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參考' e' h: i8 O! D+ E5 m
Night Fusion FAQ( k: u3 l; ~. X) B4 R& w+ u3 ~* A2 \
m* m, P% |2 m }8 A說些有特色的3 @5 I$ ]' O& ^: z
) c; h6 k9 ]8 G# p* ZEdged Fortune — Whenever this creature attacks, count each 1 as a {B}.
% U# O! |; D+ r, o一點的傷害變成刀鋒, 有好有壞! i' `' C8 o D7 ?
+ y, \% x# d, j+ CRewind — During the initiative phase, you may sacrifice this creature after both players have rolled initiative. If you do, reroll your initiative and use the new result for all purposes.
5 b/ T+ }: w3 Q5 r6 {犧牲生物自己重新骰initial% @' w( B' f* S" T$ s# E" Z
避免自己骰到一跳過還不錯0 |1 U, Y6 W, r4 a; ?7 s5 I
或是對方骰3你骰2* C) [7 T3 n3 W. `
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{C}: Animate Dead 3 — Spawn a creature that has current cost {3} or less from your graveyard as if it were in your reserves without paying its cost., ?# [5 N8 L" o+ [; @9 b
嗯....小快感覺生物優勢更大
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3 d7 F/ u5 s4 z* N M# o2 MEtherdance 3 — Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell.3 s( e* w/ I4 [; Q
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Dense Harvest — At the beginning of each player's spawn phase, that player gains +1 spawn point for each local ally.5 @. B- i! p0 }
血神廟真的不算什麼
. c9 R3 T5 A/ ~" N" B小快轉中大型不容小覷5 o# ~+ r6 ~4 w% T6 R
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Deny Victory — While this creature is in your opponent's portal, that player can't gain victory points. D4 ~ c/ a4 L3 y7 M% W/ R
妙
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1 p2 A4 y, I; [) j; _" ^& |Frightomancy — This creature's power, defense, and life are equal to the number of Fear creatures in your graveyard.9 F, p) L1 S; e% N% p
H* q, C, n$ Z% a{V}: Indisruptable — This creature can't be disrupted.+ @# c3 g* ]- _
6 W4 R9 t# p2 y8 P( w% o, m$ Y{S}: Infest 13 — During the conquest phase, if you control at least one creature in each of your scoring cells, score +13 conquest points.
9 |& \4 a7 L$ {* _2 l哈, 更有趣, 小快強強強
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7 g: G& P8 o4 K' L, A{2}: Lead Valor — If there are no local enemies, move this creature and up to one target local Valor ally into target adjacent cell.7 B3 r# J$ ~2 |% Z* l
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Deathwish Dragon" v# o! i+ ^3 D- A
{Shield}: Lure & Bomb 8 — You may pull target unengaged enemy one cell. Then sacrifice this creature and deal 8 damage to each local enemy. ("Pulling" means moving a creature closer.)& Z. R- h( ]- O* E; _9 v9 T- F0 ?
這個故意貼生物名稱, 因為是龍喔
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Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.
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- |) U& Q! f% }: z5 c{0}: Mighty Valor Assault — Make an X-power attack against target local enemy, where X is the power of target local Valor ally.
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Offering Boon 1 — Whenever you sacrifice a creature, this creature has +1 power until end of turn.- Q! \, h, o$ H& V$ G& y, \" x$ U
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Angelstar Shrine
' h* F( H1 v7 J/ fOverpower 1 — Your local and adjacent regular attacks deal +1 damage for each {Miss1} you roll.( f' c5 L% t! W0 y U" c1 f/ N
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Bloodcut Champion( \( L0 N, P& ^; n7 H
Passionborn Assault 4 — Whenever you spawn a Passion creature, make a 4-power attack against target local enemy.& h4 A* z: ]- C! H
Valorborn Advance Self — Whenever you spawn a Valor creature, if this creature is unengaged, you may move it one cell.: H7 ~7 l# u% H" S& w
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Riposte — Whenever this creature is disrupted and put in another cell, you may move it one cell.5 _% J7 m2 `' E) g; c* `
+ j* @$ k! x* a& P, B{0}: Valor Beacon — You may spawn a creature with an aspect cost that contains {VV} in this cell. That creature costs {1} less to spawn.
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[ 本帖最後由 treeky 於 2007-8-16 00:54 編輯 ] |
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