找回密碼
 立即註冊
搜索
查看: 9570|回復: 9

CHARGE!!

[複製鏈接]
發表於 2007-9-10 20:13:35 | 顯示全部樓層 |閱讀模式
我想大家應該都已經知道,不過再說明一下  [/ q8 Z) H: e1 O( ~

6 E# R' q3 I- o( x3 ?, F: G/ HEtherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
% \! z$ v* i6 d7 h
5 g. A" E3 n+ g5 u*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發
# M0 F3 ~0 y3 V; m* Z8 H       ETHERDANCE的,但ANIMATE DEAD會。9 i9 `4 p' N7 }7 E! o
*2:當你觸發ETHERDANCE時,該生物處於交戰中,若該生物後來變成非交戰狀態,你可以移動該生物一格。
) B* l% Y% I1 Q. M
' a3 j, t: k; P7 Q" P基本上,MR. FRIEND 是個搭配的好對象。
! z9 |! I* c% y. O' ^& s: ^
9 H* A. V7 C$ r/ B+ V# R5 qZungar Winddancer
* A" u5 R0 Z( l6 U8 G1 [0 z  Y* Z6 YEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell. & m; ^& e% T, X2 I
Charge 5 — Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.; n) x) v5 R# y/ v+ s3 }3 y
* The Etherdance ability only triggers when a 3-power creature is spawned. If a 3-power creature comes into play without being spawned, Etherdance won't trigger.
4 u8 T* W9 S! I2 V2 H% M# ]. M# G. G3 X( ~. S5 I
* The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.: G' k; G4 Y5 C0 ]. ?

: Q1 o" }+ g2 O' ^  b5 ~" u& z$ k* If the creature with the Etherdance ability comes into play with exactly 3 power, Etherdance will trigger.4 d6 N* P. t# F3 b4 ^# H3 N& A

; D3 g7 B* U% ~  j* If the creature with the Etherdance ability becomes unengaged after the ability triggers but before it would be moved, then it may be moved.
發表於 2007-9-10 22:41:04 | 顯示全部樓層
原帖由 Uming 於 2007-9-10 20:13 發表
1 }2 @9 j- S) u$ ~0 {$ n. ?% C我想大家應該都已經知道,不過再說明一下. t+ E# ~9 R2 Q: {! B" }, O
! s( u0 ]: v& h3 z3 b9 j
Etherdance:當你『SPAWN』一個POWER = 3的生物,這隻生物若不在交戰中,你可以移動他一格。
1 T6 m% @6 k) q. y$ O# m
" X- M8 X% j, m; m1 w. p*1:這個POWER=3的生物必須是用『SPAWN』的方式叫出場才會觸發,所以BAXAR的CALL是不會觸發* h0 J, y4 H* `  g7 J
...

/ S" v: y& d, g, ?) h8 h0 B: {  j* E- ~
( n1 @$ G" B1 d0 R( J
The spawned creature's power must be exactly 3 in order for Etherdance to trigger. If a creature comes into play with exactly 3 power due to an ability (such as a 2-power creature coming into play under the effect of an Enrage ability), Etherdance will trigger.COSPLAY/ R/ B: V7 `5 H3 R" i9 _
" h; Y+ E2 y' R/ c; L

( \% P3 L) h' ~( m/ c/ }2 v# i6 Q" B: ^# h) N& P
6 o% D% C. P4 ~
所以生物出場時 受到馬臉女的能力 會修正Power導致 Power = 3 or Power != 36 l  I) L& w( d

' Z  I& |; n) c2 `  l! x' |/ U$ s7 c[ 本帖最後由 treeky 於 2007-9-10 22:46 編輯 ]
發表於 2007-9-10 22:45:15 | 顯示全部樓層

Charge Once More

Overpower
6 v  `; x/ O. g% m0 s, z
  C% h0 I8 M$ h! x# \6 r3 EAngelstar Shrine
( W& ^% A4 h. `' O' nOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
+ m% F) h% X& R  h! j% C, @: d( F$ |, m- p
* {Miss1} is the empty diamond symbol on the attack die.
3 P3 ~% j9 h3 v9 L! g* J+ t5 X) v" B. m1 l$ p6 T1 A) w
* Overpower doesn't change the result of the die — it just adds damage to the combat in much the same way a Crit ability would. Each empty diamond rolled causes Overpower to trigger and add 1 damage to the combat — the empty diamonds don't each become a 1.# I) [: v! v) P  z, k) T8 `

1 v& n( J3 g/ D
$ C3 P) I- e% V+ r7 C3 Y2 ~5 \5 ?/ G0 a" E4 f, V
所以 Miss有分別, 並不是 兩個Miss都+1
發表於 2007-9-10 23:02:46 | 顯示全部樓層
剛剛爬國外討論區. o: z4 v6 ~8 e8 O. B' B
一時間想到的
% z1 `# x  Y8 j5 W# f
! q$ z1 V5 D/ b& y移動小屋新思維4 _) p9 q  _0 P- _* h2 e; q7 y

" ?9 q: m+ ]+ S移動 不只是為了使用移動小屋的能力
+ p- {/ k% L6 A& `消極的方式, 可以擴展想Spawn的區域, 以及干擾對手生Location4 }# }3 z  g9 t, |3 m, z

* A5 t/ s+ O& |另外8 q$ ^: e9 i+ x2 O) K7 w# Z5 y

$ H# U$ E; B, V8 hOne-man Army難以滋生還有多的原因
. r/ t8 J$ X9 @2 G. R! U0 C' Z" e( I! E: Q1 e& s: A4 o
Gambit能力會受到Deny Victory的影響
- G8 b  G3 ?8 p! n# E. D' T在大蛇, 血鷹的盛行下
. ~: x5 p- J% h2 c: b6 R* VOne-man Army不夠大隻, 會太恐怖......
 樓主| 發表於 2007-9-12 21:21:06 | 顯示全部樓層

回復 #4 treeky 的帖子

One-man Army難以滋生還有多的原因4 F' I3 J( q+ Z" S' x6 v
Gambit能力會受到Deny Victory的影響
; R- h6 L0 Y  S在大蛇, 血鷹的盛行下1 ]! _4 @% D% L
One-man Army不夠大隻, 會太恐怖......3 G6 g4 a+ {5 P6 i" [* d
                     ^^^^^^^^^^^^
& X+ n6 [* z: \( s4 s+ f( |9 J, s不太理解你這句話的意思,DENY VIC 會使自己以GAMBIT為施放費用的異能失效,9 ]! i* t! Y1 T* K2 ]) r
有什麼地方會因為他不夠大隻,而變得恐怖?
發表於 2007-9-12 22:57:02 | 顯示全部樓層

回復 #5 Uming 的帖子

你提出了我的疑問...
發表於 2007-9-12 23:54:33 | 顯示全部樓層
Deny Victory是對手不能得分0 ]  ~5 I2 T. Z5 ^" i4 j) D
4 H; Q$ G6 r) D% I* B# q" i: G
因此Deny Victory發動的時候0 N9 f+ E) A% ~4 q/ D6 @$ q: U/ F
所以Gambit就變成免費使用了
. S( K, ^+ I' A2 r8 R( K4 f% l, j1 A' j7 ?# p
本來Deny Victory有個打法的戰略是這樣
% ?4 d5 b: _4 e2 }" w2 F. h天使 + Deny Victory + 大蛇$ c% R" |$ G- m4 I
理論上 天使出來後 痛一次 Gambit , 讓 Deny Victory 發動, 大蛇也移動到得分區 即可免費發動Gambit
: J5 J' i7 d. n* {- {之後
/ d# M4 k6 o$ _3 h& g" {大蛇應該還有一到兩次的免費發動機會
% c- P- ~# p& E$ _$ k( j! r! P$ l0 U
但是這都在One-Man Army 屬性數值出來後.....就沒人討論了.......: v  }# d$ S8 o/ ~& S5 `. D- P
主要還是滋生點數太大! D4 t2 y4 \6 K" j  C+ l) f9 p

% Y3 T" O& U! K6 L% ?滋生點數小一些, 即使生物數值不好看, Combo打出來還是很可觀
發表於 2007-9-13 00:02:21 | 顯示全部樓層

回復 #7 treeky 的帖子

你說錯哩...因為對手不能獲得Victory Point,所以雖然你可以正常發動Gambit,但是因為對手不能得到VP,所以不會有後續的效果產生。2 U( T) u) |+ h9 J4 c! L* `1 |

" V1 S+ D: Y1 J( Y. O8 yFAQ原文如下8 R/ A8 c' n- m, q( _/ o
If your opponent can't gain victory points, they can't be given victory points either. ) m' I( r3 r0 q/ H: Q' n
This means that while the Gambit abilities from the Baxar's War set can still be activated, " V! P- i) m0 s
they will have no effect as long as your opponent is under the effect of a Deny Victory ability.
) [, L( X3 D  i$ T; }+ l- ]1 W6 G2 D5 g8 k* z) u/ h
[ 本帖最後由 Rayan 於 2007-9-13 00:05 編輯 ]
發表於 2007-9-13 11:59:46 | 顯示全部樓層
天啊!!!. C* i" s. R9 F+ |# o) d
是這樣嗎~~~
5 i! L: O  t9 K: N! z/ `' k* p# u7 b  K
If your opponent can't gain victory points, they can't be given victory points either.+ z( R, E7 v7 U6 e! [

& C3 m! }, G9 b# ^& L( e完全沒注意到這句話.....
$ p, [, e3 x; @! I7 f
$ o; M+ m/ Z/ L4 w( W/ L" x3 S2 g唉...
 樓主| 發表於 2007-9-13 19:07:29 | 顯示全部樓層

回復 #9 treeky 的帖子

果然,我就猜大個沒看到這句話。
您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|小黑屋|La Vie En Rose

GMT+8, 2026-6-18 00:07 , Processed in 0.067556 second(s), 15 queries , Gzip On.

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回復 返回頂部 返回列表