|
參考 r- j3 _+ u4 M/ f0 d/ m r0 i
Night Fusion FAQ
- j9 C+ G7 X3 G0 P$ d9 a6 \. ]7 m) a; E- W) ?3 X( V: Y# K1 @6 b) R
說些有特色的
# T3 H" X4 j6 k, J4 D1 z, K
5 r6 p- ]/ n$ j8 a9 V, NEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.2 H" x6 [! e3 [1 t5 w
一點的傷害變成刀鋒, 有好有壞, y) w+ [5 D: X; [3 t; R- N
. v: O+ X% c" n d3 yRewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
7 S q. }1 C* i/ D% e犧牲生物自己重新骰initial
& W( F8 ~, l. N* c5 c$ d避免自己骰到一跳過還不錯
) y5 d: C4 p$ N) ?或是對方骰3你骰2; E' A/ C! `* d" l% a2 z
1 a2 D) j/ d5 I1 O) U0 f{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost.
6 S/ A8 S% ?( O* d1 @1 t4 n2 }嗯....小快感覺生物優勢更大/ R$ g4 C" \2 k v0 D) p
" }. e& x; }) g% b2 z* H4 p$ XEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.. ]$ P! W3 O6 B/ z6 J
: L4 p8 u6 ]5 u* F8 N6 l. i
Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.4 _# B' t6 e& l5 E
血神廟真的不算什麼- ]2 d9 _% g" x9 j( b
小快轉中大型不容小覷
( e. A/ _6 D6 `9 {1 U- V, d0 }# Z% ~
Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points.
4 j# M0 E U2 K妙& B( `) C/ L. ?% H3 L
7 j% N, g" E- o# }5 YFrightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.
4 g* P* ~9 \4 M* L# C" p( p1 I3 P; G9 y$ `- _( I" F5 E/ x" {
{V}: Indisruptable — This creature can't be disrupted.' k6 O; Z- q2 W3 I6 ~* o# g
U# {2 Q( r2 c; G
{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
! Q# V2 h( E6 u) i哈, 更有趣, 小快強強強
, @) |; t8 N$ J5 k) N8 K& S1 }
; `9 H1 T7 H1 s* T6 z! s2 }{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.* J' J# b' ~" Z' B# C$ } g
* g7 Z s$ q5 O5 _' F( p7 G/ {. N
Deathwish Dragon
2 D8 M" x% ~5 `; @1 E7 |7 W{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.), y( i2 P7 b9 I' h; E
這個故意貼生物名稱, 因為是龍喔0 M0 }& a0 T4 E( W( V
6 X; q! d. M0 G' y( W0 l6 X1 {
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.' @4 V. r& h5 j" ~( F6 L
$ |6 `, `) _) b& `0 |% M |
{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
& R0 q( h) T" r: ~: u; [8 h6 X6 _0 E
! V* p ^5 B: |$ FOffering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.
]+ f! U/ i% m6 E. M- u0 I; _! l* B N$ @% w9 |$ }4 }2 I* t0 R
Angelstar Shrine
* o4 B, g( X! H$ m% [' f' }Overpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.
& F8 `/ b7 R4 }1 Y. r
8 P: {2 r) R/ d+ ~Bloodcut Champion
) j$ a8 b+ V2 K3 g# mPassionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.2 F7 U+ q; J$ C0 Z' E' E
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.- n- C0 p6 p* c' Q2 k7 m" d+ G
+ M1 {9 Z1 i9 D- d+ K
Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell. _. H" Z7 `$ y8 ]3 q& }3 [6 i, N
; P7 o! g: E9 ~/ H
{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn." Q, T8 t% y* R. o2 J
. Q' _3 R( _; t* D! }
[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
|