小覷
$ F% w% K/ ^8 B5 G
- P9 q2 v: w2 s" ?Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.+ h8 J; W; E% Y2 y9 m) ~
妙
, L2 @. P( ^: N1 A9 g1 b2 @
- A3 t/ ^! t/ w- mFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.& ]/ i+ {. J$ V( E
5 }4 X6 Q# {% v+ `) @
{V}: Indisruptable — This creature can't be disrupted.
- N" n2 l Y9 s2 W! g; v5 }
8 C6 D0 P9 j7 G{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
# B0 y6 {* ~! Z9 G3 O& U' R# t哈, 更有趣, 小快強強強
" v. I' Y/ G7 R, b5 r7 C! m
! \) m5 p" _! G, B% s [7 R{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.7 X; i9 _+ K/ V" u
4 e" U6 S! b, x P
Deathwish Dragon
8 s; u7 N& R, X- P* c1 G; D{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)7 L& J9 i4 ]+ ?. n. j
這個故意貼生物名稱, 因為是龍喔" p7 R5 Q6 E; s7 r" V* q7 L- E
2 ~& r2 D6 _- H! o& @+ FValorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.+ r1 O4 f# f0 U( q, F# _
5 c" m# s0 x2 j7 q: m{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
, E) T* m8 l" ?! S- \" y+ t
* Y6 m+ U& ?; OOffering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.5 G1 B$ e6 A. r. ]' A# r
- d( N0 f: y$ d" YAngelstar Shrine
[1 t3 t: g6 P" j+ NOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.6 W" O* k) t! m/ p ]& G
' J5 i' T8 d/ m" s7 `& M _. [
Bloodcut Champion
9 r: V5 ?3 `. q# G1 SPassionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy. E1 d0 R$ Y! @# |
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.) B7 \. Y4 D \$ B3 q6 {/ W
5 K3 R& J, |2 h6 iRiposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.
$ t! R h* Z# z) A0 E- k6 p* e# o
- @# @0 w, e4 _& Z$ Z' ?% E{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn." o. ?+ G) @- Y
% n3 n! T B0 R/ _[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|